HeroQuest

31.12.1991
The famous fantasy-themed board game was converted into an isometric-viewed role playing game in which the evil Wizard Morcar must be defeated. You take control of a wizard, a dwarf, a barbarian and an elf, each with different strengths and weaknesses, who each start the 14 missions from opposite sides of the board. Strict turn-based movement rules apply, as actions other than movement can only be carried out before or after the move, the size of which is limited by a dice roll. These moves are carried out using an icon-based system. Characters can fight the many monsters which lurk, or cast spells to vanquish them. There are magic potions to uncover, but also hidden traps, so mapping is advised. Treasure can be collected, and traded at the shop after each level.

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Expansion packs

01.02.1991

HeroQuest: Return of the Witch Lord is a HeroQuest expansion pack with a set of new quests and adapted from a similar expansion to the original board game. This time the quests follow an ongoing storyline. The Witch Lord is back, and the heroes enter the ruined city Kalos to find and defeat him. This expansion plays similarly to the original game, but as the manual warns, it is more difficult.

Part of collection:
HeroQuest

31.12.1994

The isometric role-playing game engine of the original Hero Quest license is reused in this sequel, set in the evil-infested land of Rhia. There are now 9 large missions to take on, with a largely linear progression in the order these are played. You can choose a team of 4 from 8 character classes, adding rangers, mystics, elves and clerics to the original game's 4. The exact abilities of these can be customized before you start. The game is controlled using action icons at the bottom of a screen to set the basic instructions to move, fight, open doors, search for keys and so on. Characters can move individually, allowing for diverse strategies based on the specific strengths and weaknesses of these characters.

31.12.1991

The famous fantasy-themed board game was converted into an isometric-viewed role playing game in which the evil Wizard Morcar must be defeated. You take control of a wizard, a dwarf, a barbarian and an elf, each with different strengths and weaknesses, who each start the 14 missions from opposite sides of the board. Strict turn-based movement rules apply, as actions other than movement can only be carried out before or after the move, the size of which is limited by a dice roll. These moves are carried out using an icon-based system. Characters can fight the many monsters which lurk, or cast spells to vanquish them. There are magic potions to uncover, but also hidden traps, so mapping is advised. Treasure can be collected, and traded at the shop after each level.

Part of franchise:
HeroQuest

31.12.1994

The isometric role-playing game engine of the original Hero Quest license is reused in this sequel, set in the evil-infested land of Rhia. There are now 9 large missions to take on, with a largely linear progression in the order these are played. You can choose a team of 4 from 8 character classes, adding rangers, mystics, elves and clerics to the original game's 4. The exact abilities of these can be customized before you start. The game is controlled using action icons at the bottom of a screen to set the basic instructions to move, fight, open doors, search for keys and so on. Characters can move individually, allowing for diverse strategies based on the specific strengths and weaknesses of these characters.

31.12.1991

The famous fantasy-themed board game was converted into an isometric-viewed role playing game in which the evil Wizard Morcar must be defeated. You take control of a wizard, a dwarf, a barbarian and an elf, each with different strengths and weaknesses, who each start the 14 missions from opposite sides of the board. Strict turn-based movement rules apply, as actions other than movement can only be carried out before or after the move, the size of which is limited by a dice roll. These moves are carried out using an icon-based system. Characters can fight the many monsters which lurk, or cast spells to vanquish them. There are magic potions to uncover, but also hidden traps, so mapping is advised. Treasure can be collected, and traded at the shop after each level.

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