Democracy 3: Clones and Drones

27.10.2014

DLC

What challenges are to come for the politicians of the future? Mass unemployment due to the automation of factories? or will this lead to a leisure society and equality? Will ubiquitous drones lead to better law enforcement and less traffic congestion or to widespread crime and infringement of privacy?

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Parent game

14.10.2013

Democracy is a government simulation game. The player plays as if they are the president or prime minister of a democratic government. The player must introduce and alter policies in seven areas - tax, economy, welfare, foreign policy, transport, law and order and public services. Each policy has an effect on the happiness of various voter groups, as well as affecting factors such as crime and air quality. The player has to deal with "situations", which are typically problems such as petrol protests or homelessness, and also has to make decisions on dilemmas that arise each turn.

Part of collection:
Democracy (last 3 games)

06.10.2020

Democracy 4 lets you take the role of President / Prime minister, govern the country (choosing its policies, laws and other actions), and both transform the country as you see fit, while trying to retain enough popularity to get re-elected...

27.10.2014

What challenges are to come for the politicians of the future? Mass unemployment due to the automation of factories? or will this lead to a leisure society and equality? Will ubiquitous drones lead to better law enforcement and less traffic congestion or to widespread crime and infringement of privacy?

06.02.2014

Democracy 3: Social Engineering is an expansion pack that adds to the variety of policies and dilemmas available in the base game. The expansion is ‘themed’ in that it concentrates on those areas of policy where governments can influence the make-up of the electorate in subtle low-key ways over the long term. For example, subsidies to bicycles will encourage people to exercise more (in the long run decreasing health costs) and will also encourage less people to own cars and be members of the motorists group. Other policies to encourage entrepreneurship amongst young people will eventually lead to more people becoming self employed, and so on… A total of 26 policies and 8 dilemmas are included in the expansion, including food labelling, car-pooling, Labor Day bank holiday, witness protection schemes, a diplomatic service, armed forces week, free parenting classes, and much more. The social engineering expansion will allow you see the game as less of a simple win/lose challenge and more of a ‘society sandbox’ that gives you the power to change society over the long run whilst keeping everyone voting for you!

Could be interesting

03.02.2014

We take the colony sim genre into the near future, onto a lush planet where humans are making their first foothold. Characters and alien wildlife are brought to life through a rigorous simulation and the game plays out as a tug-of-war between humans and nature on a planet full of opportunities and dangers. Understanding the alien environment is crucial - discovered resources and crafting options enable you to adapt when food gets scarce, equipment breaks and alien animals attack.

05.01.2015

Project Aura is a simulation/strategy videogame where you take control of a colony of climate disaster survivors. In the near future, humans will face the drastic consequences of climate change. Forced to take refuge in vital reserves using cryo-preservation, they await a second chance. At the end of the 21st century, humans, finally aware of the great climate disaster, dedicated their efforts not on preventing the inevitable crisis, but to ensure the survival of the species itself. In this endeavor, they embarked on the construction of a network of cities on the sea, resistant to the hostile atmosphere. Overtaken by the events and extreme food shortage, they built ultra-secret shelters that would support them in hibernation, to be awakened in a more favorable situation.

30.04.2020

Design, build and manage a giant shopping center. Open shops, supermarkets, restaurants, movie theaters, bowling alleys and more. Hire and manage the best staff for the job and milk your customers for all they're worth!

31.01.2017

Run your fantasy RPG tavern - let travellers take shelter for the night and serve 'em the best mead of their life with a good dose of humor.

01.07.2016

Earth Space Colonies is a strategy-simulation game where you build space colonies around the Solar system. Establish a first self-sustaining colony on the Red planet with ultimate goal of terraforming Mars. Play three story campaigns all at once: terraform Mars, fight on Ceres and explore Ganymede.

17.10.2014

Real-Time Strategy/Wargame. From World War II through the Cold War and into the future, re-live or re-imagine the tensions and crises of our recent history! Guide your nation through the era of your choice in Campaigns, Scenarios, and Sandboxes, as you make every effort to become Supreme Ruler!

02.05.2019

Rise of Industry is a strategic tycoon game that puts you in the shoes of an early 20th-century industrialist. Build and manage your growing empire in a living, breathing, and procedurally generated world that is constantly evolving and adapting to your playstyle.

06.10.2017

Mashinky is a transport strategy game about trains. The goal is to create your own transport empire on a procedurally generated map. It’s a unique blend of realistic graphics combined with an isometric construction mode and board game-like rules.

15.09.2017

Two small classics from Clarus Victoria published in 2013, Stone Age and Bronze Age, are now available on Steam! Manage an ancient tribe in the African Savannah, build the first city in the Fertile Crescent, guide your people across prehistory and lead them to Victory!

17.12.2020

Ancient Cities is a Survival and Strategy City Builder PC game through the ages, strongly focused on history and realism. Currently being developed by Uncasual Games. Starting in the Neolithic era, you will have to guide your people through generations, discovering and improving technologies, managing resources and population, facing threats from raiders and Mother Nature herself. And, ultimately, building the most fantastic city of antiquity through the ages in a fully simulated world and ecosystem.