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Reveal The Deep is a short exploration game set in the wreck of a 19th century steamship. Navigate through expansive levels, uncovering the stories of the ship's demise and it's passengers. Keep your nerve, your wits about you, and prepare to reveal the secrets of the deep.
This is a Commodore 64 demake of LIMBO.
It's time to rise up for watermelons all over the world! This is just the beginning...
The Visit is a short platform game. The player controls a mustached gentleman who wishes to visit his girlfriend.
OneMrBean's first place award winning entry into the 9th Casual Gameplay Design Competition is a piece of interactive narrative about remembering the things that really matter in your life, and the people who gave them to you. You play as an initially morose fellow who takes you on a personal journey through his life and his memories, and offers up a simple but touching and surprisingly heartfelt experience that is wrapped up in a beautiful package.
A story about a stressful move.
Farhoud Farmand's The Mountaineer (کوهنورد in Persian) is a 2D platformer that tells the story of Faad, an up-and-coming climber that enters a mountaineering competition known as "The Excellent Climber" with the goal of glory and receiving the certification necessary to be a mountain ranger. When faced with the unfortunate news that three wanted criminals have fled custody and are causing chaos in the same mountain range as the competition, Faad has to use his natural gifts and wit to overcome his competitive obstacles also bring the fugitives to justice.
National Institutes of Health (NIH) experimenter Elisabeth Murray has spent the last 30 years cutting open monkeys’ skulls, suctioning out or burning portions of their brains to cause permanent damage, and locking them in cages, where she shows them large rubber snakes and spiders, terrifying them. These horrific experiments haven’t advanced human health at all, of course—they’ve only tormented and killed animals and wasted precious medical resources. This cruelty is why 16-year-old Archit Kumar of Dublin, California, is on a mission to end speciesism, and he’s developed a video game called Monkey Fright to help accomplish that. The game brings awareness to the constant suffering and deprivation that these monkeys experience inside small, barren cages in windowless laboratories—day in and day out—where they’re denied companionship, sunshine, fresh air, exercise, and everything else they care about.