Popular games for platform Dragon 32/64
Chuckie Egg is an action platformer featuring a turn-based multiplayer mode. As Hen-House Harry, the player must collect the twelve eggs positioned in each level, before a countdown timer reaches zero. In addition there are piles of seed which may be collected to increase points and stop the countdown timer for a while. The player starts with five lives, and an extra life is awarded every 10,000 points.
Manic Miner is a platform video game originally written for the ZX Spectrum by Matthew Smith and released by Bug-Byte in 1983 (later re-released by Software Projects). It is the first game in the Miner Willy series and among the early titles in the platform game genre. The game itself was inspired by the Atari 800 game Miner 2049er. It has since been ported to numerous home computers and video game consoles.
Jet Set Willy is a flip-screen platform game in which the player moves the protagonist, Willy, from room to room in his mansion collecting objects. Unlike the screen-by-screen style of its prequel, the player can explore the mansion at will.
Moon Cresta is an arcade game released in 1980 by Nichibutsu. A moving starfield gives the impression of vertical scrolling, but the game is a fixed shooter in the vein of Namco's Galaxian. Incentive Software published a version of this arcade game for many 8-bit home computers of the time. Dempa also released a port of both Moon Cresta and Terra Cresta for the X68000. It was also released on the Wii Virtual Console in Japan on March 9, 2010 and PlayStation 4 (Arcade Archives) in 2014.
In this text adventure you are on a treasure hunt in an Egyptian pyramid.
A text based Adventure Game for the TRS-80, later enhanced with visual scenes in various ports. Only allowed 2-Word input and was largely based on Colossal Cave Adventure.
The game is set on a castle wall. The player must cross the screen from left to right avoiding obstacles in order to ring the bell at the far right. Obstacles include pits which must be swung over on a long rope, ramparts which must be jumped (some of which contain knights with spears) and flying fireballs and arrows (to be ducked or jumped). Eventually, after completing a number of screens, the player must rescue Esmeralda. If this final screen is completed, the game begins again at a faster speed.
Questprobe featuring The Hulk is a graphic adventure video game. It is the first entry in Questprobe, an intended series of graphic adventure games that only released three instalments before the developer's bankruptcy. The game's narrative follows the Marvel superhero Hulk and his human alter-ego Bruce Banner (in their first video game appearance), who must explore the mysterious lair of the Chief Examiner.
Froglet is a 1-player Frogger clone. The player controls a frog that moves in cardinal directions, trying to cross two busy highways with cars traveling in opposite directions. The roads are separated by a river with moving lily pads that the frog must hop across. There are six homes at the top of the screen that the player tries to position their frog into. The player starts with five lives, and the game restarts if all are used.
Your task in this arcade game is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made.
Cuthbert is on the lunar landing pad, waiting for the federal chief's state visit. He must turn on the lights before he arrives.
This time Cuthbert is sent into space to engage in some "Joust"-inspired tasks.
Cuthbert has to find the exit to the mine in which he trapped before he runs out of oxygen.
This time around Cuthbert has to save some poor souls from the depths of a mine in this "Frogger"-like arcade game.
Poor Cuthbert is in trouble again. He failed to overcome the Moronians (See Cuthbert Goes Walkabout and Cuthbert Goes Digging), so he has been sent to the jungle, where his troubles are many. He must fight his way through the jungle collecting treasures, jumping pits and swinging across alligators whilst being aware of the killer scorpion in the basement. High speed arcade action game. Full colour graphics. Machine Code. Joystick required.
The invaders are attacking the Earth with their new hyper missiles which never miss. It is up to you to defend the world and the people.
You have to save the princess who was kidnapped by the eponymous kight.
"This is probably the best version yet of the well known arcade original ‘Battle Zone’ and is, of course, similar to Artic’s ‘3D Combat Zone’. In one sense it’s much better — the flat plain is well landscaped and teeming with buildings, radar towers and telegraph poles. The missiles, once fired, seemed to travel at a realistic speed. In another sense it’s not so good — the enemy tanks don’t appear as frequently and there aren’t any flying saucers to contend with. On the other hand the enemy tanks aren’t so over-intelligent at avoiding your fire, so you get a better sense of achievement! Rather poor sound and the hollow 3D graphics are colourless, but it’s fun just wandering round looking at the buildings. Watch out for the special loader routine which makes it look as though the program isn’t loading properly."[2]
Microdeal published this Mr. Do! clone on the Atari 8-bit line in 1984.
Lucifer's Kingdom is one of the rare vertically scrolling shoot'em'ups for the Dragon 32. In order to achieve smooth scrolling, the play area is limited to a block roughly half the size of the screen, with the rest of the screen area dedicated to score and status displays.
A single-screen collec'em up written by Chris Morris and published by Softek for several 8-bit homecomputers.