Demon Blue

31.12.1992
Genre:
In the game you are a small shaggy blue demon found himself in the dungeon full of fallen angels, gargoyles, wasps, etc. Walking through them you lose your energy, which is your life. So you have to run and jump avoiding them, collecting gems, blood drops, energy vials, and some sort of your friend-demons such as eyes and tongues. On each level you have to find the keys to open door to magical cauldron guarded by beautiful elf. Levels are decorated with statues of beautiful women, old men, dragons, swords, or eye walls.

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31.12.1990

The player(s) control one or two fairies called Tam and Rit armed with a magic wand (rod). Following the concept of Taito's Bubble Bobble, the rod doesn't kill the monsters directly, but only leaves them immobilized, crying. To kill them, the rod can grasp them in a magic force-field and the player can smash them down over her head until they disappear and leave a power-up behind. Each level is only one small screen composed of monsters, platforms, ladders and, later, tunnels. Unlike other games of the genre, the players can never jump, but have to use ladders. They can conjure one custom ladder above or below them in order to go to the appropriate platform. There can be only one such 'custom' ladder; therefore if the fairy summons it again, it will disappear from its previous position in order to appear again next to the fairy. This can be beneficial for the player, if a monster is climbing that ladder to approach her. The fairies' quest is to rescue their mother, trapped in a tower. In the sequel (part of the original arcade machine) they must venture into a pyramid, to stop an evil demon that is building a mobile fortress. The spirit of their departed father "guides" them at a couple of points. The ending implies that the demon in the pyramid was somehow responsible for their father's death.

31.12.1985

Gyroscope is based on the Atari arcade game Marble Madness, the gameplay is very similar except the player controls a spinning gyroscope rather than a marble. The game is presented in isometric 3D. The player must guide the gyroscope from the top of the course to the bottom within an allotted time limit. If the gyroscope topples off the edge, a life is lost. Hazards on the course include potholes, aliens and glass slopes which cause the gyroscope to spin in random directions. There are five courses comprising four screens each. The gyroscope had to land on a marked square to complete each level.

31.12.1985

Jet Set Willy II: The Final Frontier is a platform game released in 1985 by Software Projects for a variety of 8-bit home computers. It was the only official sequel to Jet Set Willy, one of the most successful and popular home computer games ever released. Officially, Jet Set Willy II: The Final Frontier is the last of the Miner Willy series, although numerous unofficial sequels, remakes, homages and updates have been released, even up to this day.

31.12.1986

Super Mario Bros. Special was the second Nintendo-licensed follow-up to Super Mario Bros., released around two months after Super Mario Bros.: The Lost Levels. While superficially very similar to the original Super Mario Bros., the game features original new levels and has a screen-by-screen scrolling mechanism. The most significant difference is that it features none of the original levels, since the eight worlds are all unique to this release and have a high level of difficulty surpassing even Super Mario Bros. 2.

27.05.1999

Metal Slug: 1st Mission is an Action game, developed by Ukiyotei and published by SNK, which was released in Japan in 1999. As a member of the elite forces squad "Peregrine Falcons," your mission is to eliminate the evil Colonel Bildegaarn. Using the Metal Slug multifunction tank and the Slug Flyer as well as your wits and handgun blast through up to 17 missions in your quest to make the world safe from tyranny. Multiple stage progressions and a gameplay ranking system give reason to play through more than once. In-game save lets the player on the go turn off the Neo Geo Pocket and not lose progress.

28.09.1995

Mario Clash is the first 3D stereoscopic Mario game released for the Virtual Boy. The game is a return to the style of the original Mario Bros. To progress through the game, Mario must knock enemies off platforms using Turtle Shells. There are always two Koopas; if one gets knocked off, another one takes its place. Many enemies need to be hit from the side, thus Mario must throw shells from the background to the foreground and vice-versa in order to knock them off.

01.08.1994

Master Higgins finally marries his lovely girlfriend Tina. But out of nowhere, a powerful tropical cyclone destroyed the idyllic mood of their honeymoon. And not only this: it separated the ardent lovers again. After the winds stopped blowing, Tina found herself somewhere on a tropical coast. As for Master Higgins, he went to the king of Waku-Waku and, along with his main quest to save his brand new wife, got an assignment to save also a princess, whom the king was about to marry. Is there a connection between those two events?..

31.12.1989

It is a 1989 platform video game. The gameplay is focused on spell casting and exploring, like for example talking to merchants in order to find new info. Every gate of Jambala is guarded by a boss.

31.12.1988

A vertical scrolling platformer based on the Matterhorn ride.

31.12.1983

Hard Hat Mack is a classic jumping arcade game. Your goal is to place all bricks to the right places without being kicked/killed or whatever by any other moving object or person. There are some special tools ready for you too.

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