Corridor

18.06.2005
Genre: Arcade
A VT03 (16-bit graphics) port of Corridor.

Buy

Parent game

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01.01.1970

Original VT02 version of Corridor.

Could be interesting

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01.01.1970

Clone of the Flash game Happy Pill. The player must aim a pill to hit frowning faces until they smile; if the pill hits the same face too many times, it will disturbingly "die" and turn into a skull. A VT368 hack of the game was also produced (under the same name). Later re-published by Waixing; the Waixing version uses a weirdly off-putting rendition of the theme to Gentlemen of Fortune, a Soviet comedy film.

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01.01.1970

Clone of the Flash game Helicopter. An endless game where the player must guide the always-moving helicopter through obstacles. Some releases change the title to "Heli-Mission" (without the extra L); though in all releases, the high-score screen humorously spells "Name" as "NMAE". Later re-published by Waixing; the Waixing version uses a rendition of the "Tim 2" tune from Lemmings.

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01.01.1970

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31.12.2004

An Arkanoid clone.

31.12.1980

Dorachan is an arcade game featuring the likeness of the robotic cat Doreamon, who is better known from manga and anime. The game involves avoiding enemies and collecting dots before a timer runs out, and consists of two screens of play.

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01.01.1970

Clone of the Flash game Tomato Bounce; most graphics are retained from the original. The player must catch the fruits and vegetables as they jump off of the counter. A VT368 hack of the game was also produced (under the same name). Later re-published by Waixing; the Waixing version uses what is possibly a rendition of the Rugrats theme.

01.01.1970

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01.01.1970

The player must jump to the platform above them, similar to Nice Code's Frantic Mouse. A VT368 hack of the game was also produced (titled "Jump Mouse"). Later re-published by Waixing.

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01.01.1970

An original Pokémon-themed game, somewhat similar to Breakout. The player controls Pikachu, who must throw balls upward to hit the numbered blocks; the numbers dictate the amount of hits needed. The blocks will shift downward if not destroyed; the game is over if the blocks reach the bottom of the screen.

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31.12.2002