Dungeons of Kairn

01.04.1989
Save the kingdom of Hamnlin from the Mad Mage Inshanis, by setting out to recover Artifacts hidden throughout the vast lands of Kairn. Recruit new adventurers from a variety of professions and level them up as you gain experience, slay monsters and explore the dungeons. The Mad Mage is in possession of all the Artifacts save three. These you must recover, then journey to the Mad Mage’s island and use them to defeat him. The shareware version only includes the first dungeon; a registered copy adds the other 3.

Buy

Could be interesting

03.03.2020

The Seven Deadly Sins: Grand Cross - A cinematic anime game beyond your imagination!

30.09.2010

Starting development in 2005 under the codename "Rapture", FINAL FANTASY XIV ONLINE was announced in 2009 for Windows and the PlayStation 3. It ran on Square Enix's Crystal Tools middleware engine, which was adjusted to suit the game's specifications. During development, the team carried over multiple aesthetic elements from FFXI while creating something that stood on its own. Due to several factors, the development was beset by problems that would later have drastic effects on the game. Attempts to bring the game to Xbox 360 consoles fell through due to disagreements with Microsoft about the use of Xbox Live. After its alpha test and a delayed beta test, the game went live on September 30, 2010, remaining active until its servers were closed on November 11, 2012. At launch, the game received a mixed to negative reaction: while the graphics and music met with general praise, other aspects were unanimously panned, including the gameplay, interface, and the general impression of the game being unfinished at launch. Critic and fan backlash caused Square Enix to pull subscription fees, indefinitely postpone the PlayStation 3 version, and eventually develop an entirely new version of the game called FINAL FANTASY XIV ONLINE: A REALM REBORN. The poor reception has had a serious impact on the FINAL FANTASY series, with both staff and company officials saying that the brand had been damaged.

placeholder
31.12.1988

You are a Battlemage - a Ranadinn: you have the skills of a fighter, a wizard and a cleric. You've arrived at the islands of Argentan as a mercenary, to help repel an inhuman horde from the South. Monsters have settled into caves and abandoned castles, villages are under attack, and one of the four islands has already been conquered. The king has hired you to help save his defenseless lands, and off you go on your quest: to find the secret of the invasion's leader, a mysterious sorcerer possessed by a long-dead evil, and vanquish him.

placeholder
31.12.1990

Released a few years after its original creation, John Carmack's earliest written game is a fantasy RPG somewhat inspired by the early Ultima games. The story takes you to the peaceful town of Jaterus, about to become much less peaceful thanks to one Greymere. This evil archmage has taken up residence in a three-level dungeon, conveniently located just outside the city walls. More alarmingly, he has constructed the Shadowforge - a potent magical artifact that has enhanced both his power and ambition for conquest; Jaterus is first on his list. Your job is to quash his aspirations by finding and destroying the device. The town of Jaterus is your base of operations, its main attractions being the weapon and armor shops, the inn (where you can recuperate after a sojourn to the dungeon), the temple (where health potions are sold), and the tavern (which, besides refreshments, offers conversation - some of it helpful). The various random NPCs do not communicate, though. The dungeon is populated by Greymere's minions; some are randomly placed, others are not, and all must be bested in turn-based combat - the deeper you go, the tougher the bad guys. Fighting involves both melee and ranged attacks, and defeated monsters will bequeath both gold and experience. Leveling up will increase your maximum hit points, but no other stats are tracked. Some secrets await to be revealed along the way, too.

31.12.1981

Dungeon crawler RPG in which you set out to save the Sultan's daughter.

31.12.1989

The Magic Candle is best described as an Ultima clone. Its a top-down party-driven RPG. The plot revolves around you (Lukas) and your party of intrepid adventurers, whose task it is to seal the demon Dreax within the Magic Candle (which is burning down, and when it does, he gets released). The game has 3 difficulty levels (changing the number of 'days' you get to complete the game in.) A lot of travelling, dungeon-crawling, town-exploring, and especially, lots of conversing with NPCs.

01.06.1986

Feel the power... Experience the magic! Lead your party of hand-picked adventurers into the enchanted Land of Varn. From dark, moldy caverns through corridors of majestic castles, you'll travel in search of clues to unlock the Secret of the Inner Sanctum. Daring exploits of heroism and sorcery will keep you riveted for hours. Choose from a variety of extraordinary personalities and lead them on an adventure of a lifetime. Over 250 weapons and items and more than 92 mystical spells to use in your search for the Inner Sanctum. Battle legions of ravenous monsters as you travel through forests and islands shrouded in mystery.

10.01.2024

"The oldest and most abhorrent Prophecy has become reality. This is endless and merciless warfare for Buriedbornes, army can revive forever." The long-awaited sequel to the easy-to-play turn-based dungeon RPG series is finally here!

27.06.2022

Rogue like, steady progression. Gain 1000 levels and more in one fight ! An RPG in the heritage of "Inflation RPG" with his own atypical universe. A lot of Items, a lot of weapons ! Optimise your stuff to reach the end in a limited numbers of fight !

01.01.1970

Beyond Dreams is the twelfth mainline title in the Dragon Quest series.

Game modes

Platforms