Sorcery! 2
Part of collection:
Sorcery!
(last 3 games)
An epic adventure through an open world of monsters, traps and magic. Infiltrate the Fortress of Sorcerers, and create your own unique story where every decision you make is remembered, no matter how small. Cheat death, uncover ancient mysteries, and recover the Crown of Kings - if you can.
Steve Jackson's Sorcery! is a four-part fantasy adventure like never before. With tens of thousands of choices, the story rewrites itself around your actions. Battle weird and deadly creatures, cast powerful spells, play with honour, or lie, cheat and steal. The fate of the land of Kakhabad is in your hands!
The second part of Steve Jackson's interactive fantasy adventure takes the player to Kharé, the cityport of traps. Kharé is brimming with things to do and creatures to meet. Visit the Festival of Thieves, battle a ghost, escape from slavers, gamble your fortune at the Halls of Vlada, drink at the tavern, worship strange Gods, and much much more. Will you uncover the secrets of the city, overthrow the Council, destroy an invading army, or leave Kharé to burn? From legendary designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux), and Fighting Fantasy and Games Workshop (with Ian Livingstone), and designed and adapted by inkle, the app uses inklewriter technology to tell your journey in real-time, shaping the story around your choices. The text itself changes based on how you play and what you do. In combat, the action is described on the fly based on how you play. Featuring original illustrations by John Blanche and maps by Mike Schley (Wizards of the Coast).
Could be interesting
Steve Jackson's Sorcery! is a four-part fantasy adventure like never before. With tens of thousands of choices, the story rewrites itself around your actions. Battle weird and deadly creatures, cast powerful spells, play with honour, or lie, cheat and steal. The fate of the land of Kakhabad is in your hands!
The Belfry stands as a beacon of hope and safety amongst the ruins of humanity and the City of Numbers, with monsters lurking right outside the tower’s walls. You are an Ace, born anew from the spirit realm with the skills, the grit, and the determination to protect the people of the Belfry.
Wander Stars is a turn-based RPG with roguelite elements where you make your own attacks by combining words! Create your own fighting techniques, befriend your rivals, and explore the universe in this story-driven adventure inspired by 90s anime.
InseAquarium offers you all this: - Colorful aquarium setting with fantastic fish and sea creatures. - 4 ways to play: Adventure, Timed, Challenge and Virtual Tank. - Enhanced sound effects and original score. - Ruthless new extraterrestrial boss beasts! Base Play Rules: Feed fishes, unlock pets, update weapons, fight aliens!
A free to play MMORPG games that has unique gameplay such as free-to-choose weapon, skill, or even the looks of your character. Make your own way to play the game!
The Stone of Life was known to have the power of ancient spirits. A war broke out over the stone, one wanted to take control of it but the other wanted to keep the stone hidden. Ingnis, the defender of the Stone of Life won the war and two thousand years passed. Necrosis, once the pursuer of the power of Stone of Life, starts to seek the power. Who is going to stop them? You are the only one to help Ingnis to prevent the war again.
Introducing an epic new role playing saga from the minds of renowned RPG visionaries. When an entire village is “spirited away” by an unknown malevolence, only one hero remains to unravel the mystery and rebuild a torn community.
Amaranth Games introduces Ahriman’s Prophecy, a beautiful fantasy world doomed to be destroyed by the demon, Ahriman. In a desperate attempt to stop the prophecy, the Daughters of Light send you, a young but powerful magic wielder, on a difficult quest to unlock the secrets of the prophecy and hopefully, learn how to stop it. If you enjoy classic RPGs like Final Fantasy 6 and Chrono Trigger, you’re going to love Ahriman’s Prophecy.
Beyond Zork: The Coconut of Quendor is an interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in Infocom's Zork series It signified a notable departure from the standard format of Infocom's earlier games which relied purely on text and puzzle-solving: among other features, Beyond Zork incorporated an on-screen map, the use of character statistics and levels, and RPG combat elements. The game, Infocom's twenty-ninth, was available on the Amiga (512kb), Apple (128kb), Atari ST, Commodore 128, and IBM (192kb), and the Macintosh (512kb) computers The player explores the Southlands of Quendor somewhat aimlessly at first. Soon, however, a task is bestowed by the Implementors, a group of godlike creatures jokingly based on Infocom's game designers. The Coconut of Quendor, an incredibly powerful artifact that embodies the whole of Magic, has fallen into the claws of an unspeakably foul beast: an Ur-grue. Rumoured to be the spirits of fallen Implementors, Ur-Grues can surround themselves in a sphere of darkness that only sunlight can pierce. The player must recover the Coconut from this monster's grasp or face the unthinkable consequences.
Hoist the Jolly Roger and set sail to find the legendary Titan’s Treasure! Do you fight with a cutlass or with magic? Are you biding your time until you can shoot your captain in the back, or are you the reason the rum is gone? A game written by Felicity Banks for the 21st Annual Interactive Fiction Competition.