Honeycomb Beat
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Lumines is a block-dropping game, that may seem at first to be similar to Columns and Tetris. A 2 x 2 square (an O tetromino) made of four smaller block pieces is dropped into the playing field, which may appear different as the player advances through levels or skins. The small blocks that comprise the larger blocks will be one of two different colors. The objective is to rotate and align the blocks in such a way as to create 2x2 squares of the same color, which may span multiple blocks and, indeed, share blocks. For example, if one should get a 2x3 area of matching blocks, the middle portion will "share" itself with both the left and right halves and create two 2x2 squares. After the "timeline", which is synchronized to the music, sweeps over the matching blocks, they disappear. When too many unmatched blocks pile up to the point where no more blocks may be dropped in the playing field, the game ends. When part of a falling block hits an obstruction, the unobstructed portion of the block will split off and continue to fall. More points are scored by creating the largest number of squares during one "timeline" sweep. Increasing score multipliers are earned by repeatedly clearing squares on consecutive timeline sweeps. Bonuses are also awarded by reducing all remaining tiles to one single color or for removing all non-active tiles from the screen altogether. Occasionally, a block falls with a special square of one of the two colors with a "jewel" in the center. This square, when cleared as part of a matched 2x2 square, will cause all individual blocks of the same color that are horizontally or vertically adjacent to the matched 2x2 square, or to an adjacent square, to be cleared without score. These can be used for both generating large bonuses, since generally several blocks of the other color will be formed once these are removed, as well as to help the player recover if the field becomes too cluttered.
Lumines Electronic Symphony uses the new features of the PlayStation Vita such as the touch pad on the back, while keeping classic controls already known in the first Lumines on the front. Lumines Electronic Symphony now uses animated 3D blocks instead of 2D sprites. The game will use the front touch screen controls to move and rotate blocks but will also support analog and D-pad controls. In previous Lumines titles, a player unlocked skins based on their ability to successfully reach that skin. However, in Lumines Electronic Symphony, an experience point system has been integrated. Now all the points that a player receives in a session are converted into XP, so as the player levels up, additional skins and avatars will be unlocked. Each avatar has a single player and multiplayer ability mapped to them. Players unlock more avatars and find the abilities that best suit their style of play. Q Entertainment enlisted the design firm, BUILD (which was founded by former Designers Republic and Psygnosis members), to create much of the game's marketing materials, such as the new logo, in-game font, and graphic elements for the package design.
Physics-based puzzle game for iOS and Android. Your goal is to explore game levels, seek for game objects that reflect, split, combine, paint, bend and teleport rays of light energy to activate the Sources of Life and bring light back to the universe.
If you think you've mastered Tetris then think again! Now there's The Next Tetris, a revolutionary twist on the classic puzzle game. More features, more challenging, and more addictive than ever. The Next Tetris - it'll blow your mind!
A Tetris inspired game for Windows 3.1 that uses blocks created out of hexagons, rather than squares.
A Tetris game for the Dreamcast.
Kid Vid Grid is a tile-puzzle game developed and published by Jasmine Multimedia for the PC (supporting early Windows versions) in 1995. It is one of the two spin-offs (along with Country Vid Grid) of the tile-puzzle game Vid Grid, changing the rock music videos for Hanna-Barbera cartoon shorts. The game is slightly easier due to the longer length of the videos (5-10 minutes as opposed to under 5 minutes). Videos The game includes 10 cartoon shorts, with one of them ("Stop That Pigeon") hidden until players reach Level 4. Additionally, the game includes a variety of smaller clips from other Hanna-Barbera cartoons for use when players complete puzzles. Pixie and Dixie and Mr. Jinks - "Cousin Tex" and "Plutocrat Cat" Huckleberry Hound - "Legion Bound Hound" and "Spud Dud" Snagglepuss - "Jangled Jungle" and "Royal Rodent" Dasterdly and Muttley in Their Flying Machines - "Stop That Pigeon" and "Pest Pilots" Dino and Cavemouse - "Goofed Up Golf" 2 Stupid Dogs - "Door Jam"
Country Vid Grid is a tile-matching full motion video puzzle game developed by Geffen Records and published by Jasmine Multimedia Publishing for Windows on May 1995. It is a spin-off of the original Vid Grid, which was released in June 1994, and is the third and last entry in the franchise of the same name. Similarly with the previous two titles, the main objective of the players is to resolve and finish a jigsaw puzzle on time before the music video that is being played on the background ends. Produced by series creator Norman Beil and conceived as a joint-venture between MCA Nashville and Jasmine Multimedia, Country Vid Grid puts emphasis on country music as its main theme unlike the original Vid Grid and Kid Vid Grid, which were themed after rock music and cartoons respectively. Songs included: Tracy Byrd - Watermelon Crawl Mark Chesnutt - It Sure Is Monday Joe Ely - Highways and Heartaches Vince Gill - What the Cowgirls Do George Jones - High-Tech Redneck The Mavericks - What a Crying Shame Reba McEntire - Why Haven't I Heard from You Marty Stuart - Kiss Me, I'm Gone Travis Tritt - Lord Have Mercy on the Working Man Trisha Yearwood - Wrong Side of Memphis
Flex your clicky finger as you jump, fly and flip your way through dark caves and spiky obstacles. Discover the lands, play online levels and find the secrets hidden within the World of Geometry Dash!
Named after a real-world phenomenon where players' brains are so engrossed that images of the iconic falling Tetrimino blocks linger in their vision, thoughts, and even dreams, Tetris Effect amplifies this magical feeling of total immersion by surrounding you with fantastic, fully three-dimensional worlds that react and evolve based on how you play. Music, backgrounds, sounds, special effects - everything, down to the Tetris pieces themselves, pulse, dance, shimmer, and explode in perfect sync with how you're playing.