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eXceed 3rd reboots the eXceed storyline, taking it in a new direction. In this installment, Rayne Lindwurm, a descendent of the Dragon Clan, fights her way through a tournament to become one of the 7 Cardinal Lords who rule her world, Pandemonium. Standing in her way are other competitors and their familiars, including her own older sister and heiress to the mighty Dragon Clan, Celestia Lindwurm.
MUGEN is a 2D fighting game engine developed by Elecbyte. Content is created by the community, and thousands of fighters, both original and from popular fiction, have been created.
Mushihimesama is a manic shooter developed by Cave and released by Taito in 2004. It was ported to the PlayStation 2 in 2005 and iOS in 2011. An Xbox 360 port was released in May 2012 (with ver1.5 as first print DLC). A significantly changed "version 1.5" was released to arcades in 2011. The game has an insect theme as all of the enemies resemble various insects such as beetles and butterflies. The game is set in various forest environments. It received a sequel in 2006, known as Mushihimesama Futari, and a spin-off iOS game entitled Mushihimesama Bug Panic.
Dodge, shoot and free the galaxy of the evil space mega corp. Use a variety of different weapons and spaceships, each with different playstyles to overcome many challenging levels.
Radio Zonde is a free shoot 'em up arcade-style game, made by the doujin group Inudon Empire, also known as Ruminant's Whisper, the developers of Hellsinker (and Dogma, a fighting game). It can be considered Hellsinker's spiritual predecessor, featuring similar gameplay elements and artstyle.
Cursorblade is an action arcade game where you play as a cursor that fights your way through waves of enemies. Combine weapons and items to be more powerful with your own unique builds. Slash, dodge, upgrade and repeat!
Create absurd builds by stacking up weapons and raining down crazy firepower on vampires and demons in this rogue-lite retro FPS. Can you be known as the most outrageous Vampire Hunter in all of Transylvania?
Runner is an arcade-inspired VR driving action game. Pursued by the forces of the Caldara corporation, Players must race through 7 sectors while fighting off relentless waves of autonomous corporate combat drones in this heavily stylized retro-futuristic anime-inspired VR arcade shooter.
Terra Lander pays homage to the classic early days of arcade retro gaming. Navigate the player to the landing pad through twenty increasingly difficult levels within the time limit and whilst managing limited fuel resources. Movement or firing uses up fuel, though levels can be replenished by shooting the fuel dumps. Running out of fuel means you loose control and can't fire. If all fuel dumps are destroyed on any given level the player's fuel tank capacity is doubled for the next. Avoid the moving doors and increasingly fiendish enemies. Find the switches for the doors that block your way.
The basic gameplay is simple: progress through the levels in the spacecraft, collecting powerups and protecting the spacecraft from destruction. The game has very obvious similarities in design and gameplay to R-Type. It is actually believed that some ex-Irem employees left the company to join Aicom, which used to be a subcontractor for various coin-op manufacturers like Jaleco or SNK. Despite the familiarities, Pulstar is not without innovations. There is the option of using the weapon power bar, which consists of two halves. The right-hand side of the bar turns blue when the fire button is depressed. When fully charged the ship delivers a devastating emission of energy. The left-hand side turns red when it is continually pressed, shooting out a barrage of smaller, rapid blasts. The in-game visuals are mostly pre-rendered 3D graphics, which gives the interactive elements a far more realistic appearance. Great care was taken to really place the player into the world of the game, with cinematic style cut scenes and pre-rendered movies. There is a hefty reliance on strategy and not just blasting everything in sight. Using the charged weapon is key, and requires careful precision. Also, once a power up is obtained, a small orb appears at the posterior end of the ship. This can be used as an advantage by deflecting/absorbing oncoming enemy fire and taking out small enemies that run into it.