Popular games for platform Atari 2600

01.12.1982

Mission: Code Name River Raid. Jet down the river. Break the enemy blockade and blast the bridges to halt enemy troop advances. Terrain: Code Name River of No Return. An ever-changing, ever-challenging waterway. Expect huge islands, narrow channels and treacherous bays crawling with enemy choppers, tankers and jets. Weaponry: Code Name StratoStrafer. Your B1 StratoWing Assault Jet has been retrofitted with sophisticated, rapid-fire guided missiles. Your craft is super-sensitive to the stick. Accelerate, slow or bank radically with only a touch. Tactics: Jet low to the river to avoid radar. Stop periodically at depots to refuel. A warning claxxon will alert you. Top speed! Best of luck!

30.03.1984

There is trouble in the mines! Volcanic activity has trapped numerous miners, and it is your job to save them. As Roderick Hero, you need to make your way through the dangerous mineshaft avoiding the dangerous creatures and lava, and find out where the miners are located before you run out of energy. To help on your mission, Roderick Hero has several useful types of equipment. A prop pack will allow you to hover and fly around the mineshaft and (hopefully) avoid the many dangers within. Your helmet features a short range microlaser beam which can be used to destroy the bats, spiders, snakes, and other creatures you'll encounter in the mines. From time to time, your path through the mine may be blocked by stone or lava walls. You begin each mission with six sticks of dynamite which can be used to destroy these obstacles (be careful you don't blow yourself up, though!) If you run out of dynamite, your laser beam can also be used to destroy the walls, though this will take longer and use up more energy. As the levels progress, the mine shaft will become longer and more maze-like, creatures will more frequently block the path, and lava walls and pools will appear which are dangerous to the touch.

08.05.1982

Moon Patrol is an arcade game originally released in 1982 by Irem and later licensed for release in North America by Williams (Midway). It is a side-scrolling shooter that puts players at the controls of a six-wheeled moon rover that can jump and shoot. The goal is to move through the entire course as quickly as possible while shooting enemies for additional points. Cannons are mounted on the front and top of the vehicle, and both fire simultaneously when the fire button is pressed. Rocks, mines, and pits in the course prevent you from just holding to the right for maximum speed. Rocks and mines can be shot, but pits must be jumped. Some enemies fire shots that create new pits in the course, forcing players to react quickly.

31.12.1981

Mouse Trap is a 1981 arcade game released by Exidy, similar to Pac-Man. It was ported to three home systems by Coleco; Coleco's ColecoVision, Mattel's Intellivision, and the Atari 2600.

31.12.1982

The lost city of Atlantis is under attack! Wave after wave of Gorgon vessels are approaching, each armed with weapons capable of destroying a part of the city. You are in charge of the command posts at the edges of the city and need to defend it from the invaders. The various gorgon craft will keep flying by on the screen in varying numbers and in different flight patterns. At first they fly high in the sky but then progressively lower. If an enemy makes it low enough before you destroy it, it will use it's weapons and destroy one of the buildings in Atlantis. As you progress in the game, the enemy craft will keep increasing in speed. The game ends when all remaining buildings in the city have been destroyed.

13.05.1976

The objective of the game is to destroy a multilayered wall of bricks at the top the screen. Upon hitting the bricks with a ball which bounces off of a paddle at the bottom of the screen the bricks are destroyed. If the player misses the ball with his horizontally moveable paddle the ball is lost. After loosing five balls the game is over.

01.11.1982

Time Pilot is a multi-directional scrolling shooter and free-roaming aerial combat arcade game designed by Yoshiki Okamoto, released by Konami in 1982, and distributed in the United States by Centuri. Debuting in the golden age of video arcade games, it is a time travel themed game that allowed the player's plane to freely move across open air space that can scroll indefinitely in all directions. The Killer List of Videogames included Time Pilot in its list of top 100 arcade games of all time. The player assumes the role of a pilot of a futuristic fighter jet, trying to rescue fellow pilots trapped in different time eras. The player must fight off hordes of enemy craft and defeat the mother ship (or "boss") present in every level. The background moves in the opposite direction to the player's plane, rather than the other way around; the player's plane always remains in the center.

31.12.1983

Flash! Harry Hooligan, notorious con-artist, thief and all around-not-a-nice-person, has escaped!! He is now at large and in the vicinity of Southwick‘s Emporium. At this moment, Hooligan is failing every attempt to end his felonious freedom. On the scene is Keystone Kelly, the pride of the men in blue. Officer Kelly, what’s it like in there?” Oh, ‘tis o cryin' shame! Shenanigans like yo wouldn‘t believe! Dastardly deeds that defy description! That rogue is hurlin' everything in reach! Shopping carts, biplanes, beachballs- everything but cathedral radios. LOOK OUT! It's a cathedral radiol! Gotta go! I mean to recover the loot and bust that brute!" Will that double-dyed hoodlum keep Keystone in triple trouble, or will YOU help the greatest gumshoe going catch that no good galoot?? Grab your billyclubs and joysticks! lt's curtains now, Hooligan!"

