Popular games for platform Vectrex

16.09.1982

The very first racing game with the rear perspective camera and track based on real life.

01.02.1981

The player controls an aircraft, referred to in the game as a "Jet," and has to guide it across a scrolling terrain, battling obstacles along the way. The ship is armed with a forward-firing weapon and bombs; each weapon has its own button. The player must avoid colliding with the terrain and other enemies, while simultaneously maintaining its limited fuel supply which diminishes over time. More fuel can be acquired by destroying fuel tanks in the game. The game is divided into six sections, each with a different style of terrain and different obstacles. There is no intermission between each section; the game simply scrolls into the new terrain. Points are awarded based upon the number of seconds of being alive, and on destroying enemies and fuel tanks. In the final section, the player must destroy a "base". Once this has been accomplished, a flag denoting a completed mission is posted at the bottom right of the screen. The game then continues by returning to the first section once more, with a slight increase in difficulty.

01.06.1980

The player controls a jeep and must destroy the many tanks and helicopters that attack them in a maze-like cityscape. The jeep is armed with a rocket launcher that fires straight forward; the player can have two rockets on-screen at the time. The driving is generally similar to the well-known Combat for the Atari 2600. Tanks periodically spawn from different locations on the edge of the screen and drive towards the player. The tanks always travel along horizontal or vertical lines, unlike the freely moving jeep. Tank turrets move to track the player, allowing them to shoot in any direction. Tanks normally take two hits to kill, and the player can have only two rockets on the screen at a time. The helicopter spawns from any point, and approaches the player in looping paths flying over the jeep and periodically firing. If hit, the helicopter spirals in.

01.11.1980

Star Castle is a 1980 vector arcade game by Cinematronics. The game involves obliterating a series of defenses orbiting a stationary turret in the center of the screen. The game was designed by Tim Skelly and programmed by Scott Boden. Tim Skelly also created a number of other Cinematronics titles, including Starhawk, Armor Attack and Rip-Off. As with many other titles by the company, Star Castle was ported to the Vectrex video game console in 1983.

01.08.2000

Catch the falling bombs! (And you thought your job was dangerous!).

01.02.1999

Rockaroids is back, with with enhanced rocks and rotation, more speed and a faster, challenging game!

31.12.1983

Web Wars is a multi-directional scrolling shooter released in 1983. In Web Wars, the player controls a bird flying through a Web of Fantasy, shooting enemies, dodging their fire and collecting various creatures. There are 20 different creatures to collect in all. At times a portal will appear for the player to fly into to be taken to the Trophy Room, which displays all of their captured creatures. If the player misses two chances in entering the Trophy Room during a wave, a Cosmic Dragon will appear over the Web, out of weapons range, and shoot down at the player.

31.12.1996

Compilation cart with clones of Asteroids, Space Invaders Part II, Tetris and Kaboom!, along with a hidden bonus game.

31.12.1996

Vectris is your typical blocks and lines type puzzle game. The game is complete however, it does suffer from some screen flicker. A Vectrex side effect of drawing too many vectors on screen at once

31.12.1996

More Invaders! is the sequel to Vector Vaders. It's how John wanted VV to look originally, but due to his lack of Vectrex programming experience at the time, couldn't make it so. More Invaders! has practically no screen flicker and plays very fast (compared to its predecessor), and has some enhanced features, such as splitting Invaders, trick saucers and special bonuses!

30.07.2023

Minigolf

01.08.2000

Weave your way through the other race cars and toward the checkered flag!

07.12.2018

An adventure for the Vectrex

31.12.2011

Shifted's gameplay is based on Pesky Marbles, a Java game developed by Martijn Wenting under the Karma Studios label in 2003 for cellular phones. In Shifted, the task is to combine three or more marbles of a specific colour next to each other to make them explode. Shifted is an improved version of Pesky Marbles with enhanced gameplay in challenge mode and adapted for the Vectrex.

10.03.2014

08.03.1996

Aside from having vector graphics and running a bit slow (although the game does speed up as more and more invaders are shot), this is a pretty standard Space Invaders-type game for the most part. A formation of invaders (25 total) march from side to side while dropping bombs and they will drop down a notch once the formation reaches the edge of the screen. The player’s laser base can take cover behind one of four bunkers on the screen, which the bunkers can withstand 16 shots from enemy and/or player fire before disappearing. A flying saucer will also pass overhead during a level and is worth big points if shot. The player starts off with three laser bases and the game will end once all bases are destroyed or if the player is “invaded” by the aliens reaching the bottom of the screen. However, an extra base is earned if over 3000 points are scored. The level number that the player is currently on is displayed at the bottom right corner of the screen.

31.12.1996

Rockaroids is the name for this Asteroids clone. This is the feature game in the release and sports all the features of the "Asteroids" type games.

01.02.1999

A very difficult yet addictive Vectrex game. Maneuver your ship and destroy the mother fortress, while sentry ships attack you. Avoid crashing into the fortress. Take too long and the mother ship will attack at full force!

08.01.2020

Minimalistic Pac-Man clone in the style of the original eighties' Vectrex games

30.11.2017

31.12.1983

The evil Spud has taken Spike's girl, Molly, and Spike must make his way through various levels on platforms and ladders to rescue Molly. You must move the ladder from platform to platform and jump gaps to retrieve the key that will set Molly free from her cage. But be careful, Spud has evil bounces and birds he has sent out after you! You can defend yourself by kicking right or left. You can play either one player or two player mode where each player takes a turn with a single joystick controller. Who will save the fair Molly first and win her affection?

31.12.1983

The player controls a submarine in hostile waters and must rescue the survivors of a mission which ended in disaster. Enemy submarines surround and will fire upon the player's ship if it enters sonar range. Each enemy submarine can fire up to five torpedoes; however, if it is destroyed before it uses all of their torpedoes, the remainder will be added to the player's arsenal. Other obstacles which must be avoided are mines, ice chunks and turbulent underwater whirlwinds. Once the survivors are located, it is necessary to dock with their pod, which the player has to approach with accuracy and care. A new mission will begin with a successful rescue.

31.12.1996

The first ever 16K Vectrex game, written by John Donzila! Originally planned to be a smaller game included in "More Good Things", John later decided to make it a seperate entity. Spike Hoppin' is a game where you make Spike hop on blocks, and change all their "colors". Spud returns and will try to stop Spike, as well as other enemies and a few friends too. Spike Hoppin' includes digitized speech (Spike talks again!), as well as a bonus hidden game and a few other surprises !

31.12.1996

Spike's Water Balloons. Spike returns in this Vectrex version of popular "Kaboom" and "Mad Bomber" style games of the early eighties !