Popular games for platform Dragon 32/64

Chuckie Egg is an action platformer featuring a turn-based multiplayer mode. As Hen-House Harry, the player must collect the twelve eggs positioned in each level, before a countdown timer reaches zero. In addition there are piles of seed which may be collected to increase points and stop the countdown timer for a while. The player starts with five lives, and an extra life is awarded every 10,000 points.

Jet Set Willy is a flip-screen platform game in which the player moves the protagonist, Willy, from room to room in his mansion collecting objects. Unlike the screen-by-screen style of its prequel, the player can explore the mansion at will.

Manic Miner is a platform video game originally written for the ZX Spectrum by Matthew Smith and released by Bug-Byte in 1983 (later re-released by Software Projects). It is the first game in the Miner Willy series and among the early titles in the platform game genre. The game itself was inspired by the Atari 800 game Miner 2049er. It has since been ported to numerous home computers and video game consoles.

Moon Cresta is an arcade game released in 1980 by Nichibutsu. A moving starfield gives the impression of vertical scrolling, but the game is a fixed shooter in the vein of Namco's Galaxian. Incentive Software published a version of this arcade game for many 8-bit home computers of the time. Dempa also released a port of both Moon Cresta and Terra Cresta for the X68000. It was also released on the Wii Virtual Console in Japan on March 9, 2010 and PlayStation 4 (Arcade Archives) in 2014.

A text based Adventure Game for the TRS-80, later enhanced with visual scenes in various ports. Only allowed 2-Word input and was largely based on Colossal Cave Adventure.

Questprobe featuring The Hulk is a graphic adventure video game. It is the first entry in Questprobe, an intended series of graphic adventure games that only released three instalments before the developer's bankruptcy. The game's narrative follows the Marvel superhero Hulk and his human alter-ego Bruce Banner (in their first video game appearance), who must explore the mysterious lair of the Chief Examiner.



The game is set on a castle wall. The player must cross the screen from left to right avoiding obstacles in order to ring the bell at the far right. Obstacles include pits which must be swung over on a long rope, ramparts which must be jumped (some of which contain knights with spears) and flying fireballs and arrows (to be ducked or jumped). Eventually, after completing a number of screens, the player must rescue Esmeralda. If this final screen is completed, the game begins again at a faster speed.

The Seiddab Trilogy is a series of video games designed by Steve Turner (as Graftgold) for the ZX Spectrum and published by Hewson Consultants. It consists of 3D Space-Wars (1983),[1] 3D Seiddab Attack (1984)[2] and 3D Lunattack.[3] All three games were later published together as "The Seiddab Trilogy" by Hewson for the Rotronics Wafadrive.[4] The series name is derived from the word "baddies" being spelt in reverse. Astroclone (1985), also programmed by Turner and featuring the Seiddab, is part of this series.[5]

3D Space Wars is an action game for both the ZX Spectrum and the Dragon 32/64

You attack a moonbase of the dreaded Seiddabs.

As Pedro (A Mexican gardener), you must protect your plants from various animals that try to eat them, by building a wall around your plants or jumping on the animals. Any plants eaten can be re-planted.


"This is probably the best version yet of the well known arcade original ‘Battle Zone’ and is, of course, similar to Artic’s ‘3D Combat Zone’. In one sense it’s much better — the flat plain is well landscaped and teeming with buildings, radar towers and telegraph poles. The missiles, once fired, seemed to travel at a realistic speed. In another sense it’s not so good — the enemy tanks don’t appear as frequently and there aren’t any flying saucers to contend with. On the other hand the enemy tanks aren’t so over-intelligent at avoiding your fire, so you get a better sense of achievement! Rather poor sound and the hollow 3D graphics are colourless, but it’s fun just wandering round looking at the buildings. Watch out for the special loader routine which makes it look as though the program isn’t loading properly."[2]

You are sent by Lady Artemis to Castle Blackstar to recover an orb.

The Valley is a graphical roguelike RPG with a simple interface and semi-real-time combat system. The background story is all but non-existent, suffice to say that you're the hero and you want to explore the name-providing Valley to slay monsters and find treasure.


Stinger is a tank-shooter with several enemies, levels, power-ups and items to pick.

Save the beauty from the beast! Rolling barrels! Killer flames! Ladders and ramps to negotiate in this fast action high speed arcade game. With sound. Joysticks required.

Chase is somehow similar to Gnome Robots but in real-time game and with several items and power-ups.

Lucifer's Kingdom is one of the rare vertically scrolling shoot'em'ups for the Dragon 32. In order to achieve smooth scrolling, the play area is limited to a block roughly half the size of the screen, with the rest of the screen area dedicated to score and status displays.

A single-screen collec'em up written by Chris Morris and published by Softek for several 8-bit homecomputers.

In this strategy game the players task is to obtain the three parts to the crown of Ultimate Darkness which are located in each of the three lands of Ramagold. Also re-released by Tynesoft for the BBC Micro under the name "Bozo The Brave".