E.T. the Extra-Terrestrial

01.12.1982
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E.T. the Extra-Terrestrial (also referred to simply as E.T.) is a 1982 adventure video game developed and published by Atari, Inc. for the Atari 2600 video game console. It is based on the film of the same name, and was designed by Howard Scott Warshaw. The objective of the game is to guide the eponymous character through various screens to collect three pieces of an interplanetary telephone that will allow him to contact his home planet. It is widely regarded as the worst game ever made and one of the major contributing factors to the near death of the video game industry in 1983.

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E.T. (last 3 games)

30.01.2003

E.T. may have left Earth safely onboard his spaceship, but trouble awaits him soon after landing in this 3D PlayStation adventure. The universe is in danger and only E.T. can help save it, by finding exotic plants. As the kind-hearted alien from the 1982 film, re-released in 2002 to commemorate its 20th anniversary, players must rescue rare plants from a total of five planets: Green Planet, Ice Planet, Desert Planet, Planet Metropolis, and Earth. Each planet contains a specific number of plants to find across three levels. Worlds are also filled with hostile creatures or government agents, so E.T. needs to use his special powers to help him overcome all manner of threats. As E.T. walks and runs across the levels, he can call upon the power of telekinesis to move items closer, use his healing power to restore flowers, and unleash a heart stun to temporarily freeze enemies. Also available on each level are items such as keys or switches, which let E.T. access blocked areas. Progress in the adventure can be saved to a memory card.

04.12.2001

As long-time fans of the classic film know, it's not easy being a visitor on another planet. This handheld game for the GBC closely mirrors the plot of Steven Spielberg's 1982 classic science fiction masterpiece, putting you in the shoes of E.T. or his human friend, Elliot. Of course, the game's main objective is to collect the parts necessary to construct an interplanetary communicator that E.T. can use to "phone home." All the while, Earth-based authorities will try to apprehend you, so make sure you bring your wits and reflexes to the table. There are 45 quests in all, each of which presents new traps and obstacles to avoid, and the game even has three separate difficulty levels to master. With six main game areas and 10 detailed environments, E.T. THE EXTRA TERRESTRIAL: Escape from Planet Earth has unusually high replay value, wonderful graphics, and more gameplay than you can shake a stick at.

30.03.1997

A minigame for a three-hour Blender competition (#19) demanding works incorporating the three subjects "E.T.", "being scared" and "Stonehenge", this title adeptly strings them together, permitting the player to play E.T., frying tourists who are being scared at Stonehenge... er, with destructive rays fired from the tip of his glowing finger. Plot niceties such as why E.T., the friendly extra-terrestial, has such anger at the tourists -- or since when his finger began packing such a payload -- are largely unexplored here. As far as gameplay goes, the following can be said: the tourists run at varying speeds, and can only be shot when the finger is fully charged -- beyond these factors, the rule of the day is "if it moves, shoot it!"

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