Popular games for platform Dragon 32/64

31.12.1983

Chuckie Egg is an action platformer featuring a turn-based multiplayer mode. As Hen-House Harry, the player must collect the twelve eggs positioned in each level, before a countdown timer reaches zero. In addition there are piles of seed which may be collected to increase points and stop the countdown timer for a while. The player starts with five lives, and an extra life is awarded every 10,000 points.

31.12.1984

Jet Set Willy is a flip-screen platform game in which the player moves the protagonist, Willy, from room to room in his mansion collecting objects. Unlike the screen-by-screen style of its prequel, the player can explore the mansion at will.

01.05.1983

Manic Miner is a platform video game originally written for the ZX Spectrum by Matthew Smith and released by Bug-Byte in 1983 (later re-released by Software Projects). It is the first game in the Miner Willy series and among the early titles in the platform game genre. The game itself was inspired by the Atari 800 game Miner 2049er. It has since been ported to numerous home computers and video game consoles.

15.02.1980

Moon Cresta is an arcade game released in 1980 by Nichibutsu. A moving starfield gives the impression of vertical scrolling, but the game is a fixed shooter in the vein of Namco's Galaxian. Incentive Software published a version of this arcade game for many 8-bit home computers of the time. Dempa also released a port of both Moon Cresta and Terra Cresta for the X68000. It was also released on the Wii Virtual Console in Japan on March 9, 2010 and PlayStation 4 (Arcade Archives) in 2014.

31.12.1978

A text based Adventure Game for the TRS-80, later enhanced with visual scenes in various ports. Only allowed 2-Word input and was largely based on Colossal Cave Adventure.

31.12.1984

Questprobe featuring The Hulk is a graphic adventure video game. It is the first entry in Questprobe, an intended series of graphic adventure games that only released three instalments before the developer's bankruptcy. The game's narrative follows the Marvel superhero Hulk and his human alter-ego Bruce Banner (in their first video game appearance), who must explore the mysterious lair of the Chief Examiner.

31.12.1983

The game is set on a castle wall. The player must cross the screen from left to right avoiding obstacles in order to ring the bell at the far right. Obstacles include pits which must be swung over on a long rope, ramparts which must be jumped (some of which contain knights with spears) and flying fireballs and arrows (to be ducked or jumped). Eventually, after completing a number of screens, the player must rescue Esmeralda. If this final screen is completed, the game begins again at a faster speed.

31.12.1984

The Seiddab Trilogy is a series of video games designed by Steve Turner (as Graftgold) for the ZX Spectrum and published by Hewson Consultants. It consists of 3D Space-Wars (1983),[1] 3D Seiddab Attack (1984)[2] and 3D Lunattack.[3] All three games were later published together as "The Seiddab Trilogy" by Hewson for the Rotronics Wafadrive.[4] The series name is derived from the word "baddies" being spelt in reverse. Astroclone (1985), also programmed by Turner and featuring the Seiddab, is part of this series.[5]

31.12.1983

3D Space Wars is an action game for both the ZX Spectrum and the Dragon 32/64

31.12.1984

You attack a moonbase of the dreaded Seiddabs.

31.12.1983

Turn-based strategy game set during the American Civil War.

31.12.1984

In this cartooney club-em-up, released in 1984 for home microcomputers by Imagine, take on the role of the titular B.C. Bill, a true paragon of prehistoric sensibilities, solving all his many issues with his versatile wooden club.

31.12.1983

Destroy all eggs! With that as your only instructions, you are thrown into a room filled with pterodactyl eggs. The controls are similar to many versions of Robotron, in that you shoot in whichever direction you are walking. The task of destroying the eggs seems easy until they begin to hatch. The new-born pterodactyls are not only lethal, but they lay more eggs, prolonging your misery. The game runs in black and white high resolution mode and uses small characters, only a character tall.

31.12.1982

Protect your cities in catching the bombs being dropped on them.

31.12.1986

Lucifer's Kingdom is one of the rare vertically scrolling shoot'em'ups for the Dragon 32. In order to achieve smooth scrolling, the play area is limited to a block roughly half the size of the screen, with the rest of the screen area dedicated to score and status displays.

31.12.1983

A single-screen collec'em up written by Chris Morris and published by Softek for several 8-bit homecomputers.

31.12.1983

Donkey Kong jr. clone

01.01.1983

Another winner from Kenneth Kalish (Author of Phantom Slayer, Escape and Invader's Revenge). Danger Ranger must collect ten keys from the Chamber of Pasha, whilst warding off the Floating Urns, Radioactive Bats and Roving Eyes. Then he must face the Acid Chamber to collect all the Treasure Chests, avoiding not only the drops of acid, but shooting the four demons which guard the chamber. Five Levels of Play. Sound Effects. High speed arcade action game. Full colour graphics. Machine code. Joystick Required.

31.12.1983

Conquering Everest is a managerial game where you have to manage a team of people and control the movements of supplies and equipment to reach Camp 6 from Camp 0, before making a push to the summit of the highest mountain in the world, Mount Everest over a number of days. Your team consists of a number of climbers, sherpas and porters, with equipment, tents, food and oxygen needed to be taken to the various camps on route. On day one you are presented with a weather report and four options which are Carry, Move, Route and Summit.

31.12.1979

While orbiting an asteroid your space ship malfunctions. In this text adventure you have to find five alien artefacts - and a way home.

31.12.1981

The Black Sanctum (text version 1981, graphics added 1984) is the second game by Ron Krebs to be converted by Stephen O’Dea and Bob Withers for TRS-80 Color Computer. According to the manual, "Your object in this game is to overcome the forces of evil."

31.12.1983

Jump from one place to another. Avoid hitting obstacles. Gather bonus items for points.

31.12.1983

The semi-amusingly-named Mined-Out involves guiding a character across a screen covered with mines. He can move in any of the four main directions. At each point he is told how many of these four squares have mines in, but not the exact locations of the mines, making completion a precarious challenge. There are 8 skill levels, each with progressively more and more mines. After each level you are showed an 'action replay' of your path, as well as a full diagram of where each mine was.

31.12.1983

You fell asleep in the waxworks at a fair and now you have to find your way out.