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A cute mysterious short game. Discover a beautiful world, and see it changing.
Wandering is a game about a magical creature who explores the magical world
Take the Nightline through an infinite Metropolis. Destination? Unknown. Inspired by late nights on New York City's MTA system. The sounds and subway car graffiti/art were captured throughout various lines in Manhattan and Brooklyn.
Scout is the ambitious son of a well known adventurer. His father explored lost places and donated any treasures he found to let the world see it. However, there had been one treasure he never managed to locate and retrieve: The golden hazelnut of an ancient squirrel temple. Everything he found out about it had been written down in his diary which Scout years later recovered and further researched and eventually located the temple. Now he needs your help to explore the it's secrets and show the world his father's life's work! 'Scout' is a short and compact, atmospheric adventure game, mainly focusing on creating a harmonic environment and nice, simple graphics rather than complex gameplay and features. The goal is to encourage the player to take their time while playing, stop occasionally and just have a look around instead of rushing through it, while still enjoying this ride!
The storm to end all storms approaches. Prepare for the onslaught of nature without, and the darkness residing within...
A short horror game where you must retrieve items around the house for a bunny;
A narrative adventure about a summer spent rollerblading in the mid-2000s. Explore a quiet town as Naomi, a teenage girl looking for an escape. Your in-game MP3 player isn't just for music; its playlist shapes the world & story as you run errands for quirky neighbours / get entangled in local drama.
Your Art assignment is due in 20 seconds... Will you see what's beyond?
A game about going to fly a kite and what would bring someone to do such a thing.
The player controls Eliot, a young adult who has never met their closest friend, Loren, in person before. The two have conversed exclusively through messages in bottles tossed back and forth at sea. After seven years, Loren is coming to visit Eliot, and they want to commemorate the occasion with a special and suitable gift. They decide on a seaglass necklace, and it's up to the player to obtain it!