Demonstar
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Expanded games
Secret Missions 1 is DemonStar infused with arcade quality graphics, sound FX and backed up with all new levels and music soundtrack.
Secret Missions 2 is DemonStar infused with arcade quality graphics, sound FX and backed up with all new levels and music soundtrack.
Could be interesting
Star Raiders is a first-person space combat simulator for the Atari 8-bit family of computers. It was written by Doug Neubauer, an Atari employee, and released as a cartridge by Atari in 1979. The game is considered the platform's killer app. It was later ported to the Atari 2600, Atari 5200, and Atari ST. The game simulates 3D space combat between the player's ship and an invading fleet of alien "Zylon" vessels. Star Raiders was distinctive for its graphics, which, in addition to various map and long range scan views, provided forward and aft first-person views, with movement conveyed by a streaming 3D starfield as the player engaged enemy spacecraft. While there had already been target-shooting games using the first person perspective (including 1978's Cosmic Conflict), Star Raiders had considerably higher quality visuals and more complex gameplay. It inspired imitators throughout the 1980s as well as later-generation space combat simulation games including Elite, Wing Commander, and Star Wars: X-Wing. In 2007, Star Raiders was included in a list of the 10 most important video games of all time, as compiled by Stanford University's History of Science and Technology Collections.
In Astrosmash you control a laser canon at the bottom of the screen; your goal is to earn as many points as possible by destroying the various incoming meteors, bombs, and other objects. Points are earned for destroying objects, while points are lost for letting them get past you. Meteors are the most common item you need to defend yourself against. They come in various sizes and colors, and some even split into two smaller meteors when shot. Mixed in with the meteors are white spinning bombs. While letting a meteor get past you will only lower your score, you have to shoot the spinners. If one gets past, you will lose a life. On the more difficult levels, ufo's and guided missiles will also appear occasionally and attempt to destroy your canon.
Project Sylpheed is an arcade-style shooter and is the follow-up to Silpheed: The Lost Planet on the PlayStation 2. The game's story takes place in the year 2632, five hundred years after humanity left the solar system. Under Earth's rule, 11 different star systems have now been terraformed and colonized. However, there are a number of groups who object to Earth's rule and desire independence; four of them have joined forces and formed a rebel group called the ADAN Freedom Alliance. The main characters in the story are Katana Faraway, Ellen Bernstein, and Margras Mason; all are young pilots having just joined the Earth's military, the Terra Central Armed Forces (TCAF). Following a suspicious accident, Margras joins the opposing ADAN forces to fight against his former friends and home planet. You control Katana in the game, and as missions are completed the story progresses. While previous Silpheed games utilized a top down view of the action, Project Sylpheed features a fully 3-D view from either just behind your ship, or a first person view from within it. During the game you'll need to complete a series of missions; these are varied and include having to destroy all opponents in an area or defend an allied ship from attack. Initially there are fewer enemies and you don't have powerful weaponry, but as the game progresses the enemy increases in count and abilities and you can upgrade your ship with more powerful weapons. During a mission several sub-objectives may also become available which can be completed (some of the sub-objectives also unlock Xbox 360 Achievements when completed).
A quarter-century after the arcade hit Raiden first left its mark on the shooting genre, the series now comes to the Xbox One in its most modern and advanced form yet! Join the war for Earth's future, where the tide of battle holds constant surprises, in this game that's easy to learn, but difficult to master. Using Xbox One cloud functionality to its fullest, now all players can easily access their data, allowing you and your comrades-in-arms to enter the fray side-by-side!
A vertical-scrolling shoot ’em up spinoff of Earth Defense Force 4.1.
Xenic places you in a ZX-G Firefly Type F fighter. Viewed from slightly above and behind the spaceship, the camera scrolls into a 3-D environment in all directions. There are seven levels to negotiate situated above huge crowded cities on earth, earth's oceans, space and on the futuristic world of Morzique. A striking feature is the fighter cannot collide with the backgrounds. This is a good thing, though, as from the word go Morzique spaceships fly into the screen from all directions and fire at you at an alarming rate. Luckily, you have three types of weapon at your disposal: standard fire, three smart bombs, and by holding down the fire- and smart bomb-keys simultaneously, a laser beam. Certain destroyed ships leave behind three types of power-ups: mint-coloured orbs add 10% energy to your energy bar, green orbs gain 100 points and red orbs gain 200 points. Finally, at the end of a level a huge end-of-level boss awaits and needs to be put to rest.
Save the galaxy of arachnids attacks.
Deadline is one of those games you have to commit to. At first you'll die many times and end many games before you reach the next level. The object of the game is to save a number of scientists from war-torn planets. You have to scoop up the scientists from the water. While the scientist is onboard, he will show in your teleport monitors on the left and right. Your job is to blast away at the enemy and keep the scientist safe in your ship until he is teleported away. He will be able to teleport after you've defeated a certain number of ships so be aggressive. Multiple difficulty levels means more scientists to save. Published in Loadstar #142, and in Commodore Zone Issue #14.
Earthion is an upcoming aftermarket shooting game developed by Ancient primarily for the Sega Mega Drive. Physical MD versions will be published by SUPERDELUXE GAMES in Japan and by Limited Run Games in North America. The game will also get a 16:9 version for modern platforms. Earthion is published under the label YKGGG, a brand name covering all the retro-style games developed at Ancient. If Earthion meets success, Ancient will go on the venture of releasing video games designed for retro consoles. A separate version of the game for Arcade was confirmed by Ancient and published by exA-Arcadia, which features a new, exclusive mode that will not be available in the Mega Drive version.
Space Impact is a shoot 'em up mobile game that was published by Nokia.