Popular games for platform Vectrex
The very first racing game with the rear perspective camera and track based on real life.
The player controls an aircraft, referred to in the game as a "Jet," and has to guide it across a scrolling terrain, battling obstacles along the way. The ship is armed with a forward-firing weapon and bombs; each weapon has its own button. The player must avoid colliding with the terrain and other enemies, while simultaneously maintaining its limited fuel supply which diminishes over time. More fuel can be acquired by destroying fuel tanks in the game. The game is divided into six sections, each with a different style of terrain and different obstacles. There is no intermission between each section; the game simply scrolls into the new terrain. Points are awarded based upon the number of seconds of being alive, and on destroying enemies and fuel tanks. In the final section, the player must destroy a "base". Once this has been accomplished, a flag denoting a completed mission is posted at the bottom right of the screen. The game then continues by returning to the first section once more, with a slight increase in difficulty.
The player controls a jeep and must destroy the many tanks and helicopters that attack them in a maze-like cityscape. The jeep is armed with a rocket launcher that fires straight forward; the player can have two rockets on-screen at the time. The driving is generally similar to the well-known Combat for the Atari 2600. Tanks periodically spawn from different locations on the edge of the screen and drive towards the player. The tanks always travel along horizontal or vertical lines, unlike the freely moving jeep. Tank turrets move to track the player, allowing them to shoot in any direction. Tanks normally take two hits to kill, and the player can have only two rockets on the screen at a time. The helicopter spawns from any point, and approaches the player in looping paths flying over the jeep and periodically firing. If hit, the helicopter spirals in.
Shifted's gameplay is based on Pesky Marbles, a Java game developed by Martijn Wenting under the Karma Studios label in 2003 for cellular phones. In Shifted, the task is to combine three or more marbles of a specific colour next to each other to make them explode. Shifted is an improved version of Pesky Marbles with enhanced gameplay in challenge mode and adapted for the Vectrex.
Guide frogs across a busy street and then through dangerous water to get to their home, in this enhanced version of this arcade game clone by Christopher Salomon. The variety of objects and enemies will kill a players' frog on contact, plus there is a timer for each level too, of which there are 16 total. The game is enhanced with a pause mode, so you can take a break if you need too!
Weave your way through the other race cars and toward the checkered flag!
The evil Spud has taken Spike's girl, Molly, and Spike must make his way through various levels on platforms and ladders to rescue Molly. You must move the ladder from platform to platform and jump gaps to retrieve the key that will set Molly free from her cage. But be careful, Spud has evil bounces and birds he has sent out after you! You can defend yourself by kicking right or left. You can play either one player or two player mode where each player takes a turn with a single joystick controller. Who will save the fair Molly first and win her affection?
Star Castle is a 1980 vector arcade game by Cinematronics. The game involves obliterating a series of defenses orbiting a stationary turret in the center of the screen. The game was designed by Tim Skelly and programmed by Scott Boden. Tim Skelly also created a number of other Cinematronics titles, including Starhawk, Armor Attack and Rip-Off. As with many other titles by the company, Star Castle was ported to the Vectrex video game console in 1983.
Vec Sports Boxing has both a one player mode and a two player mode. In one player mode, the player controls a boxer who is training to become the top fighter. The player's coach will call out commands and the player will have to mimic those commands. Accuracy is important and if the player make a wrong move then he will have to start the training session over again. In two player mode, the players control boxers who are sparring. Each player is trying to wear the other's stamina down and knock them out first. The first to win two rounds wins the match.
As far as Vectrex games go, the holy grail for many collectors and gamers is the unreleased flight simulator, Mail Plane. This quirky take on the tried and tested genre made use of the obscure light-pen accessory to control the airborne vehicle tasking you with delivering letters. Unfortunately nobody got to experience this unique offering back in the day following the games cancellation. Having said that, the moment many of these deprived gamers had been waiting for finally arrived in November - a Mail Plane prototype cartridge surfaced on eBay in Pennsylvania, United States. Selling for a massive $877, one lucky bidder had finally secured the chance to experience this oddity once and for all, however, they had bigger plans for this title. Understanding the demand for this long lost title, AtariAge user Vectrexer - the new owner of this Mail Plane prototype - decided to generously create a ROM image of the game cartridge and release it online for free to the masses. As of today we can all finally experience Mail Plane in its original form, although there are a few more issues present. Not only do we need a Vectrex flash cartridge to load the ROM on to, but also the incredibly difficult to source Light Pen accessory.
This is a clone of the Atari vector game Star Wars, which is comprised of three waves. The player starts with six shield units, which will drop every time a spaceship or any other obstacle collides with the player or the player is hit by enemy fire; if the player is hit when they have no more shields left the game will end.
Rockaroids is the name for this Asteroids clone. This is the feature game in the release and sports all the features of the "Asteroids" type games.
Compilation.
Starhawk is a 1979 vector arcade game by Cinematronics. Starhawk is a shoot 'em up with a fixed environment. The game was unique at the time as it presented the graphics in a pseudo-three dimensional way. Essentially, the game is a simple video game version of the Star Wars: Episode IV trench run. The game was later ported to the Vectrex video game console in 1982. The game is remembered as having quite advanced graphics for the time and being the first video game based upon or to have noticeable references to Star Wars.
Unlike the previous Vecmania, which comprised seven full games and two demos, the majority of Vectopia is composed of unfinished demos and only three full games. In order to cycle through the games, once the menu screen appears after power-up, the player must press button one on the Vectrex controller, then to play a game they must press button four Games in Vectopia: - Wormhole - Trakkers - Vectropolis 500 (demo) - Spike's Water Balloons - Control Test (demo) - Mad Planetoid Test Wk (demo) - Star Fire Early Work (demo) - Star Fire Early Work II (demo) - Star Fury Test Work - Trivia
Catch the falling bombs! (And you thought your job was dangerous!).
