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Terminator: Dark Fate – Defiance is a gritty RTS that puts you in the middle of the Future Wars between humanity and Legion's synthetic intelligent machine network. Take command and lead your army to foil Legion's plan to destroy humanity or play as one of three factions in skirmish and multiplayer.
This is primarily a game of puzzles based on the tv show "Thunderbirds". It starts before lift off with the player selecting the equipment to be loaded into Thunderbird 2 which can only carry forty tons and every ton of equipment costs the player one hundred points. Should the Mole be taken? What about Thunderbird 4? Should extra fuel be carried? The loaded craft, when launched, arrives at the tomb and must fly through a series of mazes which makes up the tomb but it's not straight forward. The way is often blocked and must be cleared. Thunderbird 1 can move blue blocks out of the way, Thunderbird 2 can move green blocks and both can move red blocks and as an additional complication some passages are too narrow for Thunderbird 2 to pass through. Another feature of the puzzle is fuel management, flying uses up fuel but fortunately an earlier expedition did leave fuel dumps scattered around. There's treasure to be collected too. The game can be played on color or black & white monitors, the F7 key re-tones the colored blocks so the player can distinguish between them. It can be played either with the keyboard or with the joystick.
As a contestant on a brutal reality game show of the future, you must survive a deadly urban environment packed with lethal traps, confounding puzzles, and murderous, heavily armed psychopaths. Turn-based combat in hand crafted levels, built for entertainment.
"From the makers of Slayaway Camp—the award-winning “Bloodiest Puzzle Game Ever”—comes an even more frightening puzzler starring one of horror’s most iconic killers. Now you can go behind the hockey mask of Jason Voorhees on his mission to murder unfortunate campers at Crystal Lake and beyond. Players control Jason by sliding him around an isometric puzzle level to attack his victims, either directly with a variety of weapons, or indirectly, by frightening them into environmental hazards like campfires, bear traps, and woodchippers. Gruesome reflex-based “Kill Scenes” punctuate the puzzling as you progress through multiple episodes, from classic campgrounds to more exotic locations such as Manhattan, abandoned amusement parks, supermax prisons, beach resorts, outer space and more."
A surreal and very original game by Geoff Crammond The game plays out on a 3D landscape with hills and valleys made up of several levels. At the highest vantage point stands The Sentinel, a statue-like being with an energy draining stare, you begin at the lowest. "Energy" plays an important role, there's a constant amount in the game world and each object is worth a certain number of units - including you. The object of each level is to absorb The Sentinel and Hyperspace to the next from his vantage point. The Sentinel scans further round the landscape every few seconds - if you're caught in his gaze, or rather the square you are standing on can be seen, you'll have about 5 seconds to teleport to another location (or hit a key to teleport to a random location - which will never be higher, and may be lower than your current level) before the Sentinel begins absorbing your energy, when it reaches zero you will be destroyed. To travel a "robot hull" must be created on a visible square then teleported to, making sure you absorb your old hull to avoid losing energy. Boulders and trees can also be created, trees to block The Sentinels view and boulders can be stacked to gain higher ground. There are a few other elements to the game - on later levels there will be other Sentries positioned around the landscape. If only part of you can be seen i.e. not the square you are standing on, a nearby tree can be changed into a "Meanie" which will ultimately force you to teleport. There are 9999 levels in the game but the next level number is based on the current level + how much energy you have remaining.
Star Trek: The Next Generation - Birth of the Federation is a 4X turn based strategy game based on the popular sci-fi television show. Take one of 5 familiar Star Trek races from small beginnings, to the dominant force in the galaxy. Control one of five Star Trek Empires: Federation, Klingon, Romulan, Cardassian or Ferengi. Use diplomacy, research, espionage to dominate the galaxy.
Zak’s back! Three years after the events of Cyberia, Zak wakes up from a cryo-sleep, only to find out that his mission is not over yet. There is a new deadly weapon developed from the remains of the Cyberia project. There is a new fanatic leader who will stop at nothing to gain absolute control over humanity... Zak must put his cyberhero skills to the ultimate test!
Would you like to know more? Jump into epic battles featuring over 300 bugs on the screen at once, each with their own AI -- 19 different types of bugs to encounter Choose from 9 futuristic weapons, each with dual function attacks - From the standard-issue Morita rifle (as seen in the film) and shotgun to the plasma rifle and nuke launcher 12 single player levels with real-time battles and solo infiltration missions Varied combat environments - indoor and outdoor levels, including the wide-open battlefields, a secret laboratory, claustrophobic bug nests, abandoned mines and lonely outposts LAN and online modes, including death match and co-op missions
Ghost in the Shell: Stand Alone Complex, released in Japan as Kokaku Kidotai: Stand Alone Complex - Domain of the Hunters, is a first-person shooter video game based on the cyberpunk anime series Ghost in the Shell: Stand Alone Complex and a sequel to the first Ghost in the Shell: Stand Alone Complex game of the same title