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Welcome to the world of Arkania from the same company responsible for the Ultima titles, Sir-tech Software, Inc.. You and a party of adventurers have the fate of the kingdom squarely on your collective shoulders in this role-playing excursion into a fantasy-based realm filled with a powerful army of Orcs aiming to devastate Arkania.
The Adventures of Gilligan's Island is a game developed by Bandai for the Nintendo Entertainment System, based off of the famous 1960s sitcom "Gilligan's Island". The player controls Skipper, who is followed around by the computer-controlled Gilligan.
Enemy Zero was the second game to star the digital character Laura Lewis—the first being D. In E0, gameplay sequences alternate between interactive FMV and real time exploration, both from a first person perspective. The interactive FMV component uses gameplay identical to an earlier Warp game, D. The real time component of E0 is unique. Enemies are invisible, and location is only possible through the use of sound, with notes of different pitch helping the player find the distance and direction of enemies. Additionally, every gun in the game must be charged up immediately before each shot, and charging a shot for too long will cause the charge to dissipate, after which the charging must start over. Since all available guns have very limited range, this makes timing crucial; beginning to charge the gun too late or too soon will allow the enemy to reach Laura, resulting in an immediate game over. In Enemy Zero, reloading the gun and moving the character around are mechanics that have been made intentionally slow,[4] which stimulates players to avoid combat and direct contact with the alien enemies as much as possible. In the early segments of the game, avoiding detection is not only recommended; it is required, since the player has no means to defend him or herself without a gun. Enemy Zero is an example of a game containing stealth elements[5] roughly two years before the release of Metal Gear Solid popularized the genre worldwide, though ten years after Metal Gear started the genre in 1987.
Robotica was the first, first-person shooter for the platform and a first generation game for the console. It is somewhat similar to Space Hulk, only that the player takes the role of a machine that rebels against the robots to save mankind. The weapons include a punch, Vulcan gun, Missiles, and Lasers. The main environment is made up of various hallways. The player runs through the various stages collecting keys, using computers, and triggering lights. The enemies are relatively basic but are dangerous in numbers. The game is set in 2877, 800 years after the world's peacekeeping unions have collapsed. They are replaced with World Silent Security Service, a global world order to maintain the security on earth and in space. However, over time the role of the order is questioned, and the Reformist Faction rebel group sends three pilots in Laocorn assault robots to the WSSS' space station Daedalus in earth's orbit. Two are immediately destroyed, but the player gets to control the remaining robot.
The space station Europe-1 has been overrun by aliens. During one of the fights the nuclear cooling system has been damaged, resulting in a meltdown within hours. Your mission, as a team of five of the toughest persons in the Corps, is to infiltrate and gain control of Europe-1. You must sweep the entire station clean of aliens. Zero Tolerance is a first-person shooter. It is required that you kill every single alien on each of the levels (hence the name). The five members of your team, who have different skills, start out with different weapons, and are your five chances of seeing this through.
7 Days in the Fire Mountain is a survival, forest-exploration, adventure game. It tells a story of one girl's journey to a mysterious mountain called "Fire Mountain". It is essentially a short game made for one month during Mojikencamp, an internal upgrading program in Mojiken studio.
Find your way to the surface and survive your own death, enter the uprk.cz hall of fame. In this frantic web-browser game inspired by the 8-bit era game Fred. - New maps are generated every day. - The game supports xbox gamepad. - CZ, EN Language
The spiritual… predecessor… to that one game about going hungry. Can you escape the forest before you go mad? Hey, I think this place looks familiar…
A labyrinth filled with corpses, and a minotaur at its center.
-Your mission is clear: explore, survive, and escape. Collect scattered keys hidden within the maze. Outsmart a relentless creature stalking the maze, hunting you in the shadows. Hide to survive, hide in the corner, and wait until it's out of your sight. Find the exit and escape the nightmare before it’s too late. Can you navigate the maze's twists and turns, or will you become a permanent part of its deadly legend?