Disney's Donald Duck: Goin' Quackers
13.12.2000
Critic 62/100
Users 74/100
Goin' Quackers begins with Donald Duck, Gladstone Gander, and Gyro Gearloose watching television reporter Daisy Duck discovering the mysterious temple of the evil magician Merlock. As she tells the story, Merlock discovers Daisy and kidnaps her. His arch rival Gladstone sets out to find her before Donald, who decides to use Gyro's new invention, the "Tubal Teleport System", to track down Merlock and Daisy. However, a piece of Gyro's device is missing, and to get the machine working again, Donald must go on a journey to recover it. Along the way, he must compete with Gladstone, reverse the spells that Merlock put on Huey, Dewey, and Louie's toys, and defeat several bosses, including the Beagle Boys and Magica De Spell.
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09.11.2000
The TV reporter Daisy Duck has just discovered the secret temple of the evil magician Merlock. Merlock kidnapped Daisy. Alexander and Donald head out to find the temple and free Daisy
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