Keisan Game: Sansuu 3-nen
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Keisan Game
(last 3 games)
An educational math game for older Japanese students. The last in a series of five games released in 1986 by magazine giant Tokyo Shoseki.
An educational math game for Japanese students. The fourth in a series of five games released in 1986 by magazine giant Tokyo Shoseki.
An educational math game for young Japanese students. The third in a series of five games released in 1986 by magazine giant Tokyo Shoseki.
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An educational math game for young Japanese students. The second in a series of five games released in 1986 by magazine giant Tokyo Shoseki.
An educational math game for Japanese students. The fourth in a series of five games released in 1986 by magazine giant Tokyo Shoseki.
An educational math game for young Japanese students. The first in a series of five games released in 1986 by magazine giant Tokyo Shoseki.
An educational math game for older Japanese students. The last in a series of five games released in 1986 by magazine giant Tokyo Shoseki.
A collection of educational minigames for the youngest of gamers. Comes in both girl and boy versions.
You rule this Town, a play world where anything and everyone is welcome! With different locations and many classic Toca Boca characters, the everyday adventures in Town are infinite. Move around in town! Visit the store to buy groceries, stop by the restaurant to cook lunch, and head home to watch movies with friends. Run over to the park for a picnic and go for a swim in the pond. Build a sand castle or go on an adventure in the dark? In this Town you decide!
A minigame collection designed to teach hiragana and katakana to young children.
A minigame collection designed to teach the Roman alphabet to Japanese children.
An Edutainment game.
So you think you understand your device? Think again. Stop tapping. Stop swiping. In fact, stop touching the screen at all. To crack Blackbox’s puzzles you’ll need to find solitude and stillness, climb mountains, call on friends, get in tune with the cosmos, and think outside the box. Solutions that can’t be found beneath the glass of your screen redefine what a puzzle can be. You’ll never see your device the same way again.