Dungeon Keeper 2

25.06.1999
Users 86/100
Like its predecessor, players take the role of a dungeon keeper, building and defending an underground dungeon from the would-be heroes that invade it, as well as from other keepers. In the game's campaign mode, the player is charged with recovering the portal gems from each area in order to open a portal to the surface.
The peaceful Kingdom of Harmonia, ruled by King Reginald, has kept evil at bay using twenty magical Portal Gems, each guarded by a heroic Lord of the Land, sealing wicked creatures away in the Underworld. Playing as a malevolent dungeon keeper, the player is recruited by the fearsome Horned Reaper, known as Horny, to reclaim those gems and open a path back to the surface. Burrowing out sprawling subterranean dungeons, luring in monstrous minions, and laying traps, the keeper must conquer each realm in turn, defeating its guardians and any rival keepers to seize the Portal Gems.

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Part of collection:
Dungeon Keeper (last 3 games)

30.01.2014

Devilishly smart. Deploy wicked tactics and dominate your enemies! Build the ultimate underground lair and summon diabolical forces to do your bidding. It’s tower defense…without the tower…and a lot more offensive!

25.06.1999

Like its predecessor, players take the role of a dungeon keeper, building and defending an underground dungeon from the would-be heroes that invade it, as well as from other keepers. In the game's campaign mode, the player is charged with recovering the portal gems from each area in order to open a portal to the surface.

01.03.1998

Includes Dungeon Keeper and the Deeper Dungeons expansion. Being the Dungeon Keeper and all, this is your home, too. And it’s your business to take these loathsome creatures of darkness and hone them into screaming, frothing, clawing forces of destruction. You lure them in with food and the promise of dank and fetid places to sleep. You keep them in line with the back of your hand and the threat of dire consequences. You pit their scaly hides against the best that the Forces of Good can muster, and they die for you as they rip steaming entrails out of the hapless heroes.

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26.06.1997

Dungeon Keeper is a strategy video game in which the player attempts to build and manage a dungeon or lair while protecting it from invading 'hero' characters intent on stealing the player's accumulated treasures and killing various monsters. This was Peter Molyneux's final project with Bullfrog before he left the company in August 1997 to form Lionhead Studios. The player uses a mouse, represented in-game as a hand, to interact with a bar on the left-hand side of the screen, allowing them to select which rooms to build and which spells to cast. The player can also use the hand to pick up creatures and objects in the dungeon and carry them around, allowing for tactics such as gathering an assault force and dropping off the creatures en masse once a foothold has been established. The hand also allows the player to "slap" objects and thereby interact with them: creatures will hurry up when slapped, some traps will be triggered and prisoners in the Torture Chamber can be tortured. The main game view is in isometric perspective; this view can be zoomed and rotated. The player also has the option of possessing one of their creatures, and seeing the dungeon from that creature's first-person perspective, as well as using their attacks and abilities. The map is divided into a grid of rectangles, most of which are invisible. A smaller part of the map is shown as a minimap in the top left corner of the screen. A world map is also available, and at the beginning of the game the player is allocated one of the 20 regions of a fictional, idyllic country to destroy. As the player progresses through these regions, each of which represents a level of the game, the areas previously conquered will appear ransacked, twisted, and evil. Before starting a new level, the Mentor will tell the player about the current region and its attributes. After completing a level, the Mentor will talk about the "improvement" of the destroyed region: "The streets run with the blood of the slain. Screams of pain and howls of anguish rip the night air like a vengeful siren's song. This really is somewhere you can take the kids for the weekend." The Dungeon Heart represents the Dungeon Keeper's own link to the world. If it is destroyed, the player loses the level, and must restart. Along with the heart, the player begins with a small number of imps, the generic work force for all dungeon activities: they can dig tunnels into the surrounding soil, capture enemy rooms and Portals, mine gold and gems, set traps, and even attack when desperate or threatened. Slapping creatures forces them to work faster for a while, but removes some of their health and happiness. Once the Imps are busily working, the player must then set up a basic infrastructure: Lairs for monsters, a Hatchery (where chickens, which serve as food for the minions, are bred), and a Treasury for storing gold. After connecting the dungeon to a "Portal", monsters will arrive. As the game progresses, the player moves along a technology tree, unlocking further rooms. The dungeon has a fleshed-out ecology: some creatures are natural enemies. Flies and Spiders are often found at odds with one another, while a Horned Reaper, if it has gone berserk, will attack all creatures in its path. The goals for each level are fairly straightforward: they generally fall along the lines of eliminating the heroic force or destroying all other Dungeon Keepers on the level.

21.03.2000

Majesty is a fantasy kingdom simulation game where players build, tax, and manage their kingdom, but the units control themselves.

