Popular games for platform Vectrex

16.09.1982

The very first racing game with the rear perspective camera and track based on real life.

01.02.1981

The player controls an aircraft, referred to in the game as a "Jet," and has to guide it across a scrolling terrain, battling obstacles along the way. The ship is armed with a forward-firing weapon and bombs; each weapon has its own button. The player must avoid colliding with the terrain and other enemies, while simultaneously maintaining its limited fuel supply which diminishes over time. More fuel can be acquired by destroying fuel tanks in the game. The game is divided into six sections, each with a different style of terrain and different obstacles. There is no intermission between each section; the game simply scrolls into the new terrain. Points are awarded based upon the number of seconds of being alive, and on destroying enemies and fuel tanks. In the final section, the player must destroy a "base". Once this has been accomplished, a flag denoting a completed mission is posted at the bottom right of the screen. The game then continues by returning to the first section once more, with a slight increase in difficulty.

01.06.1980

The player controls a jeep and must destroy the many tanks and helicopters that attack them in a maze-like cityscape. The jeep is armed with a rocket launcher that fires straight forward; the player can have two rockets on-screen at the time. The driving is generally similar to the well-known Combat for the Atari 2600. Tanks periodically spawn from different locations on the edge of the screen and drive towards the player. The tanks always travel along horizontal or vertical lines, unlike the freely moving jeep. Tank turrets move to track the player, allowing them to shoot in any direction. Tanks normally take two hits to kill, and the player can have only two rockets on the screen at a time. The helicopter spawns from any point, and approaches the player in looping paths flying over the jeep and periodically firing. If hit, the helicopter spirals in.

01.11.1980

Star Castle is a 1980 vector arcade game by Cinematronics. The game involves obliterating a series of defenses orbiting a stationary turret in the center of the screen. The game was designed by Tim Skelly and programmed by Scott Boden. Tim Skelly also created a number of other Cinematronics titles, including Starhawk, Armor Attack and Rip-Off. As with many other titles by the company, Star Castle was ported to the Vectrex video game console in 1983.

01.03.1979

Starhawk is a 1979 vector arcade game by Cinematronics. Starhawk is a shoot 'em up with a fixed environment. The game was unique at the time as it presented the graphics in a pseudo-three dimensional way. Essentially, the game is a simple video game version of the Star Wars: Episode IV trench run. The game was later ported to the Vectrex video game console in 1982. The game is remembered as having quite advanced graphics for the time and being the first video game based upon or to have noticeable references to Star Wars.

01.02.2002

Verzerk is a hack of Berzerk, adding speech this time around, with a robotic voice welcoming the player during the attract mode, then states "this is Verzerk". The phrases from the original arcade version of "shoot him", "chicken, fight like a robot", "got you humanoid", etc. are included in this release. The game plays identically to Berzerk though, aside from that and only being for one player.

05.06.1982

The player controls a formula one race car whose objective is to advance through the rankings and either make the best time or accumulate as many points as possible depending on the game selected. In Game 1, the player has unlimited cars and their goal is to finish the course in as little time as possible. In Game 2, the player receives 5 cars and the goal is to accumulate as many points as possible. In both games, collision with either the edge of the track or other cars results in the loss of a life and the player is forced to start from a speed of zero.

31.12.1996

Vectris is your typical blocks and lines type puzzle game. The game is complete however, it does suffer from some screen flicker. A Vectrex side effect of drawing too many vectors on screen at once

08.01.2020

Minimalistic Pac-Man clone in the style of the original eighties' Vectrex games

11.08.2020

Climb It is a Side-Scroller where you face difficult obstacles to get to the finish line.

01.09.1977

Space Wars is an early vector graphics arcade game. It is based on Spacewar!, a PDP-1 program. It was ported to the Vectrex in 1982. Space Wars was the brainchild of Larry Rosenthal, an MIT graduate who was fascinated with the original Spacewar! and developed his own custom hardware and software so that he could play the game. Cinematronics worked with Rosenthal to produce the Space Wars system. Two players controlled different ships. One button rotated the ship left, another rotated the ship right, one engaged thrust, one fired a shell, and one entered hyperspace (which causes the ship to disappear and reappear elsewhere on the playfield at random). The game offered a number of gameplay options, including the presence or absence of a star in the middle of the playfield (which exerted a positive or negative gravitational pull), whether the edges of the playfield "wrapped around" to their opposite sides, and whether shells bounced. Three other fascinating features were unique to this game. First, the game could not be played in "one player" mode; a human opponent was required. Second, the player's ship could take a glancing hit without dying, but would suffer damage; a cloud of loose ship fragments would break off and float away, after which the ship would be visibly damaged on screen and would turn and accelerate more slowly. Third and most memorable was that the duration of play for any contest was solely governed by the amount of money deposited; each quarter bought a minute and a half of play. A dollar bought six minutes, and for a ten dollar roll of quarters two players could play non-stop for an hour.

01.02.2005

As of early 2015, Nebula Commander is still the only real time strategy game for the Vectrex. One or two players must gather up resources and create and launch weapons to destroy the other’s space station while defending their own in turn. Two players can face off with each other or one player can go against the computer.

28.07.2023

Dodge the walls to fly as high as possible!

30.11.2017

31.12.1996

Spike's Water Balloons. Spike returns in this Vectrex version of popular "Kaboom" and "Mad Bomber" style games of the early eighties !

01.02.2006

Intense Arcade Style Gameplay, as you fight off wave after wave of ship fragments, that will form into cruisers to attack and destroy your ship. Doc with other ships after each wave to increase your firepower.

31.12.1982

The game begins with a large enemy ship dropping mines onto the field as an ominous jingle plays, and moves from the top to the bottom of the screen, where it disappears. The player's ship starts in the middle of the field with 5 lives. Numerous mines then start popping up. The player must destroy all of the mines in order to progress to the next minefield. All of the mines can be destroyed with one shot, or hit with the player's ship, costing the player a life. There are 4 types of mines.

01.02.1999

This is Vector Vaders as it was meant to be, with simpler graphics for faster and flicker free action, along with some bug fixes and multi-channel sound effects!

31.12.1983

Web Wars release for Vectrex video game system

07.12.2018

An adventure for the Vectrex

03.05.2014

31.07.2023

Wetcat is about a curious little cat that got lost deep in the city's sewage system.

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01.02.2003

The Vectrex community was taken by surprise in 2003 when the announcement of the upcoming, original release of Protector LE was revealed, as Alex Herbert envisioned that the arcade classic of Defender could be brought to the Vectrex. Many people were stunned when a downloadable video was posted as well, showing that the fast and furious gameplay from the original did indeed seem to be possible after all. It quickly sold out of its 100 copies in less than three weeks of release[1], which came with an overlay (a bit rare for Vectrex homebrews in general), were numbered and had an embossed foil logo on its box. It also came with the Spike Goes Down game included with it as well as an unlockable bonus. Then later on that year, the unlimited edition of Protector was released, although with a different game included, being Y*A*S*I, which stands for "Yet Another Space Invaders", as that game was a clone of that arcade classic (hence the title of this release being Protector/Y*A*S*I this time around). Again this was a bit of a surprise within the Vectrex community, as a lot of gamers in general didn't know that the Vectrex is capable of producing raster graphics as well, which Y*A*S*I proved by looking almost exactly like it's arcade cousin, having bitmapped, rather than vector graphics (note: Spike Goes Down also had raster graphics as well, it's just that this unlimited version is more well known, especially since the ROM for Spike Goes Down has yet to be released years later). No overlay was provided this time around though.

10.03.2014