Dominion

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DLCs
Allies is the 14th expansion to Dominion. It has 400 cards, with 31 new Kingdom card piles. There are Allies that will do Favors for you, and split piles you can rotate.
Renaissance is the 12th expansion to Dominion. It includes 25 new Kingdom cards. There are tokens that let you save coins and actions for later, Projects that grant abilities, and Artifacts to fight over.
Intrigue is the 1st expansion to Dominion. It includes 26 new Kingdom cards. There are victory cards that do things for you, underlings that give you a choice as to what they do, and a variety of other cards. It adds up to six players support.
Alchemy is the 3rd expansion Dominion. It adds 12 new Kingdom cards plus a new resource, Potions.
Dark Ages is the 7th expansion to Dominion. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading.
Hinterlands is 6th expansion to Dominion. It adds 26 new Kingdom cards to Dominion, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.
This is the 9th expansion to the game of Dominion. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards.
Guilds is the 8th expansion to Dominion. It adds 13 new Kingdom cards to Dominion. It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them.
Play with Chancellor, Woodcutter, Feast, Spy, Thief, and Adventurer in this set of cards that were included in the original release of the Base game.
This is the 11th expansion to Dominion. It includes 33 new Kingdom cards. There are Night cards, which are played after the Buy phase, Heirlooms that replace starting Coppers, Fate and Doom cards that give out Boons and Hexes, and a variety of extra cards that other cards can provide.
Cronucopia is the 5th expansion to Dominion. It adds 13 new Kingdom cards to Dominion, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety.
This is the 4th expansion to the game of Dominion. It adds 25 new Kingdom cards, 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.
Empires, the 10th addition to the game of Dominion, adds 24 Kingdom cards, cards you can buy now and pay for later, piles with two different cards, and Landmarks that add new ways to score. VP tokens and Events return from previous sets.
This pack includes five new cards, Captain, Church, Dismantle, Sauna, Avanto and one new Event, Summon. Sauna and Avanto share a split pile.
Seaside is the 2nd expansion for Dominion. It adds 26 new Kingdom cards to Dominion. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.
Play with Secret Chamber, Great Hall, Coppersmith, Scout, Saboteur and Tribute in this set of cards that were included in the original release of Intrigue.
Menagerie is the 13th expansion to Dominion. It includes 30 new Kingdom cards. There are Horses that save a draw for later, Exile mats that cards can be sent to and rescued from, and Ways that give Actions another option. Events return.
Play with classic cards in this set that were included in the original release of Prosperity.
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