Halloween Harry in Zombie Wars

01.12.1996
Genre: Shooter
Action arcade platformer game, the superior and little-known sequel to classic shareware platformer Halloween Harry (a.k.a.Alien Carnage) published by Apogee.
Three years ago the very fate of humanity hung in the balance. From out of nowhere, mysterious alien invaders landed on Earth and began to systematically enslave it’s people - turning them into vicious zombies. And they would have succeeded if it wasn’t for one man. Halloween Harry. Working with Diane, his trusted Mission Controller, Harry single-handedly kicked the alien invaders’ butts back to their home world - never to be seen again. Until now. It's the day before Halloween, and with a grudge to bear, they're back. Nastier and meaner than ever. The aliens known as the Non Human Alliance (NHA) want nothing more than to destroy all of humanity. This time they’ve kidnapped one of Earth’s greatest scientific minds and forced him to create a more powerful Zombie transformation machine. It’s up to Harry and Diane to save the world once again. Armed with an impressive array of weapons, including Alien Seeking Missiles, Micro-Nukes, Thermal Grenades and the ever trusty Photon Cannon, Harry and Diane are ready to dispense some instant Earth justice. Racing through zombie infested parks, slime soaked sewers, booby trapped beaches, monster ridden office blocks, robot controlled factories and alien plagued ships, you are the last best hope to save humanity.

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Halloween Harry

01.12.1996

Action arcade platformer game, the superior and little-known sequel to classic shareware platformer Halloween Harry (a.k.a.Alien Carnage) published by Apogee.

02.11.1994

Originally released as Halloween Harry, is a side-scrolling platform game developed by Interactive Binary Illusions and SubZero Software, and distributed by Apogee Software. The game features 256-colour VGA graphics and background music in MOD format. Alien Carnage is composed of four episodes. The first episode was released as shareware, and the rest were distributed commercially. In May 2007, John Passfield and 3D Realms released Alien Carnage as freeware. In 2014, the game was re-released with Windows support.

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25.11.2011

The year is 2035. Almost 20 years ago citizens of The Republic had to search for a shelter from the hell of the Third World War. Only a few were fortunate enough to find a safe haven behind the gates of 'Glory'. Today, when the fear of death on the surface has become merely an unpleasant memory, the once safe hideout became a prison. Buried underground, trapped in the claustrophobic space with no hope of escape, the shadows hide secrets darker and more terrifying than the madness that takes over residents of the Shelter 'Glory'. Play the game, overcome your fears, save the residents of the Shelter and try to find a new safe harbor… but is anything safe after the Fall?

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Kal Wardin, our hero, is a retired N.O.V.A. veteran summoned once again to don his Mobile Armor Suit in defense of the Colonial Administration forces. Helped by Yelena, his personal AI Agent, Kal must protect humanity's destiny by entering the battlefield against alien invaders while uncovering the mystery behind their sudden attack.

01.01.1970

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31.12.1987

Meikyuu Hunter G is a multi-directional shooter arcade game which got released by Data East Corporation in 1987, only in Japan; however, it was later adapted by Data East USA as The Real Ghostbusters (under the license from Columbia Pictures Television, as it had been based on their animated series of the same name) for the United States later that year, and added a third yellow-suited player (Egon Spengler, as the unnamed blue- and red-suited protagonists for this original Japanese version became Peter Venkman and Ray Stantz). Two extra stages and an ending sequence were also added for the US version as the original Japanese one started over after the eighth one, along with several new powerups (including Slimer, although he is only referred to as "Green Ghost") and ghosts that appear after the unnamed enemies are killed (which can be beamed up, and put into "Ghost Storage" at the end of a stage); beaming up 100 ghosts is worth an extra life.

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