Dungeons & Dragons Online: The Necropolis, Part 2

24.01.2007
A quest pack with a series of shadow-themed dungeons for mid level adventurers.
Several months ago the gates to the Blood Crypt opened and daring adventurers recovered The Heretical Path from the grasp of the vampire Brother Salasso. As a new moon rises over the hills of the Necropolis, Brother Nerezza, the second of the prophets, pens the final verses of The Twisted Apocrypha. The gates to the Shadow Crypt are preparing to open. In addition to the Black Prophets, the Abbot has a council of four wise and intelligent mortals, chosen from each of the castes of society. These men advise the Abbot on how he may best infiltrate society and increase the scope and power of his cult. As part of their agreement to help him, the Abbot agreed to grant them eternal life by making them an unholy combination of wraiths and shadows. For centuries the Shadow Council has plotted, conspired and carried out plans to increase the size and power of the Abbot's humanoid cult. They are very clever, intelligent beings, who prefer mind games and subterfuge over straight out hack and slash combat. With the arrival of the Silver Flame and Emerald Claw, and the loss of the Heretical Path, the Shadow Council has been very busy and active. Their intelligence network has discovered that Dame Calla Swiftmare is more powerful than even the lich realized. Research has uncovered that she may be able to restore the members of the Shadow Council to their former mortal selves. After centuries of servitude, they are now prepared to take that chance. The members of the Shadow Council have agreed to open the gates of their tombs and provide players assistance in deciphering and solving the puzzles necessary to access and defeat the mummy guardians. With the guardians defeated, the Shadow Crypt will open. The council is bound to service as long as the Brother of Shadow, Nerezza, exists. Dame Calla has agreed to stand before the Black Prophet with the council, defeat the vampire, and free the Shadow Council from its bonds. Once that happens, the council will provide Swiftmare with vital details in defeating the cult and the Black Abbot.

Parent game

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Centered in the city of Stormreach, DDO is set on the fictional continent of Xen'drik, in the world of Eberron, a Dungeons and Dragons campaign setting. Xen'drik is a vastly unexplored and wild locale, once the center of the Advanced Giant Civilization, which was destroyed thousands of years before. Players can create their characters following the revised edition of D&D 3.5 rule-set fashion, and play them in both indoor and outdoor environments, including dungeons.

Could be interesting

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A space-time portal has suddenly appeared, and two brave adventures entered it. It led to Har'Akir, a scorched desert populated by vicious creatures who hold the few peaceful settlements in fear. The only way to escape this wretched place is to find the Stone Prophet, a wall of a obelisk with mysterious hieroglyphs written on it. The adventurers must find the path that leads to the Stone Prophet, but the cursed mummy of the ancient pharaoh Anhktepot is watching every step they make... Ravenloft: Stone Prophet is a sequel to Ravenloft: Strahd's Possession. It utilizes the same graphical engine and gameplay system. Like its predecessor, character creation and combat follow the Advanced Dungeons & Dragons role-playing rules; exploration and combat are viewed from first-person perspective, and the battles occur in real time. The player can import two characters from the previous game, or create two new ones. Up to four additional characters can be met in the game world and recruited to the party. The Egyptian-like desert setting of the game has brought an additional gameplay element: the necessity of regularly drinking water. The heroes must always carry enough water with them when they venture into the desert, or cast water-creating spells.

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From Atic dark to Cellar dank, in Caverns deep and swampland rank. The garden green spawms hideous life, the outhouse treasure leads to strife Awake...awake...and find the key! For only then wilt thou be free! This is a brand new Atic Atac remake written from scratch following the demise of JMD's version. Gameplay wise, it's very close to the original, but with a few extra bells, whistles and that sort of thing. Graphics, sound and music have been enhanced in true remakes fashion.

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