Jump 1/2
Parent game
A 2D platformer and first entry on the SNES in the Super Mario franchise, Super Mario World follows Mario as he attempts to defeat Bowser's underlings and rescue Princess Peach from his clutches. The game features a save system, a less linear world map, an expanded movement arsenal and numerous new items for Mario, alongside new approaches to level design and art direction.
Part of collection:
Janked Up Mario Party
This is the long-awaited sequel to JUMP. Started as a smaller collab inspired by the VIPs, it quickly spiralled out of control and became a true sequel. JUMP½ features even more of the wacky design and creativity JUMP is known for, on top of several new features and a significantly less brutal difficulty curve. Jump's storehouses and dragon coin reward system return, along with the level info menu, hint movies, and a retry system for the hardest levels. This hack also boasts a brand new ASM-heavy boss or two, new unlockable items, plenty of hidden puzzles and 3-UP moons, saving at any time on the overworld, and a few other neat features.
This hack started as a small collab lead to be mostly vanilla with modern ASM technologies, very inspired by the original VIPs. It later expanded to much larger proportions. Some levels still retain the original feel, while many others have embraced more chocolate aspects. Features: -Intricate dragon coin reward system -Dragon coins save upon collection -Hint movies for more cryptic secrets -Overworld pause menu with level information -Multiple checkpoints for longer levels -Retry system for the harder levels
Could be interesting
An unofficial Super Mario Maker port for the TI-nSpire calculator.
A multiplayer-only ROM hack of Sonic the Hedgehog. Two players select a character (one being Sonic and the other being Tails) and both battle it out to try to gain as many hits on Eggman. The catch is that Eggman only gets destroyed when the timer runs down to 0 (unless it's a draw at that time, then, it will wait for another hit). The player with the most hits at the end of the timer wins. The player can also win if the other player dies before the timer runs out (if respawn mode is off).
The Quest for the Sunstones is a 3D platform jump'n'run game. Like Indiana Jones, Hugo takes on great danger only equipped with a whip. Hugo has to collect three magic Sunstones and place them in the right way and with the sun shining on them he will prevent Scylla and Don Crocos evil plan on causing death to the lovely and sweet creatures called Kikurians and destruction of their village.
In Wardner, you take on the roll of a short, chubby guy whose name I am not aware of. The game starts when you and a girl are approached by a wizard promising a "fantasia" of sorts. You follow the wizard, and he kidnaps the girl, commenting that she will make a nice gift for Mr. Wardner. We can't have that, can we?On your quest to save your friend, you have to travel across 5 levels, to reach the evil Mr. Wardner. You will have to destroy monsters, jump over and duck under various traps, and collect gold and orbs to help you with your journey.You have a weapon meter on the bottom of the screen, which shows your current weapon, and weapon power (1 to 8). All weapons use the same power, so if you change weapons, you won't lose the power. The power, rather than making your weapon stronger, lets you fire it faster.
You are one of the last remaining great sorcerers. The other three have been kidnapped and it's up to you to rescue them.
Run like the wind as LittleBigPlanet hero Sackboy dashes off in a fast paced platformer from the Negativitron through The Gardens, Avalonia, and The Canyons.
Wiz and Liz are magicians. They live on the planet Pum and brew potions and cast spells. They also tend to rabbit-like creatures called "wabbits". One day, a concoction goes awry and sends all the wabbits to distant parts of Pum. Wiz and Liz set off to look for them. The game is an action platformer divided into several stages. In each one of them, either Wiz or Liz must collect wabbits before time runs out. The player must pick up floating letters that appear when a wabbit is collected, and use them to spell out a magic word shown at the top of the screen. Once the word has been spelled, the newly found wabbits leave fruit, stars, and clocks that increase the time limit. The time limit can also be extended by picking up a glowing orange orb which appears during the last ten seconds of the counter, adding thirty seconds to it.
Fight bosses, discover areas, find treasure and challenge your friends in 2-player mode!