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Beyond Zork: The Coconut of Quendor is an interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in Infocom's Zork series It signified a notable departure from the standard format of Infocom's earlier games which relied purely on text and puzzle-solving: among other features, Beyond Zork incorporated an on-screen map, the use of character statistics and levels, and RPG combat elements. The game, Infocom's twenty-ninth, was available on the Amiga (512kb), Apple (128kb), Atari ST, Commodore 128, and IBM (192kb), and the Macintosh (512kb) computers The player explores the Southlands of Quendor somewhat aimlessly at first. Soon, however, a task is bestowed by the Implementors, a group of godlike creatures jokingly based on Infocom's game designers. The Coconut of Quendor, an incredibly powerful artifact that embodies the whole of Magic, has fallen into the claws of an unspeakably foul beast: an Ur-grue. Rumoured to be the spirits of fallen Implementors, Ur-Grues can surround themselves in a sphere of darkness that only sunlight can pierce. The player must recover the Coconut from this monster's grasp or face the unthinkable consequences.
DND is the seminal mainframe classic, which started computer role-playing games. The name of the game clearly comes from the Dungeons and Dragons (D&D) pen and paper role playing systems, and it uses D&D rules. Further inspired by Pedit5, the game itself is a classic dungeon crawl. It could be counted as a "rogue-like" but doesn't have random dungeons.
The Lifeline series continues to capture the imaginations of countless players worldwide with compelling real-time storytelling. Lifeline 2 raises the bar with a new suspenseful story from Dave Justus almost twice as long as the original, with many more choices and paths to explore. Lifeline 2 features a 28-minute original soundtrack and is fully optimized for Android Wear, delivering the best Lifeline experience on Android Wear yet. The second story in the Lifeline series connects you with Arika, a young woman on a deadly quest to avenge her parents and rescue her long-lost brother. Your choices will keep her alive and help her succeed as she faces mortal danger on her way to a final, fateful showdown against the forces that threaten all of humanity. Lifeline stories play out in real time. As Arika travels to complete her quest, notifications deliver new messages throughout your day. Keep up as they come in, or catch up later when you’re free. You can even respond to Arika directly from your Android Wear or your Android lock screen, without launching into the app on your phone. After completing any story branch, you can rewind to earlier parts of the story, or speed through parts you’ve already read. See what happens when you make a different choice: will you guide Arika virtuously, or cut corners to gain an edge? Seemingly simple actions can deeply affect the outcome. Arika’s story, and the fate of the world, depend on your judgment. You will face the consequences together, because Arika is relying on YOU.
The third text-adventure game in the "Maces and Magic" series developed by Chameleon Software.
Out There Chronicles is an interactive graphic novel based on the science fiction universe of Out There, the acclaimed, multi-award-winning space exploration game. After a slumber of a million years, you wake up on America, a planet colonized by humans who fled the Earth. In your quest to find your people, you’ll set off on a galactic adventure where you’ll meet a host of colorful characters and visit unimaginable locations. Out There Chronicles is a unique adventure set several million years before Out There. Where do the Arks come from? What are the Cubes? Fans of the original game will find answers to some questions, but others will remain a mystery. You’ll also meet various alien races and get the opportunity to learn more about their people… If you can master their language, of course. In this universe that is so far from your own in distance and in time, a sharp mind and an instinct for survival are your only weapons. Friendships can be forged and ancient rivalries re-emerge through your encounters with almost-human and less-human races. Will you be able to distinguish friend from foe? As in the original game, a single human is unable to face the forces of the universe alone. Achieve your goals by exercising diplomacy when needed, and seizing opportunities when they present themselves. Written by FibreTigre, author of the original game, Out There Chronicles offers an epic story that will delight science fiction fans in search of new experiences. Brilliantly illustrated by top French SF artist, Benjamin Carré, and equipped with a simple interface, Out There Chronicles will take you on a journey of adventure, even if you’ve never played a video game before. Features : • 80 achievements • An interactive sci-fi graphic novel written by FibreTigre (Out There) • A complex dialogue system: your choices can have consequences later in the adventure • Master the alien language and discover their cultures • Stunning, varied environments • Develop relationships with an array of complex characters • Revelations on the Out There universe • A dead simple, accessible interface • Magnificent illustrations by Benjamin Carré, the French master of science fiction • Captivating music composed by Siddhartha Barnhoorn (Antichamber, Out There…)
The second part of Steve Jackson's interactive fantasy adventure takes the player to Kharé, the cityport of traps. Kharé is brimming with things to do and creatures to meet. Visit the Festival of Thieves, battle a ghost, escape from slavers, gamble your fortune at the Halls of Vlada, drink at the tavern, worship strange Gods, and much much more. Will you uncover the secrets of the city, overthrow the Council, destroy an invading army, or leave Kharé to burn? From legendary designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux), and Fighting Fantasy and Games Workshop (with Ian Livingstone), and designed and adapted by inkle, the app uses inklewriter technology to tell your journey in real-time, shaping the story around your choices. The text itself changes based on how you play and what you do. In combat, the action is described on the fly based on how you play. Featuring original illustrations by John Blanche and maps by Mike Schley (Wizards of the Coast).
House of Hell is an "interactive gamebook" in the Fighting Fantasy universe.
Blood of the Zombies is an "interactive gamebook" in the Fighting Fantasy universe.
A French browser-based game where you play a Troll in the deep caves of the Hall. Fight monsters, gather gear, level up and discover the wonders of the world, alone or with your guild. Base turn lasts 12 hours, during which you can spend a pool of action points.
Eldrum: Untold (Previously Untold RPG) is an immersive text-based RPG adventure, combining old school Choose Your Own Adventure features with modern twists.