King's Bounty: The Legend
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Part of collection:
King's Bounty
(last 3 games)
Time has come to join the dark side. Take a trip to the other side of Teana, to the part of the world that has yet remained unseen to the royal bounty hunters.
King’s Bounty: Warriors of the North is the next chapter in the cult RPG/adventure saga. The new tale takes place in the familiar world of Endoria featured in the previous games, but begins in the Viking lands, which the celebrated hero Bill Gilbert never visited during his famous quest in King’s Bounty: The Legend. The Mighty Olaf, son of the Konung of Northlings, has dedicated his life to battling the undead who have infested the northern lands of Endoria. He seeks to liberate the snowy wastes, dwarven dungeons, and the very heart of Endoria, the kingdom of Darion itself, from the dark grip of necromancy. On his quest towards immortal glory he will encounter cunning foes and new friends, hard battles and amazing adventures.
King’s Bounty: Legions is vibrant, well thought-out 3D online strategy game with turn-based combat in a vast and diverse game universe. Head into a world full of magic, wondrous creatures and wicked monsters. Become a knight, forge armor in the smithy and amass an invincible army! Upgrade your troops and learn new spells. Wage battle against friends and share your achievements! Join a clan or create your own.
Could be interesting
This new world of King's Bounty: Armored Princess is full of mysteries and dangers. The new character, the Princess, will encounter horrible creatures, huge monstrous bosses and a new race, the bloodthirsty Pangolins. As in the multi-award winning game on which this expansion is based, the player has many options to resist these new enemies. Various new skills and characteristics of Amelie as well as her chance to fly will help her overcome the hordes attacking the kingdom. The Princess is also accompanied by a tamed dragon, at the very beginning small and amusing, but its abilities develop steadily until it becomes an incredible ally. He will do his best to protect the Princess during the battles, starting with easy blows and treasure hunting and finishing with battle rage and volcano summoning.
While King Maximus ruled the land, life was good in the four continents. The Sceptre of Order rested safely in his hands, keeping at bay the forces of darkness that infested the world. Children were happy. Merchants prospered. Honest folks made honest livings. And nobody complained much. But far across the waters, Arech Dragonbreath, leader of the Dark Legions, looked enviously upon the wealth and splendor of the four continents. With the aid of great magic, Arech stole into the chambers of King Maximus and wrested the Sceptre from the grip of the sleeping King. He then released his evil forces, ordering his minions and lieutenants to seize the land in whatever manner they pleased (as long as it involved considerable amounts of pain and terror). Arech retired to his new lair on the four continents and waited for King Maximus’s certain resistance. The King and his forces, however, offered none. Fearing some kind of trickery, Arech peered into his prophetic crystal to see what Maximus was up to. The crystal showed the King lying in bed, his face pale and gaunt like death itself. Over the King stood a noble young knight with the strength and resolve of great leader. The King was speaking. "Come here" he gasped, "I am weak and breath is a luxury. Please." He extended his hand and the great leader drew close. "You must restore my kingdom. I, too, must be restored. I am tied to this land and as it dies, so do I. My days here are numbered. You must recover the Sceptre if I and my land are to live."Arech watched this exchange and quickly buried the Sceptre somewhere on the four continents. He draw a map of its location, then shredded it into 25 pieces. He gave one to each of his 16 villainous nobles, kept one for himself, and the other eight he hid with powerful artifacts around the four continents. Your time grows short, leader. You have your quest and King Maximus’s last hope. May you be guarded in your journey by the Spirits of Order. Good luck!
Heroes of Might and Magic III: The Restoration of Erathia is a turn-based strategy game and the third installment of the Heroes of Might and Magic series. The game's story is first referenced throughout Might and Magic VI: The Mandate of Heaven and takes place before Might and Magic VII: For Blood and Honor. The player can choose to play through six different campaigns telling the story, or play in a scenario against computer or human opponents.
Heroes of Might and Magic IV is a turn-based strategy game developed by Gus Smedstad through New World Computing and published by the 3DO Company for Microsoft Windows-based personal computers in 2002. The fourth installment of the popular Heroes of Might and Magic franchise, it is the sequel to Heroes of Might and Magic III, and was the last to be developed by New World Computing.
The adventure in Heroes VI, starting 400 years before events in Heroes V, catapults a family of heroes into a fast-paced epic story where Angels plot to end -- once and for all -- an unfinished war with their ancient rivals, the Faceless. A legendary Archangel General is resurrected, but with his powers crippled. Plagued by horrible memories of the Elder Wars, he plots to recover his powers and take control of Ashan while destroying both Faceless and Demons in a series of carefully orchestrated attacks and betrayals. He underestimates, however, the power of the all-too-human Griffin dynasty.
The game begins with an opening vignette that is determined by the alignment of the party. All of these require the player to start in the town of Hommlet.
Time has come to join the dark side. Take a trip to the other side of Teana, to the part of the world that has yet remained unseen to the royal bounty hunters.
Chroma Squad is a tactical RPG about five stunt actors who decide to quit their jobs and start their own Power Rangers-inspired TV show! Cast actors, purchase equipment and upgrades for your studio, craft weapons and giant Mechas out of cardboard and duct tape.
King’s Bounty: Warriors of the North is the next chapter in the cult RPG/adventure saga. The new tale takes place in the familiar world of Endoria featured in the previous games, but begins in the Viking lands, which the celebrated hero Bill Gilbert never visited during his famous quest in King’s Bounty: The Legend. The Mighty Olaf, son of the Konung of Northlings, has dedicated his life to battling the undead who have infested the northern lands of Endoria. He seeks to liberate the snowy wastes, dwarven dungeons, and the very heart of Endoria, the kingdom of Darion itself, from the dark grip of necromancy. On his quest towards immortal glory he will encounter cunning foes and new friends, hard battles and amazing adventures.
Armies clash as the world burns. As an inevitable war draws ever closer, you must stand with Chrom and his forces--knights, mages, archers, and more--commanding them against the armies of kingdoms, empires, and the dead themselves. Plan your strategery. Move your troops on the battlefield, then choose their weapon and attack. Using the new Pair Up and Dual systems, support your attacks with the help of nearby allies and watch their skills and relationships grow.