Kart Krashers

27.09.2012
Critic 60/100
Genre: Racing
Kart Krashers is a racing game for DSiWare.

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30.11.2005

Asphalt: Urban GT 2 shifts into gear with six game modes, numerous tuning possibilities, 30 tracks and 36 licensed cars and motorcycles - taking handheld racing simulations to a new level. To keep the action hot, Asphalt: Urban GT 2 features music from Moby and music and appearances from the Pussycat Dolls.

14.09.2008

An updated version of Pole Position for the click wheel iPod and iOS.

22.09.2012

A 2D physics-based racing game where players control a driver named Bill Newton across hilly terrains using simple gas and brake controls. The goal is to travel as far as possible through progressively difficult stages while collecting coins for vehicle upgrades and managing a limited fuel supply. While airborne, the controls rotate the vehicle, allowing players to perform stunts for bonus coins. The game features a variety of unlockable vehicles and stages, and uses a freemium model. Its success led to a sequel in 2016, and the franchise surpassed one billion downloads in 2018.

01.02.1991

RPM Racing was preceded by Rareware's R.C. Pro-Am in 1988 and Electronic Art's Racing Destruction Set in 1985, with the latter being the larger influence. It is a precursor to Rock 'n Roll Racing, which was done by the same developer. Combat, obstacles and traction on the non-flat tracks play a significant role. There are 3 vehicle types to choose from that perform differently on pavement, dirt, ice, flat or bumpy tracks. Cars can be armed with oil, nitro and mines. Additionally, there are 3 levels of tires, engines, shocks and armor. There are full race season, single race and custom track modes. In 1 player games, the 2nd player is replaced with one of 8 AI opponents who are each associated with their own vehicle. In season mode, each track has an entrance fee and cash prize for placing 1st; often lesser cash prizes for lesser placements are also awarded. For an additional fee, racers can opt to move to a higher racing class (levels) where fees and prizes are bigger. Each class has its own set of tracks that the player may choose from. No track is mandatory or unavailable within a class. The player also has the option of going back to a lower class for free, which may become necessary if funds are eaten up be fees without winning prizes. However, going up always incurs a fee, even if the player has been there before. Custom track designing is not intuitive but fairly easy to learn. Players can set the track's laps, gravity and starting line type. Each track section can be pavement, dirt, or ice. Track sections are laid out like puzzle pieces on a 2D non-isometric grid (Pipe-Mania style). Sections include horizontal and vertical straights, four standard 90° turns, eight T-sections for diverging and converging multiple paths in any direction and a criss-cross. Either a horizontal or vertical special straight section is used as the starting grid. The starting grid can be oriented forward, reversed, face-off with player 1 forward, or face-off with player 1 reversed. 7 points are used to adjust the 6 slopes in straight sections to 5 different heights. Slopes can be flat (0:1), inclined (1:1), or steep (2:1). Non-straight sections can only be adjusted for height for the entire section at once. An isometric view of individual sections is provided to help to orient the section's design to the adjacent sections. If the edge of a section does not match the height of the adjacent section(s), the player is warned immediately but may proceed without correcting the error immediately. But such error must be eliminated before the track can be saved. Also required for a track to be saved is no dead ends, and a starting grid section. The track verification is surprisingly liberal, even allowing diverging and converging paths that are against the flow of traffic (like turning around and going the wrong way up a freeway merging lane). The AI opponents are generally not able to discern the fastest or shortest route and can even be diverted into a path with no natural exit, or with very clever path designs, valid lap paths can be entirely different for player 1, player 2 and AI players; which can lead to interesting traffic patterns.

28.10.2015

Embark on a mission to construct different buildings and drive around in a variety of vehicles, from rusty old pick up trucks to shiny new American 18 Wheelers. Players will have to prove their truck driving skills in various conditions. Some of the levels will only require players to deliver materials to the construction site, while others will add to their quest, by giving them the opportunity to cash in on some bonus time points. Other levels will have players follow a big truck ahead of you, to test their ability to follow directions exactly as told. The game also features a variety of upgrades from pick-up trucks to lorry trucks and big trailers,

09.07.2015

Drive in circles, racing another car, and do as the title tells you.

01.01.1970

Racing game developed by Reiza Studios.

01.01.1970

Racing game.

25.08.2000

Put adventure into overdrive, as you captain a futuristic vehicle, and race through six alien worlds to face off in a battle of wills, thrills, chills and spills. Take on opposing high-tech vehicles, obstacles and obstructions - all as you approach a final showdown against multiple-bosses in a good 'ol game of bumper cars, minus the bumpers.

27.11.2009

Connect 4 for mobile devices.

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