Popular games for platform Vectrex

16.09.1982

The very first racing game with the rear perspective camera and track based on real life.

01.02.1981

The player controls an aircraft, referred to in the game as a "Jet," and has to guide it across a scrolling terrain, battling obstacles along the way. The ship is armed with a forward-firing weapon and bombs; each weapon has its own button. The player must avoid colliding with the terrain and other enemies, while simultaneously maintaining its limited fuel supply which diminishes over time. More fuel can be acquired by destroying fuel tanks in the game. The game is divided into six sections, each with a different style of terrain and different obstacles. There is no intermission between each section; the game simply scrolls into the new terrain. Points are awarded based upon the number of seconds of being alive, and on destroying enemies and fuel tanks. In the final section, the player must destroy a "base". Once this has been accomplished, a flag denoting a completed mission is posted at the bottom right of the screen. The game then continues by returning to the first section once more, with a slight increase in difficulty.

01.06.1980

The player controls a jeep and must destroy the many tanks and helicopters that attack them in a maze-like cityscape. The jeep is armed with a rocket launcher that fires straight forward; the player can have two rockets on-screen at the time. The driving is generally similar to the well-known Combat for the Atari 2600. Tanks periodically spawn from different locations on the edge of the screen and drive towards the player. The tanks always travel along horizontal or vertical lines, unlike the freely moving jeep. Tank turrets move to track the player, allowing them to shoot in any direction. Tanks normally take two hits to kill, and the player can have only two rockets on the screen at a time. The helicopter spawns from any point, and approaches the player in looping paths flying over the jeep and periodically firing. If hit, the helicopter spirals in.

01.02.2001

Help out hero, Spike, win Molly's affections by winning a wet and wild game of water balloon catch.

01.02.1983

As far as Vectrex games go, the holy grail for many collectors and gamers is the unreleased flight simulator, Mail Plane. This quirky take on the tried and tested genre made use of the obscure light-pen accessory to control the airborne vehicle tasking you with delivering letters. Unfortunately nobody got to experience this unique offering back in the day following the games cancellation. Having said that, the moment many of these deprived gamers had been waiting for finally arrived in November - a Mail Plane prototype cartridge surfaced on eBay in Pennsylvania, United States. Selling for a massive $877, one lucky bidder had finally secured the chance to experience this oddity once and for all, however, they had bigger plans for this title. Understanding the demand for this long lost title, AtariAge user Vectrexer - the new owner of this Mail Plane prototype - decided to generously create a ROM image of the game cartridge and release it online for free to the masses. As of today we can all finally experience Mail Plane in its original form, although there are a few more issues present. Not only do we need a Vectrex flash cartridge to load the ROM on to, but also the incredibly difficult to source Light Pen accessory.

31.12.1996

Rockaroids is the name for this Asteroids clone. This is the feature game in the release and sports all the features of the "Asteroids" type games.

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31.12.1998

Omega Chase (non-deluxe version) is the predecessor to Omega Chase Deluxe and was a download only version of the game. While there are a number of differences between Omega Chase and Omega Chase Deluxe, Omega Chase is included on Omega Chase Deluxe along with the game Zap. The main difference between the two versions of the game is that with Omega Chase, the enemies travel in only one direction around the center of the track, but in Omega Chase Deluxe, the enemies travel from both sides simultaneously. Creator Christopher Tumber felt there was no need to release the original file on cartridge as it was included on the compilation of the game.

01.02.2002

Verzerk is a hack of Berzerk, adding speech this time around, with a robotic voice welcoming the player during the attract mode, then states "this is Verzerk". The phrases from the original arcade version of "shoot him", "chicken, fight like a robot", "got you humanoid", etc. are included in this release. The game plays identically to Berzerk though, aside from that and only being for one player.

05.06.1982

The player controls a formula one race car whose objective is to advance through the rankings and either make the best time or accumulate as many points as possible depending on the game selected. In Game 1, the player has unlimited cars and their goal is to finish the course in as little time as possible. In Game 2, the player receives 5 cars and the goal is to accumulate as many points as possible. In both games, collision with either the edge of the track or other cars results in the loss of a life and the player is forced to start from a speed of zero.

31.12.1980

Rip-Off is a vector shoot 'em up released in arcades by Cinematronics in 1980. It is the first shoot 'em up arcade game to feature cooperative gameplay and the first game to exhibit "flocking" behavior. The objective is to prevent computer-controlled enemies from stealing eight canisters set in the center of the screen. One or two players control tank-like vehicles while game-controlled "pirate" tanks rush onto the field and attempt to drag the canisters off the edge of the screen. Enemies can be defeated by shooting or colliding with them. The game speed and difficulty increase with each successive wave until all the canisters have been taken ("ripped off").

