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Mushihimesama is a manic shooter developed by Cave and released by Taito in 2004. It was ported to the PlayStation 2 in 2005 and iOS in 2011. An Xbox 360 port was released in May 2012 (with ver1.5 as first print DLC). A significantly changed "version 1.5" was released to arcades in 2011. The game has an insect theme as all of the enemies resemble various insects such as beetles and butterflies. The game is set in various forest environments. It received a sequel in 2006, known as Mushihimesama Futari, and a spin-off iOS game entitled Mushihimesama Bug Panic.
Gather up your posse of friends, build a team, and kick some butt in the best looking multiplayer third person shooter for mobile. This intense online bullet fest offers the deadliest weapons in the galaxy to aid in your quest for glory...
Is It Wrong to Try to Strike a Bonanza by a Shoot 'em up game? Retro JRPG style Bullet hell Shoot'em up game ShooMachi
Fly anywhere, climb anything, build defenses... All in a VR Battle Royale.
Cursorblade is an action arcade game where you play as a cursor that fights your way through waves of enemies. Combine weapons and items to be more powerful with your own unique builds. Slash, dodge, upgrade and repeat!
Create absurd builds by stacking up weapons and raining down crazy firepower on vampires and demons in this rogue-lite retro FPS. Can you be known as the most outrageous Vampire Hunter in all of Transylvania?
Bullet Hell Heroes is a challenging, pixel art, vertical scrolling, Touhou like, shooting game / Shmup with some RPG elements!
Godstrike is a time based twin-stick shooter where you must face ruthless bosses in intense 1v1’s. Play as Talaal, the last Herald, hunted by her sibling. Time is your currency and health, use it to create ability combos and fight for glory on the highscores!
Last Survivor (ラストサバイバー) is an arcade game originally released in 1988 by Sega for the Sega X Board arcade hardware. Last Survivor is one of the first examples of a 3D third-person shooter, and involves players traversing a maze shooting at opponents. It pre-dates experiments by id Software (often credited for inventing the first person shooter genre) by two years. It relies on rotary joystick controllers, and had then-revolutionary ray-casting graphics. As an early example of the genre, its gameplay is slower and less fluid than modern third person shooters.