Pitfall!

01.09.1982
Users 71/100
Pitfall! is a video game designed by David Crane for the Atari 2600 and released by Activision in 1982. The player controls Pitfall Harry and is tasked with collecting all the treasures in a jungle within 20 minutes while avoiding obstacles and hazards.
The player must maneuver a character (Pitfall Harry) through a maze-like jungle in an attempt to recover 32 treasures in a 20-minute time period. Along the way, he must negotiate numerous hazards, including pits, quicksand, rolling logs, fire, rattlesnakes, scorpions, and crocodiles. Harry may jump over or otherwise avoid these obstacles by climbing, running, or swinging on vines. Treasure includes gold and silver bars, diamond rings, and bags of money. Under the jungle there is a tunnel which Harry can access through ladders found at various points. Travelling though the tunnel moves forward three screens at a time, which is necessary in order to collect all the treasures within the time limit. However, the tunnels are filled with dead-ends blocked by brick walls, forcing the player to return to the surface at one of the ladders, and try to find a way around again, thus wasting time. The tunnels also contain scorpions, which can harm Harry.

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Pitfall (last 3 games)

09.08.2012

Pitfall! for iOS/Android, reimagined as an infinite runner! Let me introduce myself. I'm Pitfall Harry, veteran jungle explorer. Fortune hunting's my game, and yours, too, if you're daring enough to take this trip with me. Don't be nervous; I'll be your guide through the jungle, and I'm one of the best. Untold riches are waiting for us in there, but so are dangers a dozen times over. We'll be swinging on vines over bottomless tarpits. We'll be hopping across swamps, using crocodile heads like stepping stones. We'll be searching underground through dark passageways crawling with killer scorpions. So pack up your backpack and meet me at the jungle at dawn - and we'll be off to seek a king's ransom in gold, diamonds and lost treasures - in Pitfall Harry's Jungle Adventure.

18.02.2004

Twenty-two years after making his groundbreaking debut on the Atari 2600, Activision's Pitfall Harry returns for more jungle-exploring action. The intrepid adventurer is brought to life for more than 50 perilous levels set in such exotic South American locales as rainforests, glaciers, mines, and ancient ruins. As in the original, players must utilize Harry's athletic prowess to swing from vines, run from rolling logs, hop over treacherous pits, avoid snapping crocodiles, and more, while trying to survive the hostile environment. His objectives? To retrieve lost artifacts before they fall into the hands of his rival and to save those in danger. Pitfall Harry will eventually encounter situations that even he can't conquer with a well-timed jump or two, so players can pull items stored in his knapsack to assist him. Like the character's single foray on the original PlayStation, this game is designed to make players smile while exploring the mysterious lands before them. Although Pitfall 3D made use of Bruce Campbell's voice for its comic effect, Pitfall Harry attempts to use its visuals to elicit grins, with the protagonist drawn as a caricature, with a large head balanced atop a slender body. As the story begins, Harry is a member of a treasure-hunting expedition whose plane goes down in the forest. The other survivors are scattered throughout the game; an older, wiser adventurer who was on the plane -- and who becomes incapacitated during the accident -- urges Harry to embark on a quest to save them while battling a rival, eco-unfriendly group of treasure hunters for the relics of the jungle so they can be returned to their rightful owners. He hands Harry the "Hero's Handbook" and Harry's off to adventure. The "Hero's Handbook's" pages are scattered throughout the levels just like the crash survivors are. Find new pages, and Harry will learn new moves.

18.02.2004

Twenty-two years after making his groundbreaking debut on the Atari 2600, Activision's Pitfall Harry returns for more jungle-exploring action. The intrepid adventurer is brought to life for more than 50 perilous levels set in such exotic South American locales as rainforests, glaciers, mines, and ancient ruins. As in the original, players must utilize Harry's athletic prowess to swing from vines, run from rolling logs, hop over treacherous pits, avoid snapping crocodiles, and more, while trying to survive the hostile environment. His objectives? To retrieve lost artifacts before they fall into the hands of his rival and to save those in danger. Pitfall Harry will eventually encounter situations that even he can't conquer with a well-timed jump or two, so players can pull items stored in his knapsack to assist him. Like the character's single foray on the original PlayStation, this game is designed to make players smile while exploring the mysterious lands before them. Although Pitfall 3D made use of Bruce Campbell's voice for its comic effect, Pitfall Harry attempts to use its visuals to elicit grins, with the protagonist drawn as a caricature, with a large head balanced atop a slender body. As the story begins, Harry is a member of a treasure-hunting expedition whose plane goes down in the forest. The other survivors are scattered throughout the game; an older, wiser adventurer who was on the plane -- and who becomes incapacitated during the accident -- urges Harry to embark on a quest to save them while battling a rival, eco-unfriendly group of treasure hunters for the relics of the jungle so they can be returned to their rightful owners. He hands Harry the "Hero's Handbook" and Harry's off to adventure. The "Hero's Handbook's" pages are scattered throughout the levels just like the crash survivors are. Find new pages, and Harry will learn new moves.

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