06.05.1982

Night Stalker (released as "Dark Cavern" on Atari 2600) is a top-down maze shooter designed by Steve Montero and released for the Intellivision console in 1982. Night Stalker was ported to the Atari 2600 as Dark Cavern and released under Mattel's M Network label. Apple II and IBM PC versions were published in 1983. Robots, bats, and spiders chase you around a maze in Night Stalker, which boasts similar gameplay, if some what slower, to the arcade smash Berzerk. Players must pick up a gun that is randomly placed in the maze. The gun provides the player with a certain number of shots. Once depleted, the gun is again placed in a random part of the maze.

31.12.1980

Adventure is a video game for the Atari 2600 video game console, released in 1980. In the game, the player controls a square avatar whose quest is to hunt an open world environment for a magical chalice, returning it to the golden castle. The game world is populated by roaming enemies: dragons, which can eat the avatar; and a bat, which randomly steals and hides items around the game world. Adventure was designed and programmed by Atari employee Warren Robinett, and published by Atari, Inc. At the time, Atari programmers were generally given full control on the creative direction and development cycle for their games, and this required them to plan for their next game as they neared completion of their current one to stay productive. Robinett submitted the source code for Adventure to Atari management in June 1979 and soon left Atari. Atari released the game in early 1980.

01.05.1983

Star Wars is a first-person shoot 'em up based around the original Star Wars film. You take on the role of Luke Skywalker, aiming to destroy the Death Star - which, as any fan knows, involves attacking the 'weak spot' near the exhaust. To even get to this you have to pass swarms of TIE Fighters. Complete the game and it loops back around at ever-increasing difficulty. The game uses vector graphics, which allow lots of action at high speed on comparatively slow systems.

01.11.1983

Originating in the arcades, Spy Hunter is a driving action game played from an overhead point of view. Your car is equipped with machine guns to help you get past the numerous enemies out on the road (be careful not to shoot any civilians, though!) Occasionally you will come across a weapons van, and if you drive into the back of the van your car becomes equipped with a second weapon (such as smoke screen, oil slick, or missiles). At several points the road splits and you can enter a boathouse which transforms your car into a boat temporarily. If you drive far enough the seasons change as well (watch out for icy conditions during winter!). The enemy cars will do anything to stop you, including running you off the road, firing guns from the back of a limo, or dropping bombs from a helicopter.

31.12.1983

Your divers have collected treasure from the ocean floor. On their way back up to surface they are attacked by hostile fish, sharks and enemy submarines. It is, therefore, your task to collect your divers with your own submarine. While doing that you are not totally defenceless since your sub is able to fire bullets. But you have to watch out for your oxygen level which is shown at the bottom of the screen - once it is depleted, you die. So, every now and then you have to surface to replenish your oxygen supply. But you will lose one of the rescued divers if you surface with less than six frogmen onboard. After having rescued six divers, you move on to the next stage. As the game progresses, the then enemies become faster and more numerous.

01.09.1982

Pitfall! is a video game designed by David Crane for the Atari 2600 and released by Activision in 1982. The player controls Pitfall Harry and is tasked with collecting all the treasures in a jungle within 20 minutes while avoiding obstacles and hazards.

01.11.1982

Fox Video Games made the first leap into licensing the Alien property for video games with what was essentially a Pac-Man clone skinned with elements from the 1979 film. Players controlled a human collecting Alien eggs (dots) and small planet and spaceship symbols (fruits) in a maze abroad the USCSS Nostromo while avoiding Alien drones (ghosts). Drones could be killed by shooting them with a flamethrower or collecting symbols that would stun them (flashing dots).

31.12.1983

Congo Bongo is an isometric platform arcade game released by Sega in 1983. The game has come to be seen as Sega's answer to the highly successful Donkey Kong game that was released two years prior. The player takes the role of a red-nosed safari hunter who tries to catch an ape named "Bongo". The hunter seeks Bongo to exact revenge for an apparent practical joke in which Bongo set fire to the hunter's tent, giving him a literal "hotfoot". The game was named by Peter W. Gorrie who was the CFO of Sega at that time.

26.10.1984

Ghostbusters is an action game that features an overhead-view and a side-view. From Ghostbusters HQ, the player must monitor a map of midtown Manhattan for "ghost alarms", as well as for casual, roaming spirits, and plot a route to the alarmed area. Once the route is plotted, the player then controls the purchased Ghostmobile as it drives through traffic. Here, the player is able to capture casual ghosts on the way if they are en route. When the haunted location is reached, the game switches to a side-view. Two of the Ghostbusters will take position, activate their proton beams, and toss a trap to the ground. The player must then use the two Ghostbusters to attempt to lead the ghost(s) over the placed trap. Once activated, the trap springs to capture any ghosts directly above it. A successful capture will earn the player money, which can then be used to purchase new Ghostbusters vehicles and new modifications for it. An unsuccessful capture will see the ghost fly away (after nastily sliming one of the Ghostbusters).

