Popular games for platform Vectrex
The very first racing game with the rear perspective camera and track based on real life.
The player controls an aircraft, referred to in the game as a "Jet," and has to guide it across a scrolling terrain, battling obstacles along the way. The ship is armed with a forward-firing weapon and bombs; each weapon has its own button. The player must avoid colliding with the terrain and other enemies, while simultaneously maintaining its limited fuel supply which diminishes over time. More fuel can be acquired by destroying fuel tanks in the game. The game is divided into six sections, each with a different style of terrain and different obstacles. There is no intermission between each section; the game simply scrolls into the new terrain. Points are awarded based upon the number of seconds of being alive, and on destroying enemies and fuel tanks. In the final section, the player must destroy a "base". Once this has been accomplished, a flag denoting a completed mission is posted at the bottom right of the screen. The game then continues by returning to the first section once more, with a slight increase in difficulty.
The player controls a jeep and must destroy the many tanks and helicopters that attack them in a maze-like cityscape. The jeep is armed with a rocket launcher that fires straight forward; the player can have two rockets on-screen at the time. The driving is generally similar to the well-known Combat for the Atari 2600. Tanks periodically spawn from different locations on the edge of the screen and drive towards the player. The tanks always travel along horizontal or vertical lines, unlike the freely moving jeep. Tank turrets move to track the player, allowing them to shoot in any direction. Tanks normally take two hits to kill, and the player can have only two rockets on the screen at a time. The helicopter spawns from any point, and approaches the player in looping paths flying over the jeep and periodically firing. If hit, the helicopter spirals in.
Starhawk is a 1979 vector arcade game by Cinematronics. Starhawk is a shoot 'em up with a fixed environment. The game was unique at the time as it presented the graphics in a pseudo-three dimensional way. Essentially, the game is a simple video game version of the Star Wars: Episode IV trench run. The game was later ported to the Vectrex video game console in 1982. The game is remembered as having quite advanced graphics for the time and being the first video game based upon or to have noticeable references to Star Wars.
Compilation.
Unlike the previous Vecmania, which comprised seven full games and two demos, the majority of Vectopia is composed of unfinished demos and only three full games. In order to cycle through the games, once the menu screen appears after power-up, the player must press button one on the Vectrex controller, then to play a game they must press button four Games in Vectopia: - Wormhole - Trakkers - Vectropolis 500 (demo) - Spike's Water Balloons - Control Test (demo) - Mad Planetoid Test Wk (demo) - Star Fire Early Work (demo) - Star Fire Early Work II (demo) - Star Fury Test Work - Trivia
Clone of the arcade game Lunar Lander, where the player must land their ship on a series of several moons while dealing with gravity, wind, diminishing fuel and enemy satellites.
Tread lightly! The transport lanes of intergalactic space have been seeded with mines from an alien vessel. Use your mine destroying blaster to blow up the mines before they annihilate you! You may survive the floating mines, but beware of the fireball, magnetic, and treacherous fireball-magnetic mines . . . 13 fields, each one more difficult, await you!
Produced as a promotional item for the Mr. Boston liquor company, Mr. Boston Clean Sweep is an extremely rare game for the Vectrex.
Minimalistic Pac-Man clone in the style of the original eighties' Vectrex games
As of early 2015, Nebula Commander is still the only real time strategy game for the Vectrex. One or two players must gather up resources and create and launch weapons to destroy the other’s space station while defending their own in turn. Two players can face off with each other or one player can go against the computer.
In the arcade game Tempest, players controlled a blaster that could move around the outermost lanes of a bunch of geometrically-shaped levels and fire at ships that emerged from the middle or innermost areas of those levels. Bedlam, however, was a "Tempest in reverse", where players' ships (resembling the Millennium Falcon from several of the Star Wars movies) sat in the middle of sectors while ships emerge from points of those sectors and came inwards towards the player. Players turn their ships left and right and can spin them around quicker with the Fast Rotate button. Also, Zap, like the Superzapper on Tempest, will destroy everything onscreen and can only be used once per sector. There are several different types and mannerisms of enemies as well as sectors. Getting rammed by an enemy will cause the player to lose a ship in reserve and the game will end once the player has no more remaining ships.
Your goal is to out score your opponent in a 7 minute timed match. You can score points by shooting your opponent or by picking up power-up items. Revector allows you to take-on another player head-to-head, or a challenging CPU opponent. Revector features a rather unique vehicle control system with the joystick controling both rotation and thrust. Power-up's include points, health, energy, weapons, invisibility and more ...
