Horace and the Spiders

31.12.1983
Genre: Platform Arcade
In 1983, Tang produced the third title in the series, Horace and the Spiders. This was primarily a platform game with the Horace sprite retained from the first two games. The first level sees Horace climbing a hill while jumping over spiders. The second level involves crossing a bridge by swinging on spider threads. The third level is the final confrontation with the spiders – he must create holes in the web, luring the spiders into the holes to fix them and consequently jumping on them. Unlike the earlier two titles, this game was only released for the ZX Spectrum. The first stage of this game shared similarities with both Pitfall and the Colecovision game Smurf: Rescue in Gargamel's Castle, whilst the third platform stage is essentially a Space Panic clone.

Buy

Part of collection:
Horace (last 3 games)

31.12.1983

In 1983, Tang produced the third title in the series, Horace and the Spiders. This was primarily a platform game with the Horace sprite retained from the first two games. The first level sees Horace climbing a hill while jumping over spiders. The second level involves crossing a bridge by swinging on spider threads. The third level is the final confrontation with the spiders – he must create holes in the web, luring the spiders into the holes to fix them and consequently jumping on them. Unlike the earlier two titles, this game was only released for the ZX Spectrum. The first stage of this game shared similarities with both Pitfall and the Colecovision game Smurf: Rescue in Gargamel's Castle, whilst the third platform stage is essentially a Space Panic clone.

31.12.1982

In 1982 Tang also produced Horace Goes Skiing. In it, Horace must cross a dangerous road teeming with traffic to rent out a pair of skis, à la Frogger, get back over the road and successfully navigate a ski course. This title is not a true sequel, as it does not follow on from an original story and is only similar in that it features the same character. Like Hungry Horace, this title was available on the ZX Spectrum, Commodore 64, and Dragon 32. As before, Sinclair distributed the Spectrum version, Melbourne House the Commodore 64 and Dragon 32 versions.

01.02.1982

“Hungry Horace” offered gameplay based of the popular arcade game “Pac-Man”, it was celebrated as the first arcade game for the Spectrum. It was one of the few Spectrum games that were also available in ROM format. It formed part of the “Horace” series, which included “Horace Goes Skiing” and “Horace and the Spiders” and the unpublished “Horace to the Rescue”. Horace is apurple blob with arms and legs, who wanders around a maze, eating everything and avoiding the park guards, who are out to capture him. He is able to momentarily scare the guards, making them vulnerable, by ringing a bell in the maze. Once Horace is able to escape capture and leave the maze, he moves to the next, more challenging level. “Hungry Horace” was programmed by William Tang, but Alfred Milgrom was responsible for the design of the inimitable Horace an artful creation of character using minimum grid available . Through Melbourne House’s relationship with Sinclair, the “Horace” games would come boxed with the ZX Spectrum, making them often the first games that many people played on their home computers.

Could be interesting

14.07.2023

Get ready for a game that'll make you question all your life choices! Introducing "Dumb Ways to Climb" - the incredibly unimpressive creation that miraculously appeared in just one week! Watch in awe as our brilliant Bean aimlessly climbs on random stuff, reaching for the stars... well, kind of.

31.12.2004

Forgotten Warrior is an action game which came pre-installed on certain models of Samsung mobile phones. The premise of the game is simple: a boy loves a girl; when the boy is asleep an evil gang kidnaps the girl. The boy is awakened by his brother who tells him what has happened and instructs him along the way. The game is played on static screens with platforms, enemies, hazards, etc. In the beginning the boy has no weapons, so he must avoid all enemies or attack them stealthy with a punch. Later on he acquires a weapon and magical spells. Along the way the boy can collect coins which allow him to buy spells and potions.

01.01.1970

Create 2D stages with enemies, objects, and playable characters from Cartoon Network's TV show, "Ben 10: Alien Force"

31.12.2012

14.07.2022

Fight with light against the dark in this “roguelight” platformer starring Victoria Bloom! Drive back the darkness that's overrun Bloom Manor and conquer swarms of creatures as you discover powerful new items to upgrade your arsenal. Are you ready to enter the ever-changing manor?

17.01.2012

Clean up the world with style!

02.12.2002

A 3D platformer where Santa collects presents and has to reach the end of the level within a time limit. Levels are just nonsensical platforms, every time Santa jumps he makes a grunting sound like he's losing a kidney.

01.12.2006

In Turtix, a charming arcade game, a funny little tortoise walks along a fabulously beautiful forest maze and collects gems. On his way, he runs into some angry hippos. They have captured his friends and have them locked up in cages. But Turtix the brave tortoise artfully attacks the invaders with his leg. One, two – and the hippos blow up!

25.01.1996

A massive electrical plasma grid has shrouded New York City in a blanket of hysteria and destruction. Skyscrapers are crumbling. Civilians are frying. It's only a matter of time before The Big Apple becomes the Baked Apple. Who will prevail, The Net or The Web?

27.10.1995

Somewhere in the universe, The Goddess Antowas created a world from a single jewel. On this world, Quartilia, she created the sky, earth, and air. To inhabit this world, she created two humans - from a green jewel, a girl: Leda, who has the power to make things live on Quartilia. And from a red Jewel, a boy: Astal, whose purpose was to protect Leda. Content with her creation, Antowas slept. While she slept, the evil Jerado tried to take over Quartilia. To ensure victory, Jerado created a warrior: Geist. Geist kidnapped Leda, and held her at the bottom of the ocean. In an effort to get her back, Astal tore Quartilia apart, awakening Antowas. As punishment, Antowas banished Astal to Quartilia's moon. Leda took pity on Astal, and gave him her jewel. Once Astal and Jerado were dealt with, Antowas went back to sleep. However, Geist was still free, and Quartilia was not restored from the changes Jerado wrought. From his prison on the moon, Astal witnessed Geist kidnap Leda again. Consumed with the need to protect her, he freed himself and returned to Quartilia. Now Astal journeys in search of Leda through a Quartilia transformed by Jerado's dark design, along with a strange bird who for some reason just won't leave him alone...

Links

Companies

Game modes

Languages

 
Interface
Audio
Subtitles

Platforms