17.02.1984

Pitfall II: The Lost Caverns is the sequel to Pitfall and was released for a variety of systems during the mid-1980s including the SG-1000 in 1985. It was also ported to Sega System 1 arcade hardware by Sega. Gameplay is similar to the original game, but the levels are more maze-like. Sega's version of Pitfall II was tweaked significantly from its western counterparts released for the Atari 2600, ColecoVision etc. The gameplay is largely the same, but there are many additions. These include a Lives system, mine-carts, balloons, and a final Demon boss. The increased specifications of System 1 hardware means the arcade version is much more detailed and allows the player to see more of the maze at one time. The SG-1000 version is directly inspired by the arcade game, and though cannot match the same level of graphical quality, it is arguably the nicest looking home port of the game.

01.02.1982

Haunted House is an Atari 2600 video game written by James Andreasen and published by Atari, Inc. in February 1982. The player, represented by a pair of eyes, must navigate the haunted mansion of the late Zachary Graves to recover the three pieces of an urn. The game has been identified as one of the earliest examples of the survival horror genre.

31.12.1984

PANAMA JOE, That’s what they call him ‘round these parts; though no one knows his real name or where he comes from. But one thing’s for sure, PANAMA JOE’s a daredevil from the word “go!” No risk’s too great if the reward’s large enough. Winning. That’s what’s the most important to him. And more times than not, that’s exactly what he does. Because he’s tough, clever – resourceful. And sometimes, downright pig-headed! Though occasionally (ah-hum), he’s been known to get in over his head. Luckily, he’s got a knack for getting himself out of hot water as quickly as he gets into it! Let’s hope MONTEZUMA’S REVENGE is one of those times.

23.05.1983

Elevator Action is a 1983 arcade game by Taito. It debuted during the "Golden Age of Arcade Games". Innovative in gameplay, the game was very popular for many years. In the game, the player assumes the role of a spy who infiltrates a building filled with elevators. He must collect secret documents from the building and traverse the 30 floors of the building using an increasingly complex series of elevators. The player is pursued by enemy agents who appear from behind closed doors. These agents must be dealt with via force or evasion. Successful completion of a level involves collecting all the secret documents and traversing the building from top to bottom. In the lower floors of the building, the elevator systems are so complex that some puzzle-solving skills are needed. The game was available as a standard upright cabinet The controls consist of a 4-way joystick and two buttons, one for "shoot" and the other for jumping and kicking. The maximum number of players is two, alternating turns. The graphics are extremely simple, 2D color graphics and in-game music was composed by musician Yoshio Imamura. The game was followed by a sequel, Elevator Action II (also known as Elevator Action Returns).

01.07.1980

As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed. The player's six cities are being attacked by an endless hail of ballistic missiles, some of them even splitting like multiple independently targetable reentry vehicles (MIRVs). New weapons are introduced in later levels: smart bombs that can evade a less than perfectly targeted missile, and bomber planes and satellites that fly across the screen and launch missiles of their own.

01.02.1983

The player pilots a lone spacecraft, and must create "Sinibombs" by shooting at drifting planetoids and catching the crystals that are thereby released. Sinibombs are needed to defeat the game boss, Sinistar, an animated spacecraft with a demonic skull face. Sinistar does not exist at the start of the game, and is continuously under construction by enemy worker ships. Though time is crucial, attempting to mine too quickly will destroy a planetoid without releasing any crystals. Enemy worker ships are also gathering crystals (often stealing them from the player) which they use to construct the Sinistar. Enemy warrior ships can directly attack the player's ship. The player is given a head-start before the enemy ships have enough crystals to begin construction. Game ends when the player's ships are all destroyed. Once the Sinistar is completely formed, a digitized voice makes various threatening pronouncements, including "Beware, I live!," "I hunger, coward!," "I am Sinistar!," "Run! Run! Run!," "Beware, coward!", "I hunger!," "Run, coward!," and a loud roaring sound. The Sinistar has no weapon attacks, but if it contacts the player's ship while it darts about the playfield, the player's ship will be "eaten" and destroyed. A total of 13 Sinibombs are required to destroy a fully built Sinistar, although an incomplete Sinistar can be damaged to slow construction. Each short-range Sinibomb automatically targets the Sinistar when fired, but can be intercepted by a collision with an enemy ship, enemy fire, or a planetoid. The player moves from one zone to the next each time he defeats the Sinistar. A sequence of four zones repeats continuously after the first zone. Each is named for the most numerous feature of that zone: Worker Zone, Warrior Zone, Planetoid Zone, and Void Zone (the Void Zone is especially difficult because it has very few planetoids). Beginning with the first Worker Zone, a completed but damaged Sinistar can be repaired/rebuilt by the enemy ships by gathering more crystals, extending its "lifespan" if the player is unable to kill it quickly.

31.12.1983

Strap on your goggles. Sink into your seat. And leave all your fears in the pit. You're about to enter the race of your life. You'll be required to pass lots of cars each day. Through sun and snow and fog and ice, sunrise to sunset - as fast as you can. Welcome to the National Enduro!