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Elona is a roguelike game created by Japanese developer Noa. Its name is short for "Eternal League of Nefia". Noa began developing Elona in 2006, and based it on roguelikes such as Ancient Domains of Mystery (ADOM) and Angband. Noa had previously made two other role-playing games, Shade and Etherwind. A reviewer at Insert Credit praised Elona as "very well-made" and compared its character development system to that of ADOM.
Trials of Fire is a single player, turn-based strategy game set in a post-cataclysmic fantasy realm.
A small, rogue-like dungeon crawler game, inspired by the level generation mechanics of Spelunky. With added platforming elements, an easy-to-use inventory system, and purchasable items, Roguescape offers many levels of gameplay for you to learn as you explore the procedurally-generated dungeon.
Lunacid is a first person dungeon crawler inspired by old FROMSOFT games like Shadow Tower and King’s Field.
Choose from 20 children and perfect your deck as you battle against The Tower's bizarre inhabitants in real time! Time your guards, combo your attacks, charge up powerful magic, and collect legendary relics in your search for food, as you guide the children to the bottom!
Endless Wander is a pixel art Action Roguelike designed for mobile platforms. A unique system in which you combine skills and magic runes to update and improve your attack combo during a run Long-term progression mechanics centered around leveling up characters and getting the right equipment for them A narrative progression about the main character's sister and the world on the other side of the portal
A shortage of magic crystals and the sudden awakening of ancient robots leads six new friends on an incredible investigation across Terra – a cozy and fantastic world that combines 3D and pixel art.
It's a deck building roguelike game with a feature, where the card you played leave a shard that can be used as an extra assistance that will help you to reach your goal.
Adventures of a young spider
A rogue-like dungeon crawler for the Game Boy Color. Roll dice to move across randomised sets of regions, employing whatever random selection of treasures, abilities and paths you come across to strategically push through to respite. Learn tactics, earn trophies, and push to improve your high score as you uncover what little information you can about the curse that looms over the land.