Popular games for platform Vectrex

16.09.1982

The very first racing game with the rear perspective camera and track based on real life.

01.02.1981

The player controls an aircraft, referred to in the game as a "Jet," and has to guide it across a scrolling terrain, battling obstacles along the way. The ship is armed with a forward-firing weapon and bombs; each weapon has its own button. The player must avoid colliding with the terrain and other enemies, while simultaneously maintaining its limited fuel supply which diminishes over time. More fuel can be acquired by destroying fuel tanks in the game. The game is divided into six sections, each with a different style of terrain and different obstacles. There is no intermission between each section; the game simply scrolls into the new terrain. Points are awarded based upon the number of seconds of being alive, and on destroying enemies and fuel tanks. In the final section, the player must destroy a "base". Once this has been accomplished, a flag denoting a completed mission is posted at the bottom right of the screen. The game then continues by returning to the first section once more, with a slight increase in difficulty.

01.06.1980

The player controls a jeep and must destroy the many tanks and helicopters that attack them in a maze-like cityscape. The jeep is armed with a rocket launcher that fires straight forward; the player can have two rockets on-screen at the time. The driving is generally similar to the well-known Combat for the Atari 2600. Tanks periodically spawn from different locations on the edge of the screen and drive towards the player. The tanks always travel along horizontal or vertical lines, unlike the freely moving jeep. Tank turrets move to track the player, allowing them to shoot in any direction. Tanks normally take two hits to kill, and the player can have only two rockets on the screen at a time. The helicopter spawns from any point, and approaches the player in looping paths flying over the jeep and periodically firing. If hit, the helicopter spirals in.

08.03.1996

Aside from having vector graphics and running a bit slow (although the game does speed up as more and more invaders are shot), this is a pretty standard Space Invaders-type game for the most part. A formation of invaders (25 total) march from side to side while dropping bombs and they will drop down a notch once the formation reaches the edge of the screen. The player’s laser base can take cover behind one of four bunkers on the screen, which the bunkers can withstand 16 shots from enemy and/or player fire before disappearing. A flying saucer will also pass overhead during a level and is worth big points if shot. The player starts off with three laser bases and the game will end once all bases are destroyed or if the player is “invaded” by the aliens reaching the bottom of the screen. However, an extra base is earned if over 3000 points are scored. The level number that the player is currently on is displayed at the bottom right corner of the screen.

01.02.1998

Guide frogs across a busy street and then through dangerous water to get to their home, in this enhanced version of this arcade game clone by Christopher Salomon. The variety of objects and enemies will kill a players' frog on contact, plus there is a timer for each level too, of which there are 16 total. The game is enhanced with a pause mode, so you can take a break if you need too!

01.08.2000

Weave your way through the other race cars and toward the checkered flag!

31.12.1983

The evil Spud has taken Spike's girl, Molly, and Spike must make his way through various levels on platforms and ladders to rescue Molly. You must move the ladder from platform to platform and jump gaps to retrieve the key that will set Molly free from her cage. But be careful, Spud has evil bounces and birds he has sent out after you! You can defend yourself by kicking right or left. You can play either one player or two player mode where each player takes a turn with a single joystick controller. Who will save the fair Molly first and win her affection?

01.02.1983

As far as Vectrex games go, the holy grail for many collectors and gamers is the unreleased flight simulator, Mail Plane. This quirky take on the tried and tested genre made use of the obscure light-pen accessory to control the airborne vehicle tasking you with delivering letters. Unfortunately nobody got to experience this unique offering back in the day following the games cancellation. Having said that, the moment many of these deprived gamers had been waiting for finally arrived in November - a Mail Plane prototype cartridge surfaced on eBay in Pennsylvania, United States. Selling for a massive $877, one lucky bidder had finally secured the chance to experience this oddity once and for all, however, they had bigger plans for this title. Understanding the demand for this long lost title, AtariAge user Vectrexer - the new owner of this Mail Plane prototype - decided to generously create a ROM image of the game cartridge and release it online for free to the masses. As of today we can all finally experience Mail Plane in its original form, although there are a few more issues present. Not only do we need a Vectrex flash cartridge to load the ROM on to, but also the incredibly difficult to source Light Pen accessory.

18.10.2019

Sleep. Eat. Swim. Repeat. Mr. Beluga is tired of the same daily routine and longs for something more. He looks forward to bedtime when he can close his eyes and dream of what he wants to do most of all: flying.

31.12.1996

More Invaders! is the sequel to Vector Vaders. It's how John wanted VV to look originally, but due to his lack of Vectrex programming experience at the time, couldn't make it so. More Invaders! has practically no screen flicker and plays very fast (compared to its predecessor), and has some enhanced features, such as splitting Invaders, trick saucers and special bonuses!

31.12.1998

Omega Chase (non-deluxe version) is the predecessor to Omega Chase Deluxe and was a download only version of the game. While there are a number of differences between Omega Chase and Omega Chase Deluxe, Omega Chase is included on Omega Chase Deluxe along with the game Zap. The main difference between the two versions of the game is that with Omega Chase, the enemies travel in only one direction around the center of the track, but in Omega Chase Deluxe, the enemies travel from both sides simultaneously. Creator Christopher Tumber felt there was no need to release the original file on cartridge as it was included on the compilation of the game.

