Halo Online
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Project Crucible Is based very loosely on the Cancelled Russian F2P Game Halo Online It was eventually modified and rebuilt from the ground up to be free of any reliance on original Cache Files or Code. Under Loose Microsoft Approval this Game is Quietly Being Developed and is intended to be an Open Source Halo Sandbox for anyone who Legally owns Halo The Master Chief Collection. Project Crucible Microsoft Corporation. Project Crucible was created by Gungnir Studios under Microsoft's "Game Content Usage Rules" using assets from Halo, and Project Crucible is not endorsed by or affiliated with Microsoft.
Part of franchise:
Halo
(last 3 games)
This content update brings a bunch of additions and improvements to the game, including the return of two beloved modes from Halo 3 and Halo: Reach, a veritable swath of enhancements to Forge, major sandbox changes, a free new Operation Pass, and more. The free cosmetic "operation pass" which launched aside this update ran from July 30, 2024 to September 3, 2024. It was made available in perpetuity to those who purchased the pass.
Content Update 29 (“CU29”) brings a new Arena map, a Covenant object palette and new Forge features, a new armor core and customization rewards, and the first of three free Operations—starting with the Halo Wars-themed “Spirit of Fire.” This operation will be followed up by "Cyber Showdown III" and "The Yappening II" operations. Playlist refreshes will also launch during CU29, including new map additions to the Big Team Battle, Firefight King of the Hill, and Squad Battle playlists. CU29 will be the first of many future planned updates that will replace the current "season" model, electing instead to provide smaller content drops but at more frequent intervals.
An all-new Battle Pass featuring Flood-inspired rewards, new maps, a new mode, and a sophisticated AI Toolkit for Forge. Coming later in Season 5, Firefight: King of the Hill offers a refreshing twist on the beloved co-op wave-survival mode. Season 5 - Reckoning also brings with it multi-core helmets, Match XP in Custom Games, a new Mark VI reward for reaching Hero Rank, and more.
Could be interesting
The fast, skill-based arena-style competition that turned the original Quake games into multiplayer legends is making a return with Quake Champions.
Halo 2 is a first-person shooter developed by Bungie and the sequel to Halo: Combat Evolved. The campaign alternates between two playable characters: the human supersoldier Master Chief and the Covenant warrior known as the Arbiter. The game introduced online multiplayer via Xbox Live with an automated matchmaking system, dual-wielding of certain weapons, and vehicle hijacking. It supports both cooperative campaign and competitive multiplayer modes, and was the best-selling game on the original Xbox.
Halo 3 is a shooter game where players primarily experience gameplay from a first-person perspective. Much of the gameplay takes place on foot, but also includes segments focused on vehicular combat. The balance of weapons and objects in the game was adjusted to better adhere to the "Golden Triangle of Halo": these are weapons, grenades, and melee attacks, which are available to a player in most situations. Players may dual-wield some weapons, forgoing the use of grenades and melee attacks in favor of the combined firepower of two weapons. Many weapons available in previous installments of the series return with minor cosmetic and power alterations. Unlike previous installments, the player's secondary weapon is visible on their player model, holstered or slung across the player's back. Halo 3 introduces "support weapons", which are cumbersome two-handed weapons that slow the player, but offer greatly increased firepower in return. In addition to weapons, the game contains a new class of gear called equipment; these items have various effects, ranging from defensive screens to shield regeneration and flares. Only one piece of equipment can be carried at a time. The game's vehicular component has been expanded with new drivable and AI-only vehicles.
Halo Infinite is a first-person shooter and the sixth mainline entry in the Halo series. The game features a semi-open world campaign set on the Forerunner ringworld Zeta Halo, where players control the supersoldier Master Chief in combat against the Banished, a mercenary faction of aliens and humans. Players traverse the environment on foot and in vehicles, capturing forward operating bases, rescuing Marines, and completing story missions that advance the narrative. Equipment such as the Grappleshot adds traversal and combat options. The multiplayer component is free-to-play and includes various competitive modes in 4v4 and 12v12 formats.