The goal in Narrow Escape is to successfully navigate a ship through the narrow, fast-moving passages of the warlord's fortress, destroy the defense forces and avoid space debris. The player's ship must also be maneuvered through small holes in a series of walls where fuel cells can be picked up to restore the ship's constantly decreasing fuel supply. If the player pilots their ship successfully, they will be faced with the warlord's own escape ship which must be hit several times to be destroyed, liberating the star system from the warlord's tyranny. Each level becomes more difficult as everything will move faster, fuel will be consumed more quickly, the holes in the walls will become smaller, and more menacing defense forces will appear. Each level of game play consists of two phases: 1. Passages: During the first phase of each level, the player must maneuver their ship through the narrow, moving passages with the joystick while shooting six of the warlord's defense forces with button 4. If any of the six are missed, they will go off-screen and be recycled to give the player another chance, but more fuel will be used. In addition to various defense forces which must be destroyed, there are extra targets that can be shot for additional points. Unlike the regular defense forces, the extra targets are non-threatening in that they will not shoot or crash into the player's ship. During this phase, space debris will also be shooting up through the play field. Space debris cannot be shot and can only be avoided by dodging it by moving from side to side. The walls of the narrow passage are also a danger to the player. If the player's ship crashes into a wall, a life will be lost. There are gaps between the moving walls which the player can maneuver quickly into and out of so as to avoid approaching enemies or space debris, however as game play becomes faster this will present a higher risk to crashing into oncoming walls. 2. Walls: If the passages are successfully navigated and the the required six defense forces are destroyed, the player will enter the second phase. This is a series of walls with holes. In the first level of the game, there are five successive walls, each with one hole through which the player must maneuver their ship. In the second level of play, there will be six successive walls, in the third level, seven walls, etc. Also the size of the holes will become smaller in each new level. The hole will be in a different location on each wall. After passing through the hole in each wall (but prior to entering the hole in the next wall) there will be a fuel cell which must be passed to pick up. If the fuel cells are missed, the game will continue, but the fuel gauge will be continuously depleting. Note: in early levels of the game, all of the fuel cells will not need to be captured. However as the game progresses and fuel is consumed faster, all of the fuel cells will need to be captured in order to make it through the next level. After successfully completing three levels of play, the player will come face-to-face with the warlord's escape ship in open space. The warlord's ship must be shot five times to be destroyed during the first encounter, seven times on the next encounter, nine times the next, etc. The warlord's ship will shoot torpedoes at the player's ship, which can be either avoided or shot at to be destroyed. If the warlord's escape ship is destroyed, the player will enter the next level of play and the game will continue.
The player controls a formula one race car whose objective is to advance through the rankings and either make the best time or accumulate as many points as possible depending on the game selected. In Game 1, the player has unlimited cars and their goal is to finish the course in as little time as possible. In Game 2, the player receives 5 cars and the goal is to accumulate as many points as possible. In both games, collision with either the edge of the track or other cars results in the loss of a life and the player is forced to start from a speed of zero.
Doodle Jump clone
Blitz! is a simulation of American football. Each player (which the game supports a simultaneous two player mode) controls one member of their team on offense and defense and the basic objective is to move the ball up the field to reach the opposition end zone. This is done using a series of "downs", there being four downs available to move the ball ten yards forward. If a player fails to achieve that then the ball turns over to the opposition offense. The player can also score by opting to attempt to kick the ball between the opponent's goal (called a field goal and worth fewer points than a touchdown).
Clean Sweep is an arcade puzzle game. Move a vacuum through a maze in order to suck up dollar bills that are strewn throughout the screen. After several bills are vacuumed up, the vacuum will increase in size. After several size increases, the vacuum will become full and will not be able to vacuum up any more bills, so the money must be deposited in the vault in the center of the screen before the vacuum can start gathering up money again. The difficulty level increases by having the vacuum fill up quicker, causing the player to make multiple trips to the vault during a level.
AnimAction is one of the Vectrex titles that requires the light pen accessory to operate. The light pen pack-in cartridge Art Master, only had rudimentary animation capabilities... AnimAction takes animating your vector based artwork to another level. An interesting fact about the AnimAction cartridge is that it is not an any of the the aftermarket multi-carts because it had extra memory built in to save your artwork, making it a more desirable program cartridge for your Vectrex collection. let's face it... there is something cool about seeing your own art moving about on the screen of a gaming console that is over a quarter century old! This is one of the software releases where GCE broke out of the "games only" mold and endeavored to make more interactive and educational programs for this awesome vector based platform.
Blitz! is a simulation of American football. Each player (which the game supports a simultaneous two player mode) controls one member of their team on offense and defense and the basic objective is to move the ball up the field to reach the opposition end zone. This is done using a series of "downs", there being four downs available to move the ball ten yards forward. If a player fails to achieve that then the ball turns over to the opposition offense. The player can also score by opting to attempt to kick the ball between the opponent's goal (called a field goal and worth fewer points than a touchdown). When on offense, the player controls the snapping of the ball (which must be done within 30 seconds of the formations being set) and then the quarterback, who can either run with the ball himself, or pass it to a team mate by "pointing" the joystick towards that receiving player, which the player will then assume control of to run with the ball. On defense, the player controls a single defender who runs faster than any of his teammates and is thus most able to tackle the opposition's ball carrier. Players can be penalised and be moved back five yards by either delaying the game (not snapping within 30 seconds), or moving offside (crossing the line of scrimmage when the ball is snapped). After each game, a statistics screen is shown, listing items such as number of first downs and total rushing and passing yards for each team.