Dungeons & Dragons Online: Phiarlan Carnival
Parent game
Centered in the city of Stormreach, DDO is set on the fictional continent of Xen'drik, in the world of Eberron, a Dungeons and Dragons campaign setting. Xen'drik is a vastly unexplored and wild locale, once the center of the Advanced Giant Civilization, which was destroyed thousands of years before. Players can create their characters following the revised edition of D&D 3.5 rule-set fashion, and play them in both indoor and outdoor environments, including dungeons.
Could be interesting
Using the 3rd Edition Dungeons & Dragons rules set, Baldur's Gate: Dark Alliance II features four new acts of hack-and-slash combat and powerful spell casting. Even more monster types will engage in real-time battles using the same overhead perspective as witnessed in the original game. Each selected character can parlay the experience gained from combat into acquiring new feats and enhanced abilities over time. To help in battle, a new item creation system lets players craft magical weapons and armor using raw materials found during their travels. As before, two heroes can join the adventure in cooperative play on the same screen, with each character differing in the types of feats and powers under his or her command. Equipment can be found or purchased from local merchants using the gold looted from felled creatures or received as payment for quests. Baldur's Gate: Dark Alliance II also features a number of hidden areas, secret characters, and literally hundreds of items to find and use, including potions, scrolls, and wands. In addition, the game features a new branching storyline that offers players a choice where to go next for fortune and honor.
In the northernmost reaches of the Forgotten Realms lies a frozen and untamed region known as Icewind Dale. Journey deep into the Spines of the World mountains, a harsh and unforgiving territory teeming with fearsome and merciless beasts. There you must confront an ancient evil that threatens to unleash an unspeakable horror upon the face of Faerûn.
Icewind Dale II is a captivating role-playing game developed by Black Isle Studios, released in 2002 as the sequel to the acclaimed Icewind Dale. Set in the Forgotten Realms universe of Dungeons & Dragons, the game thrusts players into the harsh, frozen landscapes of Icewind Dale, where they lead a party of adventurers against a looming evil threat. Utilizing an improved version of the Infinity Engine, Icewind Dale II offers enhanced graphics and a more user-friendly interface, while implementing 3rd Edition D&D rules that expand character creation options with new races and classes. The game is celebrated for its challenging combat encounters, intricately designed dungeons, and a gripping narrative that intertwines themes of invasion, betrayal, and ancient magic. While maintaining the series' focus on combat and exploration, Icewind Dale II introduces more substantial character interactions and side quests, enriching the role-playing experience. The real-time with pause combat system allows for deep tactical gameplay, appealing to strategy enthusiasts. With its blend of expansive character customization, immersive storytelling, and strategic depth, Icewind Dale II stands as a beloved entry in the classic CRPG genre, offering a rewarding experience for both series veterans and newcomers alike.
This game was released only in Japan. It is the fourth game in the Puyo Puyo series and the last set during the Madou-era in the main series. Continuing the trend of naming the games after puns, the name comes from a pun on "yon", the Japanese word for the number 4, but this time this is the only reference to the pun. The gameplay in is similar to that of Puyo Puyo 2, but adds super attacks. Clearing chains now builds up a "charge meter" which allows players to use them. The only other addition was a new game mode which could be played with a number of different field sizes, smaller or bigger than the standard 6x12, however, it removes several game modes that were present in Puyo Puyo Sun, i.e. the tournament, task and chain training modes. The art is also vastly different to the previous game in the series and, of course, the Fever series; this style was only otherwise used for Minna de Puyo Puyo.
Alekhine’s Gun takes you deep into the tense, complex heart of the mid-20th century Eastern Bloc conflict, where you’ll encounter double-crossing, treachery, and looming nuclear threats. Unravel the conspiracy. Uncover the truth. Save the world.
The Lost Heir 3: Demon War is a 250,000-word interactive fantasy novel where your choices control the story. The game is entirely text-based without graphics or sound effects and fueled by the vast, unstoppable power of your imagination. Face betrayal, seek romance, battle enemies in war, and navigate the intrigues of court. The fate of the kingdom of Daria is in your hands.
Play as a noble knight on a quest to defeat the sorceress terrorizing a small village. Be careful, not everything is real... Defeat Illusions! Uncover secret paths! Face the Illusionist!
In Possessions, perspective changes everything. Solve mesmerizing puzzles by shifting your view and bending reality to your will. Explore a minimalist 3D world filled with illusionary surprises, and uncover a quiet story of connection and family as you progress.
The Amazing American Circus tells a story of the most iconic entertainment in American history. The USA, during the Gilded Age, is a turbulent place. On the East Coast springs up a modern metropolis, while in the west, cowboys and robber barons fight for their business. The new era is coming, and this is the last right moment for the circus to flourish!
Tifalia's comfortable life is turned upside down when a dragon crash-lands right into her! This triggers her first encounter with CIRCUS, a performance troupe that travels around the world to save their crown prince. After a dismal failure of a performance, CIRCUS discovers that Tifalia might be able to help them and recruit her to act as producer for their dysfunctional troupe. Will they master the ring? Or just be mediocre? A crazy dragon who's more silly than scary, a prickly clown who won't make you laugh, a mysterious conductor who doesn't want to use water magic, an acrobat who doesn't know how to entertain, a drunkard fur ball, an unmotivated leader, and an amateur producer who just joined. Can you help this dysfunctional troupe create their greatest performance?