01.08.2000

Catch the falling bombs! (And you thought your job was dangerous!).

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01.02.1983

The goal in Narrow Escape is to successfully navigate a ship through the narrow, fast-moving passages of the warlord's fortress, destroy the defense forces and avoid space debris. The player's ship must also be maneuvered through small holes in a series of walls where fuel cells can be picked up to restore the ship's constantly decreasing fuel supply. If the player pilots their ship successfully, they will be faced with the warlord's own escape ship which must be hit several times to be destroyed, liberating the star system from the warlord's tyranny. Each level becomes more difficult as everything will move faster, fuel will be consumed more quickly, the holes in the walls will become smaller, and more menacing defense forces will appear. Each level of game play consists of two phases: 1. Passages: During the first phase of each level, the player must maneuver their ship through the narrow, moving passages with the joystick while shooting six of the warlord's defense forces with button 4. If any of the six are missed, they will go off-screen and be recycled to give the player another chance, but more fuel will be used. In addition to various defense forces which must be destroyed, there are extra targets that can be shot for additional points. Unlike the regular defense forces, the extra targets are non-threatening in that they will not shoot or crash into the player's ship. During this phase, space debris will also be shooting up through the play field. Space debris cannot be shot and can only be avoided by dodging it by moving from side to side. The walls of the narrow passage are also a danger to the player. If the player's ship crashes into a wall, a life will be lost. There are gaps between the moving walls which the player can maneuver quickly into and out of so as to avoid approaching enemies or space debris, however as game play becomes faster this will present a higher risk to crashing into oncoming walls. 2. Walls: If the passages are successfully navigated and the the required six defense forces are destroyed, the player will enter the second phase. This is a series of walls with holes. In the first level of the game, there are five successive walls, each with one hole through which the player must maneuver their ship. In the second level of play, there will be six successive walls, in the third level, seven walls, etc. Also the size of the holes will become smaller in each new level. The hole will be in a different location on each wall. After passing through the hole in each wall (but prior to entering the hole in the next wall) there will be a fuel cell which must be passed to pick up. If the fuel cells are missed, the game will continue, but the fuel gauge will be continuously depleting. Note: in early levels of the game, all of the fuel cells will not need to be captured. However as the game progresses and fuel is consumed faster, all of the fuel cells will need to be captured in order to make it through the next level. After successfully completing three levels of play, the player will come face-to-face with the warlord's escape ship in open space. The warlord's ship must be shot five times to be destroyed during the first encounter, seven times on the next encounter, nine times the next, etc. The warlord's ship will shoot torpedoes at the player's ship, which can be either avoided or shot at to be destroyed. If the warlord's escape ship is destroyed, the player will enter the next level of play and the game will continue.

31.12.1996

Vectris is your typical blocks and lines type puzzle game. The game is complete however, it does suffer from some screen flicker. A Vectrex side effect of drawing too many vectors on screen at once

31.12.1980

Rip-Off is a vector shoot 'em up released in arcades by Cinematronics in 1980. It is the first shoot 'em up arcade game to feature cooperative gameplay and the first game to exhibit "flocking" behavior. The objective is to prevent computer-controlled enemies from stealing eight canisters set in the center of the screen. One or two players control tank-like vehicles while game-controlled "pirate" tanks rush onto the field and attempt to drag the canisters off the edge of the screen. Enemies can be defeated by shooting or colliding with them. The game speed and difficulty increase with each successive wave until all the canisters have been taken ("ripped off").

23.08.2022

Maze game where the player has to get to the exit within a given time without touching borders while the maze changes its shape. Gadgets can help you achieve this goal.

25.08.2021

You are a recruit tank driver, responsible for your own tank. Your mission is to protect the jungle from enemy tanks, controlled by AI (single-player mode) or by your friend (multi-player mode).

25.08.2021

Eradicate as many of Cupid's arrows as possible, so that less people in this world will fall victim to the endless cycle of sadness and sorrow.

25.08.2021

Jump & Run game

02.09.2022

Feed your chickens in a Shooting Gallery style game

23.08.2022

Jump and Run game for real grinder

01.02.2005

As of early 2015, Nebula Commander is still the only real time strategy game for the Vectrex. One or two players must gather up resources and create and launch weapons to destroy the other’s space station while defending their own in turn. Two players can face off with each other or one player can go against the computer.

31.12.1982

Blitz! is a simulation of American football. Each player (which the game supports a simultaneous two player mode) controls one member of their team on offense and defense and the basic objective is to move the ball up the field to reach the opposition end zone. This is done using a series of "downs", there being four downs available to move the ball ten yards forward. If a player fails to achieve that then the ball turns over to the opposition offense. The player can also score by opting to attempt to kick the ball between the opponent's goal (called a field goal and worth fewer points than a touchdown).

30.11.2017