Popular games for platform Dragon 32/64

31.12.1983

Chuckie Egg is an action platformer featuring a turn-based multiplayer mode. As Hen-House Harry, the player must collect the twelve eggs positioned in each level, before a countdown timer reaches zero. In addition there are piles of seed which may be collected to increase points and stop the countdown timer for a while. The player starts with five lives, and an extra life is awarded every 10,000 points.

01.05.1983

Manic Miner is a platform video game originally written for the ZX Spectrum by Matthew Smith and released by Bug-Byte in 1983 (later re-released by Software Projects). It is the first game in the Miner Willy series and among the early titles in the platform game genre. The game itself was inspired by the Atari 800 game Miner 2049er. It has since been ported to numerous home computers and video game consoles.

31.12.1984

Jet Set Willy is a flip-screen platform game in which the player moves the protagonist, Willy, from room to room in his mansion collecting objects. Unlike the screen-by-screen style of its prequel, the player can explore the mansion at will.

15.02.1980

Moon Cresta is an arcade game released in 1980 by Nichibutsu. A moving starfield gives the impression of vertical scrolling, but the game is a fixed shooter in the vein of Namco's Galaxian. Incentive Software published a version of this arcade game for many 8-bit home computers of the time. Dempa also released a port of both Moon Cresta and Terra Cresta for the X68000. It was also released on the Wii Virtual Console in Japan on March 9, 2010 and PlayStation 4 (Arcade Archives) in 2014.

31.12.1979

In this text adventure you are on a treasure hunt in an Egyptian pyramid.

31.12.1978

A text based Adventure Game for the TRS-80, later enhanced with visual scenes in various ports. Only allowed 2-Word input and was largely based on Colossal Cave Adventure.

31.12.1983

The game is set on a castle wall. The player must cross the screen from left to right avoiding obstacles in order to ring the bell at the far right. Obstacles include pits which must be swung over on a long rope, ramparts which must be jumped (some of which contain knights with spears) and flying fireballs and arrows (to be ducked or jumped). Eventually, after completing a number of screens, the player must rescue Esmeralda. If this final screen is completed, the game begins again at a faster speed.

31.12.1984

Questprobe featuring The Hulk is a graphic adventure video game. It is the first entry in Questprobe, an intended series of graphic adventure games that only released three instalments before the developer's bankruptcy. The game's narrative follows the Marvel superhero Hulk and his human alter-ego Bruce Banner (in their first video game appearance), who must explore the mysterious lair of the Chief Examiner.

31.12.1981

In this text adventure you must travel to a faraway land in order to find the magic elixir that will heal your ailing king.

01.06.1980

In this text adventure you are searching for thirteen treasures in an old abandoned wild west town and its nearby mine.

31.12.1984

As Pedro (A Mexican gardener), you must protect your plants from various animals that try to eat them, by building a wall around your plants or jumping on the animals. Any plants eaten can be re-planted.

31.12.1983

Burger Time clone.

01.06.1983

31.03.1983

A first-person maze game where players attempt to collect jewels while evading a ghost.

31.12.1982

Save the beauty from the beast! Rolling barrels! Killer flames! Ladders and ramps to negotiate in this fast action high speed arcade game. With sound. Joysticks required.

14.05.2021

Chase is somehow similar to Gnome Robots but in real-time game and with several items and power-ups.

31.12.1983

A single-screen collec'em up written by Chris Morris and published by Softek for several 8-bit homecomputers.

31.12.1983

Cells & Serpents is a roleplaying game. The player explores a series of unending randomized dungeon rooms fighting monsters and looking for treasure. At any time the player can choose to move left, right, or forwards. These can take the player to stairs up, stairs down, a blank wall, corridors, rooms, or doors. The player can not move beyond level 1, but as they move lower they encounter harder enemies and acquire greater treasure. Blank walls damage the player, and corridors present more movement options. Doors allow movement into rooms, and the player can listen at the door for clues prior to entering. Treasure contains gold, but sometimes contains armor and scrolls which make the player more powerful. When encountering an enemy, the player can choose to zap it with their limited spells to weaken the monster before attacking. In combat the player receives a randomized amount of damage, and if hit points reach 0 it's game over. The player receives a final score based upon levels cleared and monsters defeated.

31.12.1983

This game is the sequel to Strategy I: Invasion. Your goal is to find the Bismark and make it sink by attacking. The Bismark is invisible till one of your ships is close to it. You also have aircraft carriers that can launch planes if so desired. The planes can then bombard/shoot the Bismark if it is in their range.

31.12.1982

You play as a fleet commander and your task is to escort a convoy from one end of the map to the other within a set time limit, with at least half the convoy vessels surviving the U-boat wolfpack hiding in the depths. The fleet commander has six destroyers for protecting the convoy and clearing the sea of submarines. The ships are equipped with sonar to discover the submarines and a number of depth charges and torpedoes to destroy them with. Only a limited amount of moves may be made during each turn.

01.05.1984

The first football management simulator, many of the hallmarks of the incredibly complex games which exist in this genre today are found in embryonic form here. Club finances, player transfers, basic tactics, and perhaps most importantly of all, excellent white noise crowd sounds when your team scored.

31.12.1983

The semi-amusingly-named Mined-Out involves guiding a character across a screen covered with mines. He can move in any of the four main directions. At each point he is told how many of these four squares have mines in, but not the exact locations of the mines, making completion a precarious challenge. There are 8 skill levels, each with progressively more and more mines. After each level you are showed an 'action replay' of your path, as well as a full diagram of where each mine was.

31.12.1981

The Black Sanctum (text version 1981, graphics added 1984) is the second game by Ron Krebs to be converted by Stephen O’Dea and Bob Withers for TRS-80 Color Computer. According to the manual, "Your object in this game is to overcome the forces of evil."