SubSpace is a 2D space shooter game released by Virgin Interactive Entertainment (VIE) in 1997. When VIE was sold to Electronic Arts in 1998, the SubSpace license was not part of the deal, and consequently its official servers were shut down. However, some fans continued to play the game by self-hosting their own servers.
Halo: Reach is a first-person shooter set in 2552, serving as a prequel to Halo: Combat Evolved. Players control Noble Six, a member of Noble Team, an elite squad of Spartan supersoldiers defending the human colony world of Reach from a Covenant invasion. The game features campaign gameplay playable solo or cooperatively, with armor abilities replacing single-use equipment from previous entries. Multiplayer includes competitive modes, a Firefight survival mode, and Forge World, a large-scale level editor. The game also introduces space combat dogfight sequences to the series.
S4 League is a third-person shooter MMO (Massively Multiplayer Online) game. The four „S” from the title stand for: Style, eSper, Shooting and Sports. The game is a combination between a shooter and a sports simulator, with 3D anime graphics and techno soundtrack. The game has no background story. Players just connect to a virtual world where they have to prove their skills while advancing through all the 100 levels (Beginner, Rookie, Super Rookie, Semi Pro, Pro, S1, S2, S3, S4 - Master), based on the amount of experience points they have gathered after each game played. The player can create up to three characters of either gender. Before players can start a game, the character must have equipped at least one weapon and one skill. Players can choose between close-range, mid-range, long-range (sniping), mental, throwing, and support weapons. Players can also choose between active or passive Skills. Costumes, items, weapons and skills can be bought from the game shop with PEN or AP. PEN is virtual money, earned by playing matches, while AP is earned by paying real money (multiple methods, from credit cards to mobile text messages, specific to each country). Costumes, items, weapons and skills can be permanent or rented (hour-based or day-based). Permanent stuff needs repairs after each use, rented stuff doesn't. Day-based items follow the real life time, while hour-based items count only when playing. After players create and equip their characters with items purchased from the shop, they are ready to join a server based on country/language, and then join a room based on Game Mode. A room can have maximum 12 players connected: 6 players in Alpha Team and 6 players in Beta Team. There are various modes in the game: In Touchdown Mode , the most played game mode, players must take a yellow, bouncing ball called "fumbi", run with it to the other side of the map and put it in the red goalpost. Fumbi can be carried by multiple teammates along the way. In Deathmatch Mode, players must kill each other in order to take their team to victory before the time ends. In Chaser, a virus takes control over a player who gets overpowered and who must kill the other players in the time left. In Captain Mode, all players have crowns over their heads which gives them a large amount of hit points. Each team must eliminate all the enemies with crowns in order to win or at least have more teammates with crowns alive when the time runs out. In Battle Royal, players must kill each other (no teams here). The player with the highest score is marked as a target (targets change all the time in a BR match). In Arcade Mode, players follow a story of the game where they must kill the virtual bots and finish all the given missions, structured in chapters. Players can also join Clans and play Clan Matches.
For years, Halo’s “Forge” mode on console has empowered Halo fans to create new maps and game modes that have changed the way people play and experience Halo. The level editor is responsible for legendary community-created classics such as Grifball and new favorites like Flapjack Frenzy and Ground Pound Arena. With Halo 5: Forge, the entire Forge experience from Halo 5: Guardians comes to Windows 10, with support for mouse and keyboard, the ability to host and play custom matches for up to 16 players, and a new content browser that spans platforms. Download new levels from the Forge community created on either Windows 10 or Xbox One. Customize existing maps or create your own from scratch. Halo 5: Forge opens the door to new possibilities in Halo 5: Guardians and beyond.
Halo 4 marks the start of an epic new saga within the award-winning Halo universe. The Master Chief returns in this award-winning first-person shooter developed by 343 Industries. Shipwrecked on a mysterious world, faced with new enemies and deadly technology, the Chief returns to battle against an ancient evil bent on vengeance and annihilation...the universe will never be the same.
Gear Up is a multiplayer game where you build tanks and battle online opponents. Crawl the arena in devious spider legs, escape with your trusty jetpack or serve your opponents a healthy dose of proximity mines as you design with over one million different combinations.