Popular games for platform Vectrex

16.09.1982

The very first racing game with the rear perspective camera and track based on real life.

01.02.1981

The player controls an aircraft, referred to in the game as a "Jet," and has to guide it across a scrolling terrain, battling obstacles along the way. The ship is armed with a forward-firing weapon and bombs; each weapon has its own button. The player must avoid colliding with the terrain and other enemies, while simultaneously maintaining its limited fuel supply which diminishes over time. More fuel can be acquired by destroying fuel tanks in the game. The game is divided into six sections, each with a different style of terrain and different obstacles. There is no intermission between each section; the game simply scrolls into the new terrain. Points are awarded based upon the number of seconds of being alive, and on destroying enemies and fuel tanks. In the final section, the player must destroy a "base". Once this has been accomplished, a flag denoting a completed mission is posted at the bottom right of the screen. The game then continues by returning to the first section once more, with a slight increase in difficulty.

01.06.1980

The player controls a jeep and must destroy the many tanks and helicopters that attack them in a maze-like cityscape. The jeep is armed with a rocket launcher that fires straight forward; the player can have two rockets on-screen at the time. The driving is generally similar to the well-known Combat for the Atari 2600. Tanks periodically spawn from different locations on the edge of the screen and drive towards the player. The tanks always travel along horizontal or vertical lines, unlike the freely moving jeep. Tank turrets move to track the player, allowing them to shoot in any direction. Tanks normally take two hits to kill, and the player can have only two rockets on the screen at a time. The helicopter spawns from any point, and approaches the player in looping paths flying over the jeep and periodically firing. If hit, the helicopter spirals in.

31.12.2003

The player controls a gun turret on a watchtower in the Robot Drop Zone. Robots circle the tower and shoot seekers at the player in an attempt to deplete their damage gauge. Both the robots and the seekers must be destroyed, but ammo is not infinite and must be used with care. When the player's ammo is completely spent, it's only a matter of time before game over. In a phase where a certain number of robots must be destroyed, the player is just a sitting duck; however, in a survival phase, it is possible to advance to the next stage if the player has enough health, then they can can wait out the time limit.

31.12.2016

"Take control of a treasure hunting diver in this exciting game of deep sea exploration. Select your dive location, explore to discover many species of fish, and maybe even find the key to a treasure chest for big rewards. But keep an eye on your air supply and watch out for the shark! "Can you explore all the island locations, recover the treasure and discover all the species lurking down below?"

01.02.1998

Guide frogs across a busy street and then through dangerous water to get to their home, in this enhanced version of this arcade game clone by Christopher Salomon. The variety of objects and enemies will kill a players' frog on contact, plus there is a timer for each level too, of which there are 16 total. The game is enhanced with a pause mode, so you can take a break if you need too!

01.11.1980

Star Castle is a 1980 vector arcade game by Cinematronics. The game involves obliterating a series of defenses orbiting a stationary turret in the center of the screen. The game was designed by Tim Skelly and programmed by Scott Boden. Tim Skelly also created a number of other Cinematronics titles, including Starhawk, Armor Attack and Rip-Off. As with many other titles by the company, Star Castle was ported to the Vectrex video game console in 1983.

01.02.1999

This is a clone of the Atari vector game Star Wars, which is comprised of three waves. The player starts with six shield units, which will drop every time a spaceship or any other obstacle collides with the player or the player is hit by enemy fire; if the player is hit when they have no more shields left the game will end.

18.10.2019

Sleep. Eat. Swim. Repeat. Mr. Beluga is tired of the same daily routine and longs for something more. He looks forward to bedtime when he can close his eyes and dream of what he wants to do most of all: flying.

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01.03.1979

Starhawk is a 1979 vector arcade game by Cinematronics. Starhawk is a shoot 'em up with a fixed environment. The game was unique at the time as it presented the graphics in a pseudo-three dimensional way. Essentially, the game is a simple video game version of the Star Wars: Episode IV trench run. The game was later ported to the Vectrex video game console in 1982. The game is remembered as having quite advanced graphics for the time and being the first video game based upon or to have noticeable references to Star Wars.

31.12.1998

Omega Chase (non-deluxe version) is the predecessor to Omega Chase Deluxe and was a download only version of the game. While there are a number of differences between Omega Chase and Omega Chase Deluxe, Omega Chase is included on Omega Chase Deluxe along with the game Zap. The main difference between the two versions of the game is that with Omega Chase, the enemies travel in only one direction around the center of the track, but in Omega Chase Deluxe, the enemies travel from both sides simultaneously. Creator Christopher Tumber felt there was no need to release the original file on cartridge as it was included on the compilation of the game.

05.06.1982

The player controls a formula one race car whose objective is to advance through the rankings and either make the best time or accumulate as many points as possible depending on the game selected. In Game 1, the player has unlimited cars and their goal is to finish the course in as little time as possible. In Game 2, the player receives 5 cars and the goal is to accumulate as many points as possible. In both games, collision with either the edge of the track or other cars results in the loss of a life and the player is forced to start from a speed of zero.

