Gungnir
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Part of collection:
Dept. Heaven
(last 3 games)
Thousands of years ago, a great kingdom called Euforia flourished making use of a power source known as "Will". Through the centuries, Euforia developed many customs based on the use of Will, but when one day they realized that their civilization would soon come to an end, they poured all their Will into crystals in order to leave a record of their culture behind. After this, Euforia sank to the bottom of the ocean. In the present day, with the ocean now taking up over half of the world, the seas became populated with many pirates. Those pirates, hearing the legend of the crystals, began to search the ocean for clues to their whereabouts. Among those pirates was one young boy dreaming of greatness.
In a land ravaged by disparity where the impoverished must battle for survival, the fate of all is thrust into uncertainty when rebels happen upon custody of a young female noble and a magical spear of immeasurable power falls from the heavens. Now, hunted by incumbent powers desperate to reclaim the girl and armed with a weapon capable of reshaping the realm, the Resistance must wage war to deliver themselves from the tyranny of their oppressors. As original as its narrative, Gungnir's strategy RPG mechanics offer a number of fresh twists on an expertly honed formula. Building upon the traditional action queue of turn-based strategy RPGs, actions in Gungnir all have a numerical wait interval associated with them. Faster actions bear smaller numbers, allowing them to precede slower preexisting attacks. Should the player wish, they may sacrifice tactical points, which afford them more combat options, in order to accelerate actions. This classic balance of risk and reward, a staple of Sting titles, enriches the Gungnir's deep strategic battles and gives the player far more critical decisions to weigh.
Blaze Union serves as the prequel to Yggdra Union, and shares the same systems with a few minor changes to gameplay. The most notable change is the addition of a mission selection system during two points of the game, which leads up to separate story branches much like a visual novel.
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