31.12.1990

While King Maximus ruled the land, life was good in the four continents. The Sceptre of Order rested safely in his hands, keeping at bay the forces of darkness that infested the world. Children were happy. Merchants prospered. Honest folks made honest livings. And nobody complained much. But far across the waters, Arech Dragonbreath, leader of the Dark Legions, looked enviously upon the wealth and splendor of the four continents. With the aid of great magic, Arech stole into the chambers of King Maximus and wrested the Sceptre from the grip of the sleeping King. He then released his evil forces, ordering his minions and lieutenants to seize the land in whatever manner they pleased (as long as it involved considerable amounts of pain and terror). Arech retired to his new lair on the four continents and waited for King Maximus’s certain resistance. The King and his forces, however, offered none. Fearing some kind of trickery, Arech peered into his prophetic crystal to see what Maximus was up to. The crystal showed the King lying in bed, his face pale and gaunt like death itself. Over the King stood a noble young knight with the strength and resolve of great leader. The King was speaking. "Come here" he gasped, "I am weak and breath is a luxury. Please." He extended his hand and the great leader drew close. "You must restore my kingdom. I, too, must be restored. I am tied to this land and as it dies, so do I. My days here are numbered. You must recover the Sceptre if I and my land are to live."Arech watched this exchange and quickly buried the Sceptre somewhere on the four continents. He draw a map of its location, then shredded it into 25 pieces. He gave one to each of his 16 villainous nobles, kept one for himself, and the other eight he hid with powerful artifacts around the four continents. Your time grows short, leader. You have your quest and King Maximus’s last hope. May you be guarded in your journey by the Spirits of Order. Good luck!

31.03.1998

This sequel to Warhammer: Shadow Of The Horned Rat is an overhead role playing game in which you play Morgan Bernhardt. The game consists of a series of battles where you view the battle from overhead via a rotatable view. You go through the game managing your army, deciding whether to fight in optional battles, and advancing through a deep and engrossing storyline via a series of conversations played out by talking portraits.

06.12.2004

The players control the heroes or villians from the famous Lord of The Rings movies. With a hero characters similar to the Warcraft series you control both the armies and all the unique heroes. The game follows the movies very closely and even got scenes from the films appear in game. Not only does the game contain a giant campaign where you play through the journey of the ring as the good side, the game also features an evil campaign where as the players play as the evil forces of Middle Earth. With multiple diffrent races from all over Middle Earth, a giant spell tree to customize your game and a unique basebuilding layout the game was great for its time.

06.12.2000

Giants: Citizen Kabuto is a unique blend of action, strategy, and humor set in a fantastical world. Long before human civilization arose, a massive fragment of a lost planet, the Island, hurtled through space. This paradise was home to the towering giant Kabuto, created by the matriarchal Sea Reapers as a defense against intruders. But Kabuto became self-aware, and his loneliness and pain drove him to rampage. Meanwhile, space travelers known as the Meccs, searching for their missing friends, find themselves stranded on the Island. Forced to navigate the ongoing conflict between the Sea Reapers and the now-berserk Kabuto, the Meccs must use a mix of combat, stealth, and cunning to survive. With its engaging storyline, diverse characters, and blend of gameplay styles, Giants: Citizen Kabuto offers a one-of-a-kind experience where three factions vie for control of a truly unique and captivating world.

28.02.1999

Heroes of Might and Magic III: The Restoration of Erathia is a turn-based strategy game and the third installment of the Heroes of Might and Magic series. The game's story is first referenced throughout Might and Magic VI: The Mandate of Heaven and takes place before Might and Magic VII: For Blood and Honor. The player can choose to play through six different campaigns telling the story, or play in a scenario against computer or human opponents.

26.06.2007

Overlord is an action role-playing video game set in an alternate world, where the player takes the role of a resurrected warrior known as "The Overlord" who has control over hordes of gremlin-like creatures known as "Minions". The player must defeat seven corrupt ruling heroes in order to reconquer the lands and establish his lordship over its inhabitants. The game features a corruption feature, similar to that of the Fable games, but allowing the player to "be evil... or really evil", where certain actions and choices affect different aspects of the story and gameplay. While the Overlord is controlled in a third person perspective, the way minions are controlled brings elements of real-time strategy and upgrades bring those of role-playing games. The game uses dark humour, and is a satirical parody of the traditional fantasy setting and plot

09.01.2009

Play as Evil characters in a brand new, 'Evil' campaign. Battle through scenarios after Frodo failed to destroy the One Ring; it's good to be bad! Battle online, in a co-op campaign or offline in split-screen.

17.09.2009

In the world of Majesty, you are the ruler of the kingdom of Ardania. At your service are your loyal and somewhat obnoxious subordinates, who have their own minds about how things should be done. Majesty is the only game where your heroes decide on their own what should be done and when, leaving you to try to control them through monetary incentives.

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