11.08.2020

Climb It is a Side-Scroller where you face difficult obstacles to get to the finish line.

29.06.2021

Doodle Jump clone

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01.02.1996

A one or two player shooter game published and developed by John Dondzila in 1996.

01.02.2005

As of early 2015, Nebula Commander is still the only real time strategy game for the Vectrex. One or two players must gather up resources and create and launch weapons to destroy the other’s space station while defending their own in turn. Two players can face off with each other or one player can go against the computer.

31.12.1982

Blitz! is a simulation of American football. Each player (which the game supports a simultaneous two player mode) controls one member of their team on offense and defense and the basic objective is to move the ball up the field to reach the opposition end zone. This is done using a series of "downs", there being four downs available to move the ball ten yards forward. If a player fails to achieve that then the ball turns over to the opposition offense. The player can also score by opting to attempt to kick the ball between the opponent's goal (called a field goal and worth fewer points than a touchdown).

28.07.2023

Dodge the walls to fly as high as possible!

01.02.1983

Tread lightly! The transport lanes of intergalactic space have been seeded with mines from an alien vessel. Use your mine destroying blaster to blow up the mines before they annihilate you! You may survive the floating mines, but beware of the fireball, magnetic, and treacherous fireball-magnetic mines . . . 13 fields, each one more difficult, await you!

31.12.1983

In the arcade game Tempest, players controlled a blaster that could move around the outermost lanes of a bunch of geometrically-shaped levels and fire at ships that emerged from the middle or innermost areas of those levels. Bedlam, however, was a "Tempest in reverse", where players' ships (resembling the Millennium Falcon from several of the Star Wars movies) sat in the middle of sectors while ships emerge from points of those sectors and came inwards towards the player. Players turn their ships left and right and can spin them around quicker with the Fast Rotate button. Also, Zap, like the Superzapper on Tempest, will destroy everything onscreen and can only be used once per sector. There are several different types and mannerisms of enemies as well as sectors. Getting rammed by an enemy will cause the player to lose a ship in reserve and the game will end once the player has no more remaining ships.

31.12.1996

The first ever 16K Vectrex game, written by John Donzila! Originally planned to be a smaller game included in "More Good Things", John later decided to make it a seperate entity. Spike Hoppin' is a game where you make Spike hop on blocks, and change all their "colors". Spud returns and will try to stop Spike, as well as other enemies and a few friends too. Spike Hoppin' includes digitized speech (Spike talks again!), as well as a bonus hidden game and a few other surprises !

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01.02.2003

The Vectrex community was taken by surprise in 2003 when the announcement of the upcoming, original release of Protector LE was revealed, as Alex Herbert envisioned that the arcade classic of Defender could be brought to the Vectrex. Many people were stunned when a downloadable video was posted as well, showing that the fast and furious gameplay from the original did indeed seem to be possible after all. It quickly sold out of its 100 copies in less than three weeks of release[1], which came with an overlay (a bit rare for Vectrex homebrews in general), were numbered and had an embossed foil logo on its box. It also came with the Spike Goes Down game included with it as well as an unlockable bonus. Then later on that year, the unlimited edition of Protector was released, although with a different game included, being Y*A*S*I, which stands for "Yet Another Space Invaders", as that game was a clone of that arcade classic (hence the title of this release being Protector/Y*A*S*I this time around). Again this was a bit of a surprise within the Vectrex community, as a lot of gamers in general didn't know that the Vectrex is capable of producing raster graphics as well, which Y*A*S*I proved by looking almost exactly like it's arcade cousin, having bitmapped, rather than vector graphics (note: Spike Goes Down also had raster graphics as well, it's just that this unlimited version is more well known, especially since the ROM for Spike Goes Down has yet to be released years later). No overlay was provided this time around though.

31.12.1982

31.12.1983

Spin Ball is a pinball simulation game. The games pinball table comes complete with a variety of bumpers, spinners, and other targets which can earn you varying amounts of points with several combinations possible for even more points. Bonuses can be earned as well, both in point form and also ball savers which block the chutes on the corners of the screen. A ball splitter may also appear, allowing you to have two balls in play at one time. The joystick is used to set the tension on the spring when putting a ball into play or to shake the table during play, and the buttons are used to control the left and right paddles on the table. You begin each game with 5 balls, and the game ends when all 5 are lost.

30.07.2019

Missile Command and Defender clone