V-Pong, as the name implies, is pretty much a vertically played, one player game of Pong (or Breakout in screen orientation, but minus destroying any blocks).
The game begins with a large enemy ship dropping mines onto the field as an ominous jingle plays, and moves from the top to the bottom of the screen, where it disappears. The player's ship starts in the middle of the field with 5 lives. Numerous mines then start popping up. The player must destroy all of the mines in order to progress to the next minefield. All of the mines can be destroyed with one shot, or hit with the player's ship, costing the player a life. There are 4 types of mines.
With the beginning of a new game, a map screen is shown with the player's position, as they control a ship set in a series of interconnected caverns. They must first plan out the best route in order to get to the central area in each Mission. After several seconds, the map screen changes to a cavern that the player is currently in, which each cavern has a core in the center that is constantly growing, as well as having several Planet Protector enemies. It is usually in the player's best interest to clear out each area of Planet Protectors by shooting them, then carefully inching their way to the protective barrier by an exit in order to drill through it. Once the barrier has been disabled by the drill, the player can then fly into the next cavern and thereby gets a step closer to the central area. The view changes from a cavern to the map screen with each cavern that they pass, showing the player's(') progress. Once the central central area is reached, the player(s) must drop a bomb at the center core, which they have several seconds in order to escape from the area before the bomb explodes. If the player does not make it out in time they will lose a ship; succeed and they will start again on a new area/Mission. Hitting a cavern wall, core or a Planet Protector will cause players to lose a ship and the game will end when there are no ships remaining. Exiting a Mission without leaving a bomb at the central core will cause the player to lose a ship as well, along with restarting the current Mission (if they have any remaining lives left). Also when the player loses a ship without clearing out all Planet Protectors in a cavern, that cavern's full complement of Protectors are totally replaced once the player's next ship comes into play. Players have a protective shield for use in emergencies, however.
Mine Storm is the built-in game that came with every Vectrex unit. It was also released in a 3-D version that required the use of the Vectrex 3D Imager and as a bug-free replacement cartridge called Mine Storm 2 Gameplay: Gameplay is similar to the arcade game Asteroids. The player moves around the screen shooting at star-shaped Mines of various sizes and mannerisms. Each screen has many dots, which can potentially turn into Mines; once a Mine is shot, two dots on the screen will turn into medium-sized Mines, which will then turn into two small Mines when shot (note: for the most part; sometimes, perhaps due to a glitch, a medium-sized Mine will just hatch one small Mine). When all dots have been turned into Mines on a screen, the Minelayer will come out, laying additional Mines in it's wake until the player destroys it. Making contact with any Mine, fireball, or Minelayer will destroy the player's ship and the game will end once there are no more reserve ships left (note: on some later versions, colliding with any piece of space dust or alien forces will also destroy the player's ship as well [see Trivia section]). Extra ships are earned after every four levels are cleared. The Escape function acts as Hyperspace, which moves the player's ship to a random area on the screen in case of emergency.
The player controls a hovercraft on its ascent up a mountain range with the goal of reaching the fortress at its summit. Each screen is part of a roadway, which is defended by three waves of guardians. These waves of guardians consist first of the Doomgrabbers, then the Tarantulas and finally the Ghouls. Each wave makes its descent down the roadway and towards the player, which all of one wave needs to be destroyed before the next wave begins its descent. Contact with enemies or the Spikers which are randomly released from the Doomgrabbers will result in the loss of a life. The player's own fire has the ability to ricochet off the walls of the roadway. This not only has the benefit of creating angles, which the player may destroy the enemies without them being able to return fire, but can also be a disadvantage due to the ability for the shot to return and destroy the player's ship. After three waves, the player is allowed to move up the screen and to the next roadway. Each roadway has the same enemies, although in increasing numbers. With the second roadway comes the addition of the Warbirds, who fly over the entire mountain and are able to fire at the player in the third roadway. Once three roadways have been
An adventure for the Vectrex
Rockaroids is back, with with enhanced rocks and rotation, more speed and a faster, challenging game!
From http://www.packratvg.com/vmania.html This game is a remix of Patriots by John Dondzila. It's improved graphics routines, bug fixes and multi-channel sound effects. There is no original cover for cartridge. The original cover is only for package Vecmania.