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WipEout 64 was released by Psygnosis as a follow-up to the racing game WipEout XL, taking place one year later in 2098. Like in previous installments players control highspeed hovercrafts, pick up weapons to damage the opponents' vehicles and try to finish the race in the first position. In many aspects, the gameplay is pretty similar to its predecessor, such as selection of hovercrafts, visuals or the handling system. Beside new racing tracks the main differences include a Split-Screen Multiplayer Mode (up to four players), Weapon & Super Combo Challenges as well as various Special Weapons for each Team!
The third release of Psygnosis's seminal anti-grav racing series, and also the first game from the series to remain exclusive to the PlayStation. Set in the "F7200 Anti-Gravity Racing League", players control anti-gravity racing craft to eliminate competitors and complete events across a futuristic urban metropolis.
WipEout Pure is the first adaptation for the PSP of the long-running Wipeout series. Players take part in a futuristic racing league known as the FX300 Racing League and control a fast hovercrafts on tight, cornering tracks, vying for first place in one of many tournaments. There are ten anti-gravity vehicles available to use (two need to be unlocked), each with their own characteristics in speed, handling and acceleration. Vehicles are further divided into classes that are unlocked gradually. In later classes most of the vehicles become much faster and require more precise steering at fast speeds. In the same vein, players can unlock new tournaments.
Race around fast and futuristic race tracks in some of the most high tech cars ever created. Each hover craft has the ability to get to very high speeds at a simple touch of a button, while side boosters allow you to take sharp turns at full tilt and turbo (if you really want to go even faster) gives you an added boost for a short amount of time. The 10 tracks on offer can be completed either in Grand Prix, Time Trial or Free Ride modes. Grand Prix has you competing one race after the other for the grand prize. The higher you finish, the better the chance to progress and win the title.
F-Zero Climax is the sixth installment in the F-Zero series and the third to be released for the Game Boy Advance. This is the first F-Zero game to have a built-in track editor without the need for an expansion or add-on. Custom tracks can be saved to one of thirty slots for future use and they can be exchanged with other players via link cable. If memory becomes full or link cable connection cannot be done, the game can generate a password for the track; when it is input on any F-Zero Climax cartridge, the password will generate the track instantly.
Red:Out is developed in Unreal 4. Controlling a nuclear-powered ship hovering about two meters from the ground going over 400 kilometers per hour is no piece of cake. Now imagine doing the same in a vicious curve upside-down, or in a double loop-the-loop. Your ship will never race on rails. Each input will apply a physical force!
Uchuu Race: Astro Go! Go! is a Racing game, developed by KAZe and published by Meldac, which was released in Japan in 1994.
Jet Moto 2 is the sequel to the 1996 game Jet Moto. Gameplay in the Jet Moto series differs from traditional racing games, as players instead control hoverbikes which hover close above the ground and can be driven over both land and water. Most of the courses in the games are designed to take advantage of this ability.
An early futuristic racing game released by Taito on laserdisc format for the arcades in 1984.
Speed Racer is an arcade type game that resembles the Sega Saturn's Daytona USA. The first track is identical, except for the lack of a pit lane, the Sonic sculpture in a wall and the different sponsor banners. The major difference between the two games is the performance of the car and the fact that the player can use all the gadgets of the anime Mach 5. The gadgets can be used to "shunt" other cars (even with the Cutter, the cars only bounce and there is no damage in the game), take shortcuts (by cutting trees and passing under lakes), etc. The controls are simple and the player switches over the gadgets and the camera views. The player can choose the length of the race in the menu, along basic sound options.