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A young man discovers through a series of hallucinations that he will grow up to become a violent psychopath. How will he respond to these revelations? Can he change his fate? Can you even... change fate...
Don't Knock Twice is a single-player first-person survival horror game with support for virtual reality headsets. The player explores a large manor house in search of a missing daughter, interacting with almost every object and following hints delivered through an in-game mobile phone. A demonic witch can appear without warning at any point, keeping the player under constant threat. Light combat and item elements are included, such as using an axe on doors and combining objects into makeshift tools. It shares its name with, and is loosely based on, the film of the same title.
Taking place in a single mansion in Candlewood, northeast USA, in the early 20th Century, House of Caravan is a sinister adventure filled with dark secrets and vexing puzzles.
Infliction is a story driven first person physiological horror experience. Set in a regular suburban home, the story is told over alternating time periods spanning 13 years. Through environmental storytelling, Infliction tackles taboo subject matter. While you're discovering what has happened over the last 13 years, you're being stalked by an evil entity. Can you learn enough to vanquish the evil that lies within this family home or will you become a victim?
Take the Watson-Scott personality test and discover your deepest and darkest fears. 30 multiple-choice questions will tell you if you're more afraid of clowns, snakes, or something more sinister...
You awake in a sanctuary of steel and concrete, built to honor the Nordic Gods and to house an artifact, buried in the earth aeons ago. Unveil the secrets of the inhabitants, the artifact, and the nine realms of Yggdrasil in Apsulov: End of Gods.
I wanted to become a doll inside a shop window.
A young woman finds a blue gem, and starts to experience strange things. How could something so beautiful bring about such awful visions? There's got to be a more reasonable explanation. I mean... "bad luck charms" don't really exist... right?
It was 15 years ago that all the people disappeared from a street within a year. Meanwhile, the houses are dilapidated and should be demolished. Only a few pieces of furniture are left. A mover will remove them.
You are a little worm that woke up feeling very hungry! Go and find some delicious food to satiate that ever growing hunger of yours.