Daydreamer: Awakened Edition
Could be interesting
Hell is Other Demons is a frantic, highscore driven, four-color, Bullet Hell Platformer with pixel art.
Rounds is a 1v1 rogue-lite shooter where each round gets more intense. The losing player of each round unlocks clever upgrades to create a better build to counter their opponent.
Super Contra is a Run and Gun-style action game produced by Konami, originally released as a coin-operated arcade game in 1988. It is the sequel to the original Contra and the second game in the Contra series released for the arcades. Like in the original game, the game centers on soldiers Bill Rizer and Lance Bean, who are once again assigned to protect the Earth from an army of alien invaders. The game features standard side-scrolling stages, as well as all new overhead stages in lieu of the original game's "3D" stages.
Omega Strike is an action-adventure game with multiple playable characters. Explore the interconnected world, defeat monstrous enemies, search for hidden treasures and learn new abilities for your heroes. Each character has unique abilities which you must utilize to overcome the deadly traps and enemies that roam the world of Omega Strike.
Runner is an arcade-inspired VR driving action game. Pursued by the forces of the Caldara corporation, Players must race through 7 sectors while fighting off relentless waves of autonomous corporate combat drones in this heavily stylized retro-futuristic anime-inspired VR arcade shooter.
R-Type has returned! The legendary side-scroller is back and better than ever with beautifully rendered 3D graphics, exhilarating shoot-'em-up gameplay, and a multitude of stages, ships, and weapons that will allow you to conduct a symphony of destruction upon your foes.
Holodrive is a super fast-paced collectable 2D multiplayer shooter. Create your robot, customize it and jetpack your way to victory!
Terra Lander pays homage to the classic early days of arcade retro gaming. Navigate the player to the landing pad through twenty increasingly difficult levels within the time limit and whilst managing limited fuel resources. Movement or firing uses up fuel, though levels can be replenished by shooting the fuel dumps. Running out of fuel means you loose control and can't fire. If all fuel dumps are destroyed on any given level the player's fuel tank capacity is doubled for the next. Avoid the moving doors and increasingly fiendish enemies. Find the switches for the doors that block your way.
Defy Gravity is an action platformer that is a mix between classic platforming and gravity based puzzle solving. Kara, our heroine, has access to a unique gameplay mechanic that she uses to manipulate the world around her. She has a gun that is able to alter the laws of physics through the creation of pockets of gravity and anti-gravity. By mastering the use of these abilities Kara is able to augment her jump in order to almost fly past obstacles. These powers can also be utilized to move objects that block her path and platforms that Kara stands on in order to traverse the levels.
The basic gameplay is simple: progress through the levels in the spacecraft, collecting powerups and protecting the spacecraft from destruction. The game has very obvious similarities in design and gameplay to R-Type. It is actually believed that some ex-Irem employees left the company to join Aicom, which used to be a subcontractor for various coin-op manufacturers like Jaleco or SNK. Despite the familiarities, Pulstar is not without innovations. There is the option of using the weapon power bar, which consists of two halves. The right-hand side of the bar turns blue when the fire button is depressed. When fully charged the ship delivers a devastating emission of energy. The left-hand side turns red when it is continually pressed, shooting out a barrage of smaller, rapid blasts. The in-game visuals are mostly pre-rendered 3D graphics, which gives the interactive elements a far more realistic appearance. Great care was taken to really place the player into the world of the game, with cinematic style cut scenes and pre-rendered movies. There is a hefty reliance on strategy and not just blasting everything in sight. Using the charged weapon is key, and requires careful precision. Also, once a power up is obtained, a small orb appears at the posterior end of the ship. This can be used as an advantage by deflecting/absorbing oncoming enemy fire and taking out small enemies that run into it.