Bye-Bye Boxboy!
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BOXBOY!
(last 3 games)
"The fan-favorite puzzle series is back for the first time on Nintendo Switch with a brand new game! In addition to 270 new levels, two players can work as a team to solve puzzles in a new co-op mode. As a bonus, players who complete the game can access a new adventure starring Qudy."
Wait…a box is the last defense against annihilation?! Well, fear not—Qbby is no ordinary box. Using his four startling new powers, you must solve hundreds of puzzles across 18 deadly worlds. Create boxes to climb, hover, warp, and bomb your way to salvation! Whether you're a newcomer or an old vet, thinking outside the box has never been more fun. Scattered across many challenging worlds, Black Smoke and other new hazards threaten to destroy Qbby. Survive vicious winds, viscous water, and more on your mission to rescue the mysteriously cute little wonders known as Qbabies. Each Qbaby you rescue will offer a new power: hit high buttons with a Boxrocket, destroy parts of the environment with a Bombox, teleport with a Warpbox, and even levitate a Remotebox. To the victor goes the goodies: earn new in-game costumes, comics, music, and challenge worlds by beating levels or tapping amiibo. Tap a Kirby series amiibo figure to receive a costume based on the tapped character! King Dedede box, anyone? Create boxes and unleash four new box powers to solve new puzzles Journey across 18 worlds of puzzling stages with unexpected new hazards Earn new costumes, comics, music, challenge worlds, and more! The new challenge worlds are unlike anything in the series so far SAVE THE QBABIES!!!
BoxBoxBoy! is a puzzle-platform game developed by HAL Laboratory and released in 2016. It is the sequel to BoxBoy! and follows the character Qbby as he navigates levels by creating chains of boxes to overcome obstacles and solve puzzles. The game introduces new mechanics that expand on the original’s box-creation system. It was released for the Nintendo 3DS through the Nintendo eShop.
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Box Boy! is a platform game in which players control a box-shaped character named Qbby as he makes his way through each level. The source of the game's mechanics come from Qbby's ability to spawn boxes out of his body, the number of which varies between each level. These boxes can spread out in whatever direction is possible to make various shapes and can either be carried or thrown and pushed around. The boxes have various uses, such as allowing players to reach high ledges or cross large gaps, holding down switches, or blocking deadly lasers. Additionally, by hooking these boxes onto a ledge while Qbby is still attached, he can pull himself up. Each level features one or more crowns, which can be collected with advanced play but will become uncollectable if the player uses too many boxes during a level. These crowns unlock additional worlds as the game progresses. Medals obtained from clearing each level can be spent on extras, such as costumes, technique manuals, and bonus levels.
BoxBoxBoy! is a puzzle-platform game developed by HAL Laboratory and released in 2016. It is the sequel to BoxBoy! and follows the character Qbby as he navigates levels by creating chains of boxes to overcome obstacles and solve puzzles. The game introduces new mechanics that expand on the original’s box-creation system. It was released for the Nintendo 3DS through the Nintendo eShop.
A sequel to the 3DS/Wii U puzzle-platformer by WayForward that swaps law enforcement for fire-fighting.
In Edge players take direct control of the cube and roll their way around the game's dozens of levels. Search for all the prisms and find the shortcuts to improve your times.
Q.U.B.E. is a first person puzzle solving game set in a structure made from white cubes. Coloured cubes in the environment can be manipulated by the player using a pair of technologically enhanced gloves. Using these coloured cubes as tools, the player must complete a series of challenging puzzles. Created by Toxic Games, Q.U.B.E cleverly integrates a unique visual world and a player’s intuitive physics and visual understanding to create engrossing puzzles.
Thomas Was Alone is an indie minimalist 2D platformer about friendship and jumping and floating and anti-gravity. Guide a group of rectangles through a series of obstacles, using their different skills together to get to the end of each environment.
Gateways is a 2D platform game set in the lab of an inventor called Ed following an outbreak of a number of his more "creative" experiments. Can you help him escape the lab? Alongside the traditional platform elements such as jumping on enemies heads, spikes and moving platforms are the gateway guns. The gateway guns allow you to place two gateways on the walls, floors and ceilings of the lab so that when you pass through one you emerge out of the other. As progress is made through the game different types of gateway gun are introduced with different effects. After the basic gun, you acquire a gun that creates two gateways of different sizes, passing through one way shrinks Ed to half his size and the other way makes Ed grow to twice his size. Then you find a gun where one gateway doesn't just connect to the others location but also its time, allowing Ed to travel back in time and encounter earlier versions of himself. Finally, the last gun manipulates gravity so passing through allows Ed to walk along walls and on ceilings. Gateways takes place on a single sprawling map rammed with puzzles and challenges. As power ups are acquired more and more of the map opens up containing more power ups and secrets. In addition to the gateway guns Ed will also find a torch letting him light up the darker areas of the map and a mirror which can be used to deflect lasers.
A Boy and His Blob: Trouble on Blobolonia is a 1989 video game developed by Imagineering for the Nintendo Entertainment System (NES). The game was published by Absolute Entertainment in North America and Europe and by Jaleco in Japan. A Boy and His Blob follows an unnamed, male protagonist and his shapeshifting blob friend on their adventure to save the planet of Blobolonia from the clutches of an evil emperor.
Daxter is a platformer developed by Ready at Dawn and published by Sony Computer Entertainment. Released in 2006 for the PlayStation Portable (PSP), it serves as a midquel set between Jak II and Jak 3 from the Jak and Daxter series. The game follows Daxter, a comical ottsel, as he works as a pest exterminator in Haven City while searching for his captured friend, Jak. Gameplay focuses on platforming, combat, and gadget-based puzzles, with Daxter using unique tools like a bug swatter and spray gun to defeat enemies. It features detailed environments, engaging minigames, and the series' signature humor.
A kindly old inventor created a park and filled it with incredible puzzle-like climbing toys called Pushmo. But a little trickster has trapped kids inside the Pushmo, and now it’s up to our hero, Mallo, to push, pull and climb his way through the puzzling playground to save his friends! The Pushmo game features more than 250 fun and challenging puzzles. As you solve them, you’ll discover new gadgets that will add to the challenge. Complete certain sets of Pushmo to open additional game features, such as Pushmo Studio, which lets you create, play and even share your very own Pushmo puzzle creations.