Europa 1400: The Guild - Expansion Pack

20.03.2003
The official expansion to the acclaimed simulation of life in the middle ages: Europe 1400 - The Guild. Three new occupations - roam the streets as a travelling entertainer, manage graves and tombs as a churchyard warden or manufacture tunics as a tailor. Three new titles, five new offices and many privileges expand your sphere of influence. Three new levels and three new locations, such as the cannon tower, await you in your new "dwelling". Nuremberg, the Emperor's town - almost three times larger than all previous towns. Impressive artefacts and arcane séances are at your disposal. Completely done-over graphics and character animations. Almost double as many sound recordings and extended movie sequences.

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Parent game

01.03.2002

It’s the year 1400- the late Middle Ages. Europe sees the dawn of the golden age of the new departures and the free spirit. Under the rule of the bourgeoisie and businessmen, more and more towns are emerging from the clutches of the aristocracy and are achieving independence, power and wealth. New businesses are flourishing, bringing financial strength and political influence to a growing economy. However, life in the narrow, overpopulated alleyways and streets of the towns also has its downsides: epidemics and diseases are spreading, and thieves and highwaymen lie in wait to get their piece of the wealth. Now you can try your hand in these exciting times of change. Will you head down the path of an honest craftsman or a dubious priest? It’s your choice.

Part of collection:
The Guild (last 3 games)

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Could be interesting

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It’s the year 1400- the late Middle Ages. Europe sees the dawn of the golden age of the new departures and the free spirit. Under the rule of the bourgeoisie and businessmen, more and more towns are emerging from the clutches of the aristocracy and are achieving independence, power and wealth. New businesses are flourishing, bringing financial strength and political influence to a growing economy. However, life in the narrow, overpopulated alleyways and streets of the towns also has its downsides: epidemics and diseases are spreading, and thieves and highwaymen lie in wait to get their piece of the wealth. Now you can try your hand in these exciting times of change. Will you head down the path of an honest craftsman or a dubious priest? It’s your choice.

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