Daisenryaku VII DX

10.12.2010

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20.12.2001

Dai Senryaku VII: Modern Military Tactics, known as Daisenryaku VII in Japan, is a turn-based tactics video game, originally released for the Windows on December 20, 2001.

Part of collection:
Daisenryaku (last 3 games)

27.02.2020

"What if a dictatorship fired a ballistic missile?" Or, "What if a major continental country occupied an island?" This is a strategy war simulation game featuring a total of 39 scenarios themed after fictional but plausible international affairs.

26.04.2018

The 30th Anniversary Title of the Daisenryaku Series! Fight with over 1500 different units on more than 300 maps in this turn-based, single player war simulation game. Daisenryaku Perfect 4.0 lets you shape your experience like no other game in the series’ 30 year history.

27.04.2017

The 2017 entry in the Daisenryaku series

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01.01.1970

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22.11.2005

Enter War Plan Orange: Dreadnoughts in the Pacific 1922-1930, where you will command the pacific fleet for either power in four different campaigns. The two major campaigns will take you from 1922 - 1926 and from 1926 - 1930. With incredible attention to detail and historical accuracy, War Plan Orange is the perfect modification to War in the Pacific for anyone who loves the time period between World War 1 and World War 2. The lack of airpower and inefficient fuels, as well as the natural resources required by both sides make War Plan Orange a completely different experience.

31.01.2002

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11.10.1988

One of many grand war simulations in Daisenryaku series, Daisenryaku for Famicom is a turn-based strategy with quite modern armies, the abstract "Blue" and "Red" countries (controlled by the player or AI), are at war with each other. Three basic phases make up each turn: production, movement and combat. Like in other Daisenryaku games, each side has to produce units such as infantry, several types of tanks, helicopters, etc. Attack is possible, when enemies are near. The game includes 30 maps with varied types of locations and terrains (islands, deserts, mountains, etc.) Each terrain type has different movement and defence values. This version uses "fake hexagons" for battlefields; the hexagons are in fact squares, with six neighbours. As opposed to most other versions, it has round-based combat, i.e. a turn ends when the player has moved all the units. It also has a less complex management system than the computer versions.

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