Popular games for platform Dragon 32/64
Chuckie Egg is an action platformer featuring a turn-based multiplayer mode. As Hen-House Harry, the player must collect the twelve eggs positioned in each level, before a countdown timer reaches zero. In addition there are piles of seed which may be collected to increase points and stop the countdown timer for a while. The player starts with five lives, and an extra life is awarded every 10,000 points.
Manic Miner is a platform video game originally written for the ZX Spectrum by Matthew Smith and released by Bug-Byte in 1983 (later re-released by Software Projects). It is the first game in the Miner Willy series and among the early titles in the platform game genre. The game itself was inspired by the Atari 800 game Miner 2049er. It has since been ported to numerous home computers and video game consoles.
Jet Set Willy is a flip-screen platform game in which the player moves the protagonist, Willy, from room to room in his mansion collecting objects. Unlike the screen-by-screen style of its prequel, the player can explore the mansion at will.
Moon Cresta is an arcade game released in 1980 by Nichibutsu. A moving starfield gives the impression of vertical scrolling, but the game is a fixed shooter in the vein of Namco's Galaxian. Incentive Software published a version of this arcade game for many 8-bit home computers of the time. Dempa also released a port of both Moon Cresta and Terra Cresta for the X68000. It was also released on the Wii Virtual Console in Japan on March 9, 2010 and PlayStation 4 (Arcade Archives) in 2014.
In this text adventure you are on a treasure hunt in an Egyptian pyramid.
A text based Adventure Game for the TRS-80, later enhanced with visual scenes in various ports. Only allowed 2-Word input and was largely based on Colossal Cave Adventure.
The game is set on a castle wall. The player must cross the screen from left to right avoiding obstacles in order to ring the bell at the far right. Obstacles include pits which must be swung over on a long rope, ramparts which must be jumped (some of which contain knights with spears) and flying fireballs and arrows (to be ducked or jumped). Eventually, after completing a number of screens, the player must rescue Esmeralda. If this final screen is completed, the game begins again at a faster speed.
Questprobe featuring The Hulk is a graphic adventure video game. It is the first entry in Questprobe, an intended series of graphic adventure games that only released three instalments before the developer's bankruptcy. The game's narrative follows the Marvel superhero Hulk and his human alter-ego Bruce Banner (in their first video game appearance), who must explore the mysterious lair of the Chief Examiner.
This is a text based game that has elements from a multiple genres dungeon crawl, puzzle, logic challenge, and even resource management. The back story is about a bad wizard who's stolen a magic chalice and you play the plucky adventurer who has to get it back. The bad guy is hiding in the ancient burial grounds, or barrows. The game is based on a map of the barrows in which there are 40 or so rooms. You are dropped randomly into a room. In other rooms are gnomes, trolls, dragons etc and in one room is the wizard. The game is played by moving from room to room exploring. You may view connecting rooms. You may raise a magic wall in an adjacent room. However you have only 400 magic points and viewing or raising a wall costs points so it's important to find the wizard before points run out. The game is a text game. There is only one graphic which is the map that shows how the rooms are connected.
Destroy all eggs! With that as your only instructions, you are thrown into a room filled with pterodactyl eggs. The controls are similar to many versions of Robotron, in that you shoot in whichever direction you are walking. The task of destroying the eggs seems easy until they begin to hatch. The new-born pterodactyls are not only lethal, but they lay more eggs, prolonging your misery. The game runs in black and white high resolution mode and uses small characters, only a character tall.
A first-person maze game where players attempt to collect jewels while evading a ghost.
In the Cretan labyrinth of King Minos beneath Knossos you have to find 16 hidden treasures while evading seven mythical monsters.
This game is the sequel to Strategy I: Invasion. Your goal is to find the Bismark and make it sink by attacking. The Bismark is invisible till one of your ships is close to it. You also have aircraft carriers that can launch planes if so desired. The planes can then bombard/shoot the Bismark if it is in their range.
The semi-amusingly-named Mined-Out involves guiding a character across a screen covered with mines. He can move in any of the four main directions. At each point he is told how many of these four squares have mines in, but not the exact locations of the mines, making completion a precarious challenge. There are 8 skill levels, each with progressively more and more mines. After each level you are showed an 'action replay' of your path, as well as a full diagram of where each mine was.
You fell asleep in the waxworks at a fair and now you have to find your way out.
While orbiting an asteroid your space ship malfunctions. In this text adventure you have to find five alien artefacts - and a way home.
This text adventue is the conclusion of Savage Island, Part I. You are still trying to find the secret of the island in the pacifuc ocean. A code sheet which came with game will enable you to solve mystery concerning the island.
The Valley is a graphical roguelike RPG with a simple interface and semi-real-time combat system. The background story is all but non-existent, suffice to say that you're the hero and you want to explore the name-providing Valley to slay monsters and find treasure.
In this highly addictive top-down arcade shoot-em-up from 1982, originally for the ZX Spectrum, defend yourself from wave upon wave of deadly alien combatants using your Ion Thrust Drive and dual Plasma Disruptors.
Jump from one place to another. Avoid hitting obstacles. Gather bonus items for points.
“Hungry Horace” offered gameplay based of the popular arcade game “Pac-Man”, it was celebrated as the first arcade game for the Spectrum. It was one of the few Spectrum games that were also available in ROM format. It formed part of the “Horace” series, which included “Horace Goes Skiing” and “Horace and the Spiders” and the unpublished “Horace to the Rescue”. Horace is apurple blob with arms and legs, who wanders around a maze, eating everything and avoiding the park guards, who are out to capture him. He is able to momentarily scare the guards, making them vulnerable, by ringing a bell in the maze. Once Horace is able to escape capture and leave the maze, he moves to the next, more challenging level. “Hungry Horace” was programmed by William Tang, but Alfred Milgrom was responsible for the design of the inimitable Horace an artful creation of character using minimum grid available . Through Melbourne House’s relationship with Sinclair, the “Horace” games would come boxed with the ZX Spectrum, making them often the first games that many people played on their home computers.
Bonka is a clone of the arcade video game Space Panic released for the Dragon 32 and Commodore 64 in 1983.
Stinger is a tank-shooter with several enemies, levels, power-ups and items to pick.