Fortress of Narzod

31.12.1983
The player controls a hovercraft on its ascent up a mountain range with the goal of reaching the fortress at its summit. Each screen is part of a roadway, which is defended by three waves of guardians. These waves of guardians consist first of the Doomgrabbers, then the Tarantulas and finally the Ghouls. Each wave makes its descent down the roadway and towards the player, which all of one wave needs to be destroyed before the next wave begins its descent. Contact with enemies or the Spikers which are randomly released from the Doomgrabbers will result in the loss of a life. The player's own fire has the ability to ricochet off the walls of the roadway. This not only has the benefit of creating angles, which the player may destroy the enemies without them being able to return fire, but can also be a disadvantage due to the ability for the shot to return and destroy the player's ship. After three waves, the player is allowed to move up the screen and to the next roadway. Each roadway has the same enemies, although in increasing numbers. With the second roadway comes the addition of the Warbirds, who fly over the entire mountain and are able to fire at the player in the third roadway. Once three roadways have been

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Gather up your posse of friends, build a team, and kick some butt in the best looking multiplayer third person shooter for mobile. This intense online bullet fest offers the deadliest weapons in the galaxy to aid in your quest for glory...

31.12.1980

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01.09.1977

Space Wars is an early vector graphics arcade game. It is based on Spacewar!, a PDP-1 program. It was ported to the Vectrex in 1982. Space Wars was the brainchild of Larry Rosenthal, an MIT graduate who was fascinated with the original Spacewar! and developed his own custom hardware and software so that he could play the game. Cinematronics worked with Rosenthal to produce the Space Wars system. Two players controlled different ships. One button rotated the ship left, another rotated the ship right, one engaged thrust, one fired a shell, and one entered hyperspace (which causes the ship to disappear and reappear elsewhere on the playfield at random). The game offered a number of gameplay options, including the presence or absence of a star in the middle of the playfield (which exerted a positive or negative gravitational pull), whether the edges of the playfield "wrapped around" to their opposite sides, and whether shells bounced. Three other fascinating features were unique to this game. First, the game could not be played in "one player" mode; a human opponent was required. Second, the player's ship could take a glancing hit without dying, but would suffer damage; a cloud of loose ship fragments would break off and float away, after which the ship would be visibly damaged on screen and would turn and accelerate more slowly. Third and most memorable was that the duration of play for any contest was solely governed by the amount of money deposited; each quarter bought a minute and a half of play. A dollar bought six minutes, and for a ten dollar roll of quarters two players could play non-stop for an hour.

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24.03.2022

Once upon a time… Andro Dunos is a side scrolling arcade game from shoot’em up category (Shmup). It's the sequel to the famous shoot’em up from Visco studio is coming to PixelHeart. It’s time to bring out your good old spaceship fighter in Andro Dunos II.

21.04.2022

Pocky & Rocky Reshrined follows the adventures of a young Shinto shrine maiden named Pocky and her companion, Rocky the raccoon, as they take on the Nopino Goblins! A third sequel in the series, Pocky & Rocky Reshrined is currently being developed by Tengo Project and expected for release on PlayStation 4 and Nintendo Switch in the second half of 2021. Tengo Project consists of staff who worked on the original, as well as Wild Guns: Reloaded and Ninja Saviors: Return of the Warriors.

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The closest experience you can ever get to becoming 'IronMan' in space.

31.12.1989

01.01.1989

Last Survivor (ラストサバイバー) is an arcade game originally released in 1988 by Sega for the Sega X Board arcade hardware. Last Survivor is one of the first examples of a 3D third-person shooter, and involves players traversing a maze shooting at opponents. It pre-dates experiments by id Software (often credited for inventing the first person shooter genre) by two years. It relies on rotary joystick controllers, and had then-revolutionary ray-casting graphics. As an early example of the genre, its gameplay is slower and less fluid than modern third person shooters.

09.08.2018

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