Jet Set Willy II
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Jet Set Willy
Jet Set Willy II: The Final Frontier is a platform game released in 1985 by Software Projects for a variety of 8-bit home computers. It was the only official sequel to Jet Set Willy, one of the most successful and popular home computer games ever released. Officially, Jet Set Willy II: The Final Frontier is the last of the Miner Willy series, although numerous unofficial sequels, remakes, homages and updates have been released, even up to this day.
Jet Set Willy is a flip-screen platform game in which the player moves the protagonist, Willy, from room to room in his mansion collecting objects. Unlike the screen-by-screen style of its prequel, the player can explore the mansion at will.
Manic Miner is a platform video game originally written for the ZX Spectrum by Matthew Smith and released by Bug-Byte in 1983 (later re-released by Software Projects). It is the first game in the Miner Willy series and among the early titles in the platform game genre. The game itself was inspired by the Atari 800 game Miner 2049er. It has since been ported to numerous home computers and video game consoles.
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Gyroscope is based on the Atari arcade game Marble Madness, the gameplay is very similar except the player controls a spinning gyroscope rather than a marble. The game is presented in isometric 3D. The player must guide the gyroscope from the top of the course to the bottom within an allotted time limit. If the gyroscope topples off the edge, a life is lost. Hazards on the course include potholes, aliens and glass slopes which cause the gyroscope to spin in random directions. There are five courses comprising four screens each. The gyroscope had to land on a marked square to complete each level.
A 3rd-person perspective action platformer developed for C64.
This is a side scrolling game where you control a cute little penguin. You have to jump over holes and not get hit by balls.
Globdule, the first ever Splatform game brings an entirely new type of game to the Amiga. Globdule wants to become the latest toy around and has to make his way through a world of caves, evil nasties and cunning traps using his phenomenal sticking abilities on his journey to that great toy shop in the sky. And believe it, with Globdule's unbelievable Splatform antics, he's bound to become a star on the Amiga.
Super Mario Bros. Special was the second Nintendo-licensed follow-up to Super Mario Bros., released around two months after Super Mario Bros.: The Lost Levels. While superficially very similar to the original Super Mario Bros., the game features original new levels and has a screen-by-screen scrolling mechanism. The most significant difference is that it features none of the original levels, since the eight worlds are all unique to this release and have a high level of difficulty surpassing even Super Mario Bros. 2.
Mario Clash is the first 3D stereoscopic Mario game released for the Virtual Boy. The game is a return to the style of the original Mario Bros. To progress through the game, Mario must knock enemies off platforms using Turtle Shells. There are always two Koopas; if one gets knocked off, another one takes its place. Many enemies need to be hit from the side, thus Mario must throw shells from the background to the foreground and vice-versa in order to knock them off.
Bounce is a game by Nokia that came pre-installed in many Nokia mobile phones running J2ME. It is one of the earlier famous Nokia mobile games, alongside Snake.
Help Fireboy and Watergirl explore the 7 Elemental temples! Solve the puzzles, beat the times, and collect all the diamonds! Play alone or with a friend to join Fireboy and Watergirl in this new adventure!
Get ready for a game that'll make you question all your life choices! Introducing "Dumb Ways to Climb" - the incredibly unimpressive creation that miraculously appeared in just one week! Watch in awe as our brilliant Bean aimlessly climbs on random stuff, reaching for the stars... well, kind of.
Forgotten Warrior is an action game which came pre-installed on certain models of Samsung mobile phones. The premise of the game is simple: a boy loves a girl; when the boy is asleep an evil gang kidnaps the girl. The boy is awakened by his brother who tells him what has happened and instructs him along the way. The game is played on static screens with platforms, enemies, hazards, etc. In the beginning the boy has no weapons, so he must avoid all enemies or attack them stealthy with a punch. Later on he acquires a weapon and magical spells. Along the way the boy can collect coins which allow him to buy spells and potions.