Dungeon Bodega Simulator
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Become a leading Tech Support specialist as you resolve customer issues. Hack your system to unlock it's potential, GPS track lost phones, scan profiles to blackmail customers, or simply propose they reboot. Climb the corporate ladder or secretly join the rogue hacktivist group, the choice is yours.
“Hands of Necromancy 2” is a sequel to the original “Hands of Necromancy” game; a dark fantasy first-person shooter that draws parallels with games like “Heretic” and “Doom”. As a player, you’ll discover various weapons and unique transformation abilities to combat the monsters you encounter.
A fragment of the game about a dude looking for meaning and reasons to live and not finding it; getting lost in the labyrinth of his own thoughts and ceasing to understand other people; smoking a lot and destroying himself.
Babysitters often have to deal with unruly children, but this one might be your last... how long will you stay in control?
Aspen: Uncanny Home puts the player in a state of psychological terror. Players will find themselves in puzzling situations and search to find the hidden story.
A self-exploration game that uses the power of psychology, personality tests and cute bugs to help you better understand yourself and others. Discover where you belong on a train bound for an unknown destination.
There is a tavern at the edge of the domain, right at the boundary between the demons and the humans. It doesn't serve any ale - only tea - but for some reason, travellers find themselves drawn towards its little wooden door...
Sneak, prank, and outsmart Miss T in this suspenseful, humorous 3D puzzle-stealth game! It's time to Scare the Scary High School Teacher !
ShadowSide is a First Person Exploration game. The game is about adventures of a policeman Alex in simultaneously atmospheric and creepy levels.
Niko: Through The Dream is a minimalist adventure accompanying Niko in her return to her world. We will travel through different islands, each of them being the oneiric representation of an important event of her past. Happiness, solitude or fear melted with hidden riddles, you will face up dangers and traps and, with Niko, you will confront them with determination, ability and logic. Playability intends to be direct and varied. Each island has a setting and mechanic of its own. Puzzles, riddles, platforms, stealth and exploration are the ingredients of the adventure. Prepare to start a journey which you’ll never know what hides ahead. A journey whose paths must be wisely chosen. Challenges you must face are based on different colors, shapes and sounds. Sometimes you can notice how game mechanics intertwined, being necessary to pay full attention if you want to advance in Niko’s journey. Music will evolve along with Niko, from happy and vivid melodies to sad and dark ones, the same way as the journey does. Music and sounds are key elements to stimulate both imagination and mood of the player. Don’t just play, feel the adventure as yours. The narrative develops as symbols and little tales deep within the scenario. We must explore it by ourselves to discover every detail of this fascinating adventure, fathoming the mysteries of Niko’s tale.