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Masters of the Universe
(last 3 games)
Become He-Man, the ultimate hero, to save Eternia in an action-packed Masters of the Universe adventure.
Eternia was once a place of beauty and safety. Protected by the Masters of the Universe and the Mystic Wall, this sacred land could never be touched by the evil of the outside world. But one dark day Skeletor and his evil warriors were able to breach the Mystic Wall. Their relentless attacks have pushed the Masters of the Universe to their edge-and now, yet another wave of attacks. It's clear only one man can protect this land and keep its people safe - He-Man, the most powerful man in the universe! Can you, as He-Man, push back the evil beasts to the Dark Hemisphere? Test your skills and discover if you are worthy of being He-Man.
Masters of the Universe: The Arcade Game is a platform game developed by Adventure Soft for the Amstrad CPC, BBC Micro, Commodore 64, and ZX Spectrum and published by U.S. Gold in 1987. The game is part of the Masters of the Universe media franchise. The Commodore 64 version is titled He-Man and the Masters of the Universe: The Ilearth Stone.
Part of franchise:
Masters of the Universe
(last 3 games)
He-Man: The Most Powerful Game in the Universe is a 2012 handheld video game developed by Glitchsoft and released by Chillingo. Players control He-Man, travelling through seven regions of Eternia, with the possibility of summoning allies such as Man-At-Arms, the Sorceress and Orko in battle against Skeletor and the Evil Horde. Bosses include Skeletor himself, Beast Man, Trap Jaw, Mer-Man and Hordak. He-Man attacks enemies, scoring a "7 hit" combo and earning gems to spend on power-ups between levels. Later updates to the game included She-Ra as a second playable character, and King Hiss as a new boss. In 2013, the game was released on Android under the title He-Man: The Most Powerful Game.[2]
Become He-Man, the ultimate hero, to save Eternia in an action-packed Masters of the Universe adventure.
Eternia was once a place of beauty and safety. Protected by the Masters of the Universe and the Mystic Wall, this sacred land could never be touched by the evil of the outside world. But one dark day Skeletor and his evil warriors were able to breach the Mystic Wall. Their relentless attacks have pushed the Masters of the Universe to their edge-and now, yet another wave of attacks. It's clear only one man can protect this land and keep its people safe - He-Man, the most powerful man in the universe! Can you, as He-Man, push back the evil beasts to the Dark Hemisphere? Test your skills and discover if you are worthy of being He-Man.
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Legend has it that deep in a mountain in the land of Meridan lies a Guardian who is believed to be eternal and would provide help to the people in their darkest need. The Guardian is needed now as Silvian have invaded Meridan once again, destroying everything and killing people with new and strange weapons. You have decided to test the legend of the Guardian by exploring the lands ahead to find the mountain that contains the Guardian. You start your quest waking from unconsciousness in your destroyed room. Pilgrim is a text adventure where text on screen describes your location and you type in commands with the keyboard to control your hero and interact with each location.
Pyramid is a Puzzle game, developed by Sachen and published by American Video Entertainment, which was released in 1992.
Become He-Man, the ultimate hero, to save Eternia in an action-packed Masters of the Universe adventure.
The Price of Magik is the sequel to the previous game; Myglar the Magician. The guardian of the Crystal has become insane and is draining its energy for his own use; he must be defeated before it is exhausted.
You have to find the Red Moon Crystal, for since its disappearance the land has fallen into chaos.
In this text adventure you must travel to a faraway land in order to find the magic elixir that will heal your ailing king.
A text based Adventure Game for the TRS-80, later enhanced with visual scenes in various ports. Only allowed 2-Word input and was largely based on Colossal Cave Adventure.
What do a murdered woman, a slain police officer, and a mysterious arson case have in common? Enter the gritty world of CSI and search for the answer with Grissom, Catherine, and the entire Crime Scene Investigation team. As a new recruit, you'll have to learn how to use all of the investigator tools, including cotton swabs, rubber gloves, and plaster molds.
You are Count Cristo and a curse has been put on you. Your have to lift the curse in this text adventure using two word commands.
Beyond Zork: The Coconut of Quendor is an interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in Infocom's Zork series It signified a notable departure from the standard format of Infocom's earlier games which relied purely on text and puzzle-solving: among other features, Beyond Zork incorporated an on-screen map, the use of character statistics and levels, and RPG combat elements. The game, Infocom's twenty-ninth, was available on the Amiga (512kb), Apple (128kb), Atari ST, Commodore 128, and IBM (192kb), and the Macintosh (512kb) computers The player explores the Southlands of Quendor somewhat aimlessly at first. Soon, however, a task is bestowed by the Implementors, a group of godlike creatures jokingly based on Infocom's game designers. The Coconut of Quendor, an incredibly powerful artifact that embodies the whole of Magic, has fallen into the claws of an unspeakably foul beast: an Ur-grue. Rumoured to be the spirits of fallen Implementors, Ur-Grues can surround themselves in a sphere of darkness that only sunlight can pierce. The player must recover the Coconut from this monster's grasp or face the unthinkable consequences.