CyClones
Could be interesting
Take No Prisoners is a 1997 game set in a post-apocalyptic Texas; with the main character, Slade, given the mission to retrieve an object from the center of a small town. Slade, having to battle past the cities violent inhabitants, manages to retrive the object and escape the city alive.
In the year 2944 humanity is still at war with the Tiglaary and a strange anomaly named Kreed gives the scientists riddles they can't solve. Some religious groups believe the Kreed is a higher being and many of them try to enter it. One day they finally succeed and under the command of Teofrast Rumi, a high ranking officer, a ship full of fanatics makes his way into the anomaly. As a soldier of the legion, you and your colleagues aboard the spaceship Aspero are sent after him.
You are far in the future on a colony ship deep in outer space. A security officer on the mission, you are the last hope for defending the ship as hostile and intelligent aliens prepare to destroy every living thing…
You are a wandering mercenary, lead to the small town of Tarnhill by rumors of conflict between The Order, a well-equipped religious monarchy, and The Front, the rag tag resistance movement. The town is under martial law. Framed for looting, you have been disarmed and hauled away by a couple of Order Acolytes to the local sewage plant for questioning. Actually, they intend to execute you quickly and dispose of your remains in the muck. What they didn't expect, though, is the knife you keep concealed for situations just like this one...
In the depths of space a holocaust has occured. Intelligent and hostile alien life-forms have taken over the Military Research Unit in the planet Azarin 2E. Chaos and destruction have been wrought on the innocent colonists. Now it's your job to reclaim the station for humankind. Travel through the tractless voids of space, then endure over 65 levels of Alien blasting mayhem. Watch your ammunition and energy levels in preparation for the showdown with the Alien Queen.
Aliens versus Predator offers three separate campaigns, each playable as a separate species: Alien, Predator, or human Colonial Marine. Each player character has different objectives, abilities, and weapons. The single-player campaign presents the player with a conventional series of levels to progress through that are designed around the abilities of each character. As the Colonial Marine the player uses a number of weapons to combat Aliens and Predators. The marine wears armor for protection and uses an image intensifier and flares to improve visibility in dark areas. When playing as the Predator the player uses a variety of weapons from the Predator films such as wrist blades, a throwing disc, and shoulder-mounted energy weapons. The Predator is the most durable of the three player characters and can survive falls from greater heights than the human. The player can use a cloaking device to become invisible and several different modes of vision to detect enemies, including an infrared vision mode and a mode sensitive to electrical systems. As an Alien the player can explore most of the game's environments freely, even climbing across walls and ceilings. The Alien has no weapons, however, using its claws, tail, and jaws to attack enemies. The screen is distorted into a fish eye lens effect to reflect the Alien's field of view. The player can also use a form of echolocation in dark areas and can detect pheromones to discern human or Predator enemies. The Alien can drop from any height without injury and is the fastest of the three player characters. Several bonus levels allow each player character access to portions of the missions of the other characters. To allow the marine and Predator characters to traverse through the areas of the Alien missions, the player is supplied with a jet pack for the marine and a grappling hook for the Predator.
The evil Terracom corporation has struck a deal with alien forces to eradicate populated areas on key planets. This initiative has been named Project Overkill. As one of four mercenaries hired to protect the citizens, you must destroy hordes of alien forces while getting to the root of Terracom's nefarious purposes. Choose from a demolitions expert, a genetic hybrid, an alien weapons specialist, and a special ops assassin. The action is viewed from an isometric perspective, where your objective is to destroy anything and everything that moves. Spanning over 50 levels (including hidden areas), the game will have you infiltrating research buildings, laboratories, and blood-soaked alien territories.
Set in the iconic Alien universe, Aliens: Fireteam Elite is a cooperative 3rd-person survival shooter that drops your fireteam of hardened marines into a desparate fight to contain the evolving Xenomorph threat. Create and customize your own Colonial Marine, choosing from an extensive variety of classes, weapons, gear and perks, battling overwhelming odds in this heart-pounding survival shooting experience.
SkyNET is Bethesda's last game based on the Terminator franchise. Originally developed as an expansion pack to Terminator: Future Shock, SkyNET eventually became its own standalone product. Its major features are an updated version of the Xngine allowing for play in the sharper 640x480 resolution (and the ability to update Future Shock to the same), a new single-player campaign, and a new multiplayer deathmatch component. In the single-player game, you must stop the machines from launching a recovered nuclear weapon. The story takes place over seven missions broken into various sections and "levels," with night progressing into daylight as the game goes on. The locations are also more varied and interactive than those featured in the first game, with levels like the basement of the Cyberdyne building, and a sinking nuclear submarine. Driving and flying levels return from Future Shock, as do the mission briefings, which are now handled entirely in FMV. The game seems to act as a prequel to Future Shock, with the most advanced technology and player weapons from that game not appearing in the course of the single-player missions in SkyNET. The multiplayer game allows for eight players over a LAN and two over IPX. The levels are contained recreations of sections or ideas in the single-player game, like a block of cityscape, a shattered freeway, or an open valley, and many can be played at either dawn or dusk. Vehicles are available in most levels, and unlike in single-player, can be entered and exited freely. You also have the option to play as a Terminator, with reduced movement speed, a little more toughness, and the classic red-tinted vision with information overlays.
Wing Commander: Prophecy, the fifth installment in the acclaimed space combat series, introduces a new generation of pilots in a post-war galaxy. Players assume the role of rookie Lance Casey aboard the TCS Midway, facing an unexpected alien threat foretold by ancient Kilrathi prophecy. Set against the backdrop of a fragile peace following the Border Worlds conflict, the game combines intense space combat with late 90s FMV storytelling. Pilots engage in dangerous missions, wielding an arsenal of advanced weaponry to defend the Confederation against a mysterious force that threatens the universe's existence.