Could be interesting
Super Mario World (超級馬里奧世界) is a bootleg port of the SNES launch title of the same name (Super Mario World) developed by Hummer Team and released in 1995. This is one of the more well-known examples of bootleg ports to the Famicom, as it comparatively manages to retain most of the original SNES game's elements.
Super Boogerman is a Famicom port of Boogerman: A Pick and Flick Adventure, originally released for Sega Mega Drive and Super Nintendo. It was produced by Super Game and published by Realtec. The game is a recreation of the original Boogerman, but is considerably less faithful than Boogerman II: The Final Adventure, with a mixed-up level order and severely limited abilities for the player, which is compensated for by providing infinite ammo. Like many of Super Game's other bootlegs, this game has no ending; after the player defeats the third boss, the game merely resets.
LEGO Batman is an unlicensed platformer based on the 2008 J2ME version of Lego Batman: The Mobile Game, released in Russia for the Sega Mega Drive in 2014 by BMB.
Super Mario Bros. 2 is a pirated port of the All-Stars version of Super Mario Bros. for the Mega Drive/Genesis, made by Gamtec in 1998.
Super Mario War is an open-source, cross-platform, platform-adventure video game and level editor released on 16 December 2006. It is based upon gameplay elements and audiovisual media that are cloned from Nintendo's Super Mario series. The game centers on players fighting each other by one player jumping on the other player's head, or by making use of items, which can be picked up during gameplay.
Mickey Mania 7 (米奇吉鼠) is a pirated port of Mickey Mania: The Timeless Adventures of Mickey Mouse, released on the Famicom. It was developed by Ei-How Yang in 1996 and is the second game that was developed for J.Y. Company.
A truly expansive Mario fangame based on Super Mario 64 that combines elements between it, Super Mario Sunshine, and Super Mario Galaxy. Released in 2009 and featuring 64 Shine Sprites and another 64 Star Coins to collect, it remains the largest-scale Flash-based Mario fangame to this day.
A Unity-standalone 2-10 player remake of the Mario vs. Luigi gamemode from the New Super Mario Bros. DS download game. Includes the 5 default levels (Grassland, Bricks, Castle, Pipes, and Ice), along with a handful of custom levels to battle on! All power-ups are included and remain faithful to their original counterparts, along with the new addition of the Propeller Suit, Ice Flower, and Hammer Suit!
Donkey Kong II was developed by Nintendo R&D1 and released as part of the Game & Watch Multi Screen series, featuring two LCD screens. It was released in 1983. Donkey Kong Jr. has to touch a key, then it moves up to the top screen. Donkey Kong Jr. has to climb to the top screen while avoiding things such as electrical wires. When he gets to the top screen, Donkey Kong Jr. will have to touch the key again, and it will move to the keyhole of one of the chains. Donkey Kong Jr has to climb up the rope below the keyhole, while avoiding birds. When he gets to the top of the rope, one of the chains will unlock. He has to do this 4 times until he saves Donkey Kong. After that, the game will start over, at a somewhat faster pace.