Imagynasium

31.12.1999
Welcome to Imagynasium - where art, music and storytelling are combined to give your child's brain a workout. Developed in conjunction with Robert Redford's Sundance Institute, Imagynasium lets kids flex their creative muscles. In The Curio Shop, they'll learn the secrets of storytelling. In Downtown, they'll discover the art of collage and create their own artistic designs. In Jingle Jungle, they'll learn to create beautiful music. Zany characters like Monda, Frida and Riff will guide them through the three unique worlds. And of course if your child gets stuck, there's always Spike, the tech guy, ready to lend a hand. Cool tools help kids create projects, store their creative ideas, and keep track of their progress. Plus, each area has a hidden surprise that puts their new skills to the test.

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31.12.1996

This game came out in 1996, helping children growing up as the main character, Adiboo, interacts with us in various mini-games, sometimes fighting the mean monster-blob, and most times teaching children reading, singing, and many life values.

30.06.2022

An educational, interactive 'I Spy' game. Visit locations, find objects, and solve ethical dilemmas using your cybersecurity experience.

01.05.1997

This is a program of exploration and discovery with David Attenborough as your guide. Go wherever your fancy takes you, and experience the savageness, beauty and abundance of life in the coldest place on Earth. Welcome to the South Pole and the surrounding area, one of the most extraordinary places on our planet. In this richly illustrated title, you can investigate the Antarctic terrain, its seasons and the animals that live there.

31.12.1996

Your creativity takes shape on Play-Doh Island! It's creativity and show-and-tell at its best! Hop aboard the Play-Doh Island express and travel to four different creation locations. Invent all kinds of creatures at the Laboratory. Design their costumes and hair styles at the Mini Mall. Craft crazy vehicles at the Factory. Mix up some delicious Play-Doh treats at the Bakery. Then...it's showtime at the theater! Play-Doh Pete hosts "The Great Doh Show" musical review starring YOUR animated creations!

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31.12.1996

SeesawC 1 uses games and videos to teach 120 English vocabulary words.

31.12.2003

Rainbow Fish and the Amazing Lagoon is an interactive story based on characters created by the children's book author and illustrator, Marcus Pfister, for his picture book about the colorful fish, and on the television series stemming from the book. An interactive underwater adventure where you can talk and play games with sea creatures.

30.08.1996

Second installment in the SeesawC series.

06.05.2003

Abby is a young girl endowed with amazing powers, received after the impact of a meteorite against the garden of her house. Now she, along with her friend Paul, must discover the secret hidden by Gordonne, an evil businessman, who intends to demolish the school where they both study.

31.12.1996

The Human Body with Pipo is a program with which, in a simple, fun and practical way, children will investigate the inside of the human body, fun and practical way, children will investigate the inside of the human body. It is aimed at children from 5 to 12 years of age; however, in its easier levels, some of the games are very stimulating from the age of 4, especially the Puzzles or the Pairs. This product can be adapted depending on the age, needs and abilities of each subject. The product is structured in 14 themes that are dealt with in the presentation (robot screen) and 9 different activities where to experiment and to be able to understand the functioning of the human body: what is hidden under the skin, what are the bones for? What happens to food after it passes through the mouth? etc. The duration of each game varies depending on the child's learning pace and motivation of the child. In addition, some games have several levels of difficulty. There is no time pressure and at any time the game can be interrupted and the child can leave the game. They are very stimulating games, which quickly capture the child's interest. Although some of the learning that is presented is of a later evolutionary stage, he can always manipulate them in some way.

09.07.1997

Reader Rabbit and Mat the Mouse collect resources for a large campfire party at Camp Happy Tales.