Jinni Zeala Pinball
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Tristan is the first digital pinball game made by Japanese developer LittleWing, released in 1991. It has a light fantasy theme (dragons, swords, etc.).
Royal Flush is a simulation of the real life pinball machine of the same name by Gottlieb. The main focus lies on a realistic feeling and the ball physics. The game is played with just four buttons: two to handle the two paddles, one to release the balls, and one to simulate the shaking on a real pinball machine.
A black and white pinball game developed by Southern Cross Systems for the TRS-80. The ball is launched from the top right of the screen. The game features a single pinball game with 4 flippers, shake control, and a tilt mechanism. It allows for up to 4 players, where the top score for all 4 players is displayed on the right of the screen. Each player gets 3 balls per game
The game will include three completely different and unique pinball levels full of mysteries and secrets. A dynamic mission system unlocks new challenges and fun approaches to pinball gameplay.
Nuke the Dinosaurs Blueprint Prototype is a pinball game created during the Mojam 2. It was a surprise title worked on by Junkboy, Aron, Jon, and Steven (from Surasshu Sound), but they’ve decided to release the blueprint prototype early.
A mid-90s pinball game featuring four tables: Kick Off, Jail Break, Tarantula and Jackpot
After the success of Pinball Dreams, Pinball Fantasies and Pinball Illusions, publisher 21st Century Entertainment decided to let Spidersoft instead of Digital Illusions develop a fourth game - Pinball Mania. The four tables featured are: Kick Off, Jail Break, Tarantula and Jackpot Where the previous games excelled in ball simulation, a lot of people felt that Pinball Mania had very lacking ball physics, making controlled shots difficult to accomplish.
Flipper Critters is set in an imaginary world filled with a variety of remarkable places, from town squares and mountain valleys to towering castles and even the surface of the moon. In this magical world you'll find all of the traditional pinball features, including ramps, sinkholes, bumpers, jackpots, gates and goals - just in a different form than you've ever seen them.
Timeshock! is a 1997 pinball computer game developed by Cunning Developments and published by Empire Interactive. It is the second game in the Pro Pinball series, and is themed around the concept of time travel. The inclusion of a time machine fixture on the table facilitates the game's time travel theme. At any one time the player is in one of a handful of time zones, the main ones being: The Present Day, The Distant Future, Ancient Rome and The Prehistoric Age. Completion of certain objectives allows the player to travel between time zones (although some must be unlocked first, by means of completing secondary objectives). Although the basic method of playing is persistent across time zones, the details of particular awards and objectives are themed towards the current time, for example, you might be awarded with a ray gun in the future, whilst in the present day you might be awarded with a magnet. This provides variety, and helps facilitate a wider set of goals.
Sonic Spinball is a browser game developed by Skyworks Technologies to promote the release of Sega Smash Pack for the Game Boy Advance. The game was available on the Candystand games portal and featured Life Savers branding.