Lufia II: Rise of the Sinistrals

24.02.1995
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Lufia II: Rise of the Sinistrals serves as a prequel to Lufia & the Fortress of Doom, unfolding its events ninety-nine years before. The narrative delves into the origins of the series' antagonists, the Sinistrals, a group of super-humans. Players take on the role of the ancestor of Maxim, the protagonist from the first game, as he embarks on a quest after encountering Iris, a mysterious woman. Maxim seeks other heroes to join forces in preventing the Sinistrals from wreaking havoc and destroying the world. Like its predecessor, Rise of the Sinistrals follows the Japanese-style turn-based RPG format with an infusion of puzzle elements. The game incorporates intricate puzzles into its dungeon designs, requiring players to use various items and accessories for solving. Additionally, it introduces the "Capsule Monsters" system, allowing summoned monsters to participate in battles. These creatures evolve through the consumption of weapons, armour, or special fruits. Unlike the first game, dungeons in Rise of the Sinistrals lack random battles, with enemies visibly moving on-screen.

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Lufia (last 3 games)

25.02.2010

This Nintendo DS remake of Lufia II: Rise of the Sinistrals, originally for the Super Nintendo, introduces a distinct combat system. Departing from the turn-based RPG elements of its predecessor, this remake opts for real-time action. While maintaining a fundamental storyline akin to its SNES counterpart, the narrative deviates at specific junctures, resulting in a unique and altered storyline.

08.03.2002

This exciting new chapter in the Lufia saga follows the adventures of Eldin, Torma, and Rami, a group of friends and would-be hunters as they set out in search of treasure, only to discover that fate has much more in store for them! Will they be able to solve the mysteries of the ancient ruins and stop the power-hungry leader Ragule from resurrecting the ancient beast, or will Ragules ambitions be realized at the expense of mankind? Prepare for the Adventure of a Lifetime!

07.09.2001

The island of the Sinistrals, Doom Island, sank deep into the sea after the second Doom Island War. It was believed to be in an eternal sleep, but has once again begun silently beating, preparing to make its appearance in the sky for the third time. The evil Sinistrals have again been resurrected and released an unforseen terror on the land. A force has awaken witin you... a spiritual flow that draws you to a conflict that will save the world! The power of Maxim's legendary bloodline lives in you... The thread of destiny guides you through an adventurous journey looking for an unknown destination!

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30.09.2010

Starting development in 2005 under the codename "Rapture", FINAL FANTASY XIV ONLINE was announced in 2009 for Windows and the PlayStation 3. It ran on Square Enix's Crystal Tools middleware engine, which was adjusted to suit the game's specifications. During development, the team carried over multiple aesthetic elements from FFXI while creating something that stood on its own. Due to several factors, the development was beset by problems that would later have drastic effects on the game. Attempts to bring the game to Xbox 360 consoles fell through due to disagreements with Microsoft about the use of Xbox Live. After its alpha test and a delayed beta test, the game went live on September 30, 2010, remaining active until its servers were closed on November 11, 2012. At launch, the game received a mixed to negative reaction: while the graphics and music met with general praise, other aspects were unanimously panned, including the gameplay, interface, and the general impression of the game being unfinished at launch. Critic and fan backlash caused Square Enix to pull subscription fees, indefinitely postpone the PlayStation 3 version, and eventually develop an entirely new version of the game called FINAL FANTASY XIV ONLINE: A REALM REBORN. The poor reception has had a serious impact on the FINAL FANTASY series, with both staff and company officials saying that the brand had been damaged.

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31.12.1994

Ultizurk III: The Guildmaster's Quest is a shareware top-down fantasy role-playing game that is visually similar to Ultima VI. As the eponymous Guildmaster, the player must save the kingdom from a mysterious threat. The player controls a party of two: the Guildmaster and his companion Losi from the previous adventure in The Great Ultizurkian Underland. Basic interaction with the game world is accomplished by using the mouse, talking to NPCs requires the player to type keywords highlighted in yellow. The game boasts a great degree of interactivity, with the player being able to manipulate most items in a way they would behave in real life (e.g. fill a bucket with water and then put a burning torch out with it).

04.12.1992

King's Dungeon was released in December 1992 by Soft Plan. In King's Dungeon, you play as a Dark Lord who defends his castle against invading heroes. You summon minions and traps to attempt to defeat the heroes. Each hero slaying grants you experience, which helps unlock new things to summon. There is a total of 40 levels.

01.01.1970

Rainshade is a pseudo-RPG about making friends and parrying your enemies.

28.12.1998

Tower of the Sorcerer is a non-linear puzzle game disguised as an RPG.

11.11.2020

Monsters have invaded the kingdom, taking advantage of the knights vacation! Crafty! Only Theobald, a small peasant without story, can save the country! Change your spade for a sword and become a legend! Micro RPG is a turn-based game combining reflex, strategy and luck. A missed target or a wrong choice can be fatal!

27.07.2022

Welcome to the fake world. A new Puzzle RPG game, Alice Fiction for smartphone, set in the Metaverese ALICE surrounded by a temporary peace, is now available, explore the truth of this world. Alice Fiction is a new puzzle RPG game presented on the same worldview by Wonder Planet, the developer of the new smash-and-bash Battle RPG sensation "Crash Fever".

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01.01.1970

A game about inventory management, where you aid the hero from inside his bag

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01.01.1970

Wizards of Alamar! Imagine if Zelda hooked up with Metroid and D&D then had a crazy love child! Yeah it is that good!

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