31.12.1980

Rip-Off is a vector shoot 'em up released in arcades by Cinematronics in 1980. It is the first shoot 'em up arcade game to feature cooperative gameplay and the first game to exhibit "flocking" behavior. The objective is to prevent computer-controlled enemies from stealing eight canisters set in the center of the screen. One or two players control tank-like vehicles while game-controlled "pirate" tanks rush onto the field and attempt to drag the canisters off the edge of the screen. Enemies can be defeated by shooting or colliding with them. The game speed and difficulty increase with each successive wave until all the canisters have been taken ("ripped off").

01.02.2005

As of early 2015, Nebula Commander is still the only real time strategy game for the Vectrex. One or two players must gather up resources and create and launch weapons to destroy the other’s space station while defending their own in turn. Two players can face off with each other or one player can go against the computer.

31.12.1982

Clean Sweep is an arcade puzzle game. Move a vacuum through a maze in order to suck up dollar bills that are strewn throughout the screen. After several bills are vacuumed up, the vacuum will increase in size. After several size increases, the vacuum will become full and will not be able to vacuum up any more bills, so the money must be deposited in the vault in the center of the screen before the vacuum can start gathering up money again. The difficulty level increases by having the vacuum fill up quicker, causing the player to make multiple trips to the vault during a level.

31.12.1996

Spike's Water Balloons. Spike returns in this Vectrex version of popular "Kaboom" and "Mad Bomber" style games of the early eighties !

01.02.2004

Your goal is to out score your opponent in a 7 minute timed match. You can score points by shooting your opponent or by picking up power-up items. Revector allows you to take-on another player head-to-head, or a challenging CPU opponent. Revector features a rather unique vehicle control system with the joystick controling both rotation and thrust. Power-up's include points, health, energy, weapons, invisibility and more ...

31.12.1998

V-Pong, as the name implies, is pretty much a vertically played, one player game of Pong (or Breakout in screen orientation, but minus destroying any blocks).

31.12.1983

Web Wars release for Vectrex video game system

31.12.1982

With the beginning of a new game, a map screen is shown with the player's position, as they control a ship set in a series of interconnected caverns. They must first plan out the best route in order to get to the central area in each Mission. After several seconds, the map screen changes to a cavern that the player is currently in, which each cavern has a core in the center that is constantly growing, as well as having several Planet Protector enemies. It is usually in the player's best interest to clear out each area of Planet Protectors by shooting them, then carefully inching their way to the protective barrier by an exit in order to drill through it. Once the barrier has been disabled by the drill, the player can then fly into the next cavern and thereby gets a step closer to the central area. The view changes from a cavern to the map screen with each cavern that they pass, showing the player's(') progress. Once the central central area is reached, the player(s) must drop a bomb at the center core, which they have several seconds in order to escape from the area before the bomb explodes. If the player does not make it out in time they will lose a ship; succeed and they will start again on a new area/Mission. Hitting a cavern wall, core or a Planet Protector will cause players to lose a ship and the game will end when there are no ships remaining. Exiting a Mission without leaving a bomb at the central core will cause the player to lose a ship as well, along with restarting the current Mission (if they have any remaining lives left). Also when the player loses a ship without clearing out all Planet Protectors in a cavern, that cavern's full complement of Protectors are totally replaced once the player's next ship comes into play. Players have a protective shield for use in emergencies, however.

31.12.1982

Mine Storm is the built-in game that came with every Vectrex unit. It was also released in a 3-D version that required the use of the Vectrex 3D Imager and as a bug-free replacement cartridge called Mine Storm 2 Gameplay: Gameplay is similar to the arcade game Asteroids. The player moves around the screen shooting at star-shaped Mines of various sizes and mannerisms. Each screen has many dots, which can potentially turn into Mines; once a Mine is shot, two dots on the screen will turn into medium-sized Mines, which will then turn into two small Mines when shot (note: for the most part; sometimes, perhaps due to a glitch, a medium-sized Mine will just hatch one small Mine). When all dots have been turned into Mines on a screen, the Minelayer will come out, laying additional Mines in it's wake until the player destroys it. Making contact with any Mine, fireball, or Minelayer will destroy the player's ship and the game will end once there are no more reserve ships left (note: on some later versions, colliding with any piece of space dust or alien forces will also destroy the player's ship as well [see Trivia section]). Extra ships are earned after every four levels are cleared. The Escape function acts as Hyperspace, which moves the player's ship to a random area on the screen in case of emergency.

31.12.1983

The player controls a hovercraft on its ascent up a mountain range with the goal of reaching the fortress at its summit. Each screen is part of a roadway, which is defended by three waves of guardians. These waves of guardians consist first of the Doomgrabbers, then the Tarantulas and finally the Ghouls. Each wave makes its descent down the roadway and towards the player, which all of one wave needs to be destroyed before the next wave begins its descent. Contact with enemies or the Spikers which are randomly released from the Doomgrabbers will result in the loss of a life. The player's own fire has the ability to ricochet off the walls of the roadway. This not only has the benefit of creating angles, which the player may destroy the enemies without them being able to return fire, but can also be a disadvantage due to the ability for the shot to return and destroy the player's ship. After three waves, the player is allowed to move up the screen and to the next roadway. Each roadway has the same enemies, although in increasing numbers. With the second roadway comes the addition of the Warbirds, who fly over the entire mountain and are able to fire at the player in the third roadway. Once three roadways have been

07.12.2018

An adventure for the Vectrex