Popular games for platform Vectrex

16.09.1982

The very first racing game with the rear perspective camera and track based on real life.

01.02.1981

The player controls an aircraft, referred to in the game as a "Jet," and has to guide it across a scrolling terrain, battling obstacles along the way. The ship is armed with a forward-firing weapon and bombs; each weapon has its own button. The player must avoid colliding with the terrain and other enemies, while simultaneously maintaining its limited fuel supply which diminishes over time. More fuel can be acquired by destroying fuel tanks in the game. The game is divided into six sections, each with a different style of terrain and different obstacles. There is no intermission between each section; the game simply scrolls into the new terrain. Points are awarded based upon the number of seconds of being alive, and on destroying enemies and fuel tanks. In the final section, the player must destroy a "base". Once this has been accomplished, a flag denoting a completed mission is posted at the bottom right of the screen. The game then continues by returning to the first section once more, with a slight increase in difficulty.

01.06.1980

The player controls a jeep and must destroy the many tanks and helicopters that attack them in a maze-like cityscape. The jeep is armed with a rocket launcher that fires straight forward; the player can have two rockets on-screen at the time. The driving is generally similar to the well-known Combat for the Atari 2600. Tanks periodically spawn from different locations on the edge of the screen and drive towards the player. The tanks always travel along horizontal or vertical lines, unlike the freely moving jeep. Tank turrets move to track the player, allowing them to shoot in any direction. Tanks normally take two hits to kill, and the player can have only two rockets on the screen at a time. The helicopter spawns from any point, and approaches the player in looping paths flying over the jeep and periodically firing. If hit, the helicopter spirals in.

30.11.2017

31.12.1996

The first ever 16K Vectrex game, written by John Donzila! Originally planned to be a smaller game included in "More Good Things", John later decided to make it a seperate entity. Spike Hoppin' is a game where you make Spike hop on blocks, and change all their "colors". Spud returns and will try to stop Spike, as well as other enemies and a few friends too. Spike Hoppin' includes digitized speech (Spike talks again!), as well as a bonus hidden game and a few other surprises !

01.02.1999

An excellent vertical shooter in this Vectrex compilation. Birds of Prey has 4 levels of shooting action against a fleet of alien space birds who´s sole goal is your annihilation! A 5th level puts you up against the final fleet and the mothership

31.12.1998

V-Pong, as the name implies, is pretty much a vertically played, one player game of Pong (or Breakout in screen orientation, but minus destroying any blocks).

01.02.1999

A very difficult yet addictive Vectrex game. Maneuver your ship and destroy the mother fortress, while sentry ships attack you. Avoid crashing into the fortress. Take too long and the mother ship will attack at full force!

23.08.2022

Maze game where the player has to get to the exit within a given time without touching borders while the maze changes its shape. Gadgets can help you achieve this goal.

25.08.2021

You are a recruit tank driver, responsible for your own tank. Your mission is to protect the jungle from enemy tanks, controlled by AI (single-player mode) or by your friend (multi-player mode).

25.08.2021

Eradicate as many of Cupid's arrows as possible, so that less people in this world will fall victim to the endless cycle of sadness and sorrow.

25.08.2021

Jump & Run game

02.09.2022

Feed your chickens in a Shooting Gallery style game

01.09.1977

Space Wars is an early vector graphics arcade game. It is based on Spacewar!, a PDP-1 program. It was ported to the Vectrex in 1982. Space Wars was the brainchild of Larry Rosenthal, an MIT graduate who was fascinated with the original Spacewar! and developed his own custom hardware and software so that he could play the game. Cinematronics worked with Rosenthal to produce the Space Wars system. Two players controlled different ships. One button rotated the ship left, another rotated the ship right, one engaged thrust, one fired a shell, and one entered hyperspace (which causes the ship to disappear and reappear elsewhere on the playfield at random). The game offered a number of gameplay options, including the presence or absence of a star in the middle of the playfield (which exerted a positive or negative gravitational pull), whether the edges of the playfield "wrapped around" to their opposite sides, and whether shells bounced. Three other fascinating features were unique to this game. First, the game could not be played in "one player" mode; a human opponent was required. Second, the player's ship could take a glancing hit without dying, but would suffer damage; a cloud of loose ship fragments would break off and float away, after which the ship would be visibly damaged on screen and would turn and accelerate more slowly. Third and most memorable was that the duration of play for any contest was solely governed by the amount of money deposited; each quarter bought a minute and a half of play. A dollar bought six minutes, and for a ten dollar roll of quarters two players could play non-stop for an hour.

31.12.1983

AnimAction is one of the Vectrex titles that requires the light pen accessory to operate. The light pen pack-in cartridge Art Master, only had rudimentary animation capabilities... AnimAction takes animating your vector based artwork to another level. An interesting fact about the AnimAction cartridge is that it is not an any of the the aftermarket multi-carts because it had extra memory built in to save your artwork, making it a more desirable program cartridge for your Vectrex collection. let's face it... there is something cool about seeing your own art moving about on the screen of a gaming console that is over a quarter century old! This is one of the software releases where GCE broke out of the "games only" mold and endeavored to make more interactive and educational programs for this awesome vector based platform.

03.01.2022

A homebrew endless runner.

31.12.1983

The evil Spud has taken Spike's girl, Molly, and Spike must make his way through various levels on platforms and ladders to rescue Molly. You must move the ladder from platform to platform and jump gaps to retrieve the key that will set Molly free from her cage. But be careful, Spud has evil bounces and birds he has sent out after you! You can defend yourself by kicking right or left. You can play either one player or two player mode where each player takes a turn with a single joystick controller. Who will save the fair Molly first and win her affection?

01.02.2006

Intense Arcade Style Gameplay, as you fight off wave after wave of ship fragments, that will form into cruisers to attack and destroy your ship. Doc with other ships after each wave to increase your firepower.

31.12.1996

Spike's Water Balloons. Spike returns in this Vectrex version of popular "Kaboom" and "Mad Bomber" style games of the early eighties !

31.12.1982

The game begins with a large enemy ship dropping mines onto the field as an ominous jingle plays, and moves from the top to the bottom of the screen, where it disappears. The player's ship starts in the middle of the field with 5 lives. Numerous mines then start popping up. The player must destroy all of the mines in order to progress to the next minefield. All of the mines can be destroyed with one shot, or hit with the player's ship, costing the player a life. There are 4 types of mines.

29.07.2023

Sports game Diving competition

31.07.2023

Wetcat is about a curious little cat that got lost deep in the city's sewage system.

01.02.1999

This is Vector Vaders as it was meant to be, with simpler graphics for faster and flicker free action, along with some bug fixes and multi-channel sound effects!

31.12.1983

The goal in 3D Narrow Escape is to successfully navigate a ship through the narrow, fast-moving passages of the warlord's fortress, destroy the defense forces and avoid space debris. The player's ship must also be maneuvered through small holes in a series of walls where fuel cells can be picked up to restore the ship's constantly decreasing fuel supply. If the player pilots their ship successfully, they will be faced with the warlord's own escape ship which must be hit several times to be destroyed, liberating the star system from the warlord's tyranny. Each level becomes more difficult as everything will move faster, fuel will be consumed more quickly, the holes in the walls will become smaller, and more menacing defense forces will appear. Each level of game play consists of two phases: 1. Passages: During the first phase of each level, the player must maneuver their ship through the narrow, moving passages with the joystick while shooting six of the warlord's defense forces with button 4. If any of the six are missed, they will go off-screen and be recycled to give the player another chance, but more fuel will be used. In addition to various defense forces which must be destroyed, there are extra targets that can be shot for additional points. Unlike the regular defense forces, the extra targets are non-threatening in that they will not shoot or crash into the player's ship. During this phase, space debris will also be shooting up through the play field. Space debris cannot be shot and can only be avoided by dodging it by moving from side to side. The walls of the narrow passage are also a danger to the player. If the player's ship crashes into a wall, a life will be lost. There are gaps between the moving walls which the player can maneuver quickly into and out of so as to avoid approaching enemies or space debris, however as game play becomes faster this will present a higher risk to crashing into oncoming walls. 2. Walls: If the passages are successfully navigated and the the required six defense forces are destroyed, the player will enter the second phase. This is a series of walls with holes. In the first level of the game, there are five successive walls, each with one hole through which the player must maneuver their ship. In the second level of play, there will be six successive walls, in the third level, seven walls, etc. Also the size of the holes will become smaller in each new level. The hole will be in a different location on each wall. After passing through the hole in each wall (but prior to entering the hole in the next wall) there will be a fuel cell which must be passed to pick up. If the fuel cells are missed, the game will continue, but the fuel gauge will be continuously depleting. Note: in early levels of the game, all of the fuel cells will not need to be captured. However as the game progresses and fuel is consumed faster, all of the fuel cells will need to be captured in order to make it through the next level. After successfully completing three levels of play, the player will come face-to-face with the warlord's escape ship in open space. The warlord's ship must be shot five times to be destroyed during the first encounter, seven times on the next encounter, nine times the next, etc. The warlord's ship will shoot torpedoes at the player's ship, which can be either avoided or shot at to be destroyed. If the warlord's escape ship is destroyed, the player will enter the next level of play and the game will continue.