Hunchback

31.12.1983
Users 55/100
The game is set on a castle wall. The player must cross the screen from left to right avoiding obstacles in order to ring the bell at the far right. Obstacles include pits which must be swung over on a long rope, ramparts which must be jumped (some of which contain knights with spears) and flying fireballs and arrows (to be ducked or jumped). Eventually, after completing a number of screens, the player must rescue Esmeralda. If this final screen is completed, the game begins again at a faster speed.

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Part of collection:
Hunchback (last 3 games)

31.12.1986

As they went on to demonstrate with Nightbreed, Ocean wasn't afraid to try a few different approaches to licensed material once they'd gotten their mitts on it, which is how you explain following up not one but two run-and-jump platform games with a text adventure game -- the change in approach a breath of fresh air and, perhaps, a response to critics suggesting that rehashing the same old thing is getting tired and stale. Many arcade games of the period would have a hard time with the transition, lacking enough of a skeleton of plot to flesh out with characters and events, but the Hunchback franchise has always enjoyed descent from one of the greatest works of French fiction (not incidentally long since in the public domain, hence ripe for free squeezing), Victor Hugo's Notre-Dame de Paris... even if it hadn't made terribly extensive use of its heritage up to this title. You are still Quasimodo, deformed ward of the Church, and you still quest for the favour and well-being of gypsy Esperalda, but for once you don't do so by jumping over pits and ducking under arrows (and, uh, participating in organised sporting events)! Instead, you navigate sites in, around and under Paris, including the Cathedral of Notre Dame, collecting inventory items to use to solve puzzles and overcome minions of the Bishop and Cardinal -- foes who no longer cause you to lose a life at the merest contact. The narrative does sustain a bit of garbling along the way in the transition from high literature to action arcade game and back to crypto-literary interactive fiction, but they take what they've learned about design along the way and present things clearly, possessions and companions continually visually indicated above a baroque text input/output field. The interface is as intuitive as those of the prior games in the franchise, despite the enormous gulf between their respective styles of gameplay. Now you can give your twitchy fingers a rest and let your brain take over for a while.

31.12.1984

Summer Games clone.

01.11.1984

On the first six screens Quasimodo must collect bonus bells to reach the following screen. On the first, a simple platform arrangement, the bells are set into the floor and walking over them will collect them. Each level of the platform screen is connected by the bell ropes at either end which go up and down. Hazards include arrows and fireballs which must be ducked or jumped, while on subsequent screens there are bats, birds and axes. On the seventh screen, which is inside the castle belfry, the working mechanisms of the clock threaten him. On completing the seventh screen, the game returns to screen one with an increased level of difficulty.

Part of franchise:
The Hunchback of Notre-Dame (last 3 games)

09.03.2019

Can you save the city from the dangerous criminal Quasimodo?

12.04.2002

The ugliest man in Paris, bell-ringer Quasimodo is mocked or ignored by everyone in the city. Then, one day, Quasimodo falls in love with the dancer, Esmeralda, and his life changes forever. As well as a great 50 minutes cartoon video, Hunchback of Notredame features an easy-to-use virtual colouring book and a challenging puzzle game. Can the hunchback find love?

01.04.1997

Disney's The Hunchback of Notre Dame is an Action game and a mini games collection based on the Disney movie of the same name. It's essentially the same game as the PC version, but features two new mini games ("Catch the Fool" and "Picture Puzzle"). In turn, the mini games "Le Food Fight" and "Inside Outwords" were removed.

Could be interesting

03.12.2000

The Quest for the Sunstones is a 3D platform jump'n'run game. Like Indiana Jones, Hugo takes on great danger only equipped with a whip. Hugo has to collect three magic Sunstones and place them in the right way and with the sun shining on them he will prevent Scylla and Don Crocos evil plan on causing death to the lovely and sweet creatures called Kikurians and destruction of their village.

31.12.1986

The Goonies is an Action game, developed and published by Konami, which was released in Japan in 1988.

31.12.1987

In Wardner, you take on the roll of a short, chubby guy whose name I am not aware of. The game starts when you and a girl are approached by a wizard promising a "fantasia" of sorts. You follow the wizard, and he kidnaps the girl, commenting that she will make a nice gift for Mr. Wardner. We can't have that, can we?On your quest to save your friend, you have to travel across 5 levels, to reach the evil Mr. Wardner. You will have to destroy monsters, jump over and duck under various traps, and collect gold and orbs to help you with your journey.You have a weapon meter on the bottom of the screen, which shows your current weapon, and weapon power (1 to 8). All weapons use the same power, so if you change weapons, you won't lose the power. The power, rather than making your weapon stronger, lets you fire it faster.

31.12.1995

Journey through as Geppetto, the carpenter's live wooden puppet, Pinocchio, as he did in his Disney animated film - which itself was based on a children's novel. Have Pinocchio run, jump and twist-kick through all the familiar places, including the inside of a whale, and do good deeds enough to become the real human boy he's always wanted to be.

01.11.1984

On the first six screens Quasimodo must collect bonus bells to reach the following screen. On the first, a simple platform arrangement, the bells are set into the floor and walking over them will collect them. Each level of the platform screen is connected by the bell ropes at either end which go up and down. Hazards include arrows and fireballs which must be ducked or jumped, while on subsequent screens there are bats, birds and axes. On the seventh screen, which is inside the castle belfry, the working mechanisms of the clock threaten him. On completing the seventh screen, the game returns to screen one with an increased level of difficulty.

31.12.1984

You are one of the last remaining great sorcerers. The other three have been kidnapped and it's up to you to rescue them.

26.09.2014

Run like the wind as LittleBigPlanet hero Sackboy dashes off in a fast paced platformer from the Negativitron through The Gardens, Avalonia, and The Canyons.

15.11.1993

Wiz and Liz are magicians. They live on the planet Pum and brew potions and cast spells. They also tend to rabbit-like creatures called "wabbits". One day, a concoction goes awry and sends all the wabbits to distant parts of Pum. Wiz and Liz set off to look for them. The game is an action platformer divided into several stages. In each one of them, either Wiz or Liz must collect wabbits before time runs out. The player must pick up floating letters that appear when a wabbit is collected, and use them to spell out a magic word shown at the top of the screen. Once the word has been spelled, the newly found wabbits leave fruit, stars, and clocks that increase the time limit. The time limit can also be extended by picking up a glowing orange orb which appears during the last ten seconds of the counter, adding thirty seconds to it.

22.04.2022

Winkeltje: The Little Shop is all about building, decorating, and running your own old-world fantasy shop. Buy low, sell high - from nails and apples to swords and alchemic love potions. Impress your customers, craft items, and be the master of your very own shop.

02.06.1988

A Master System side-scrolling platformer set in a fantasy version of feudal Japan featuring multiple paths to explore and crazy, potbellied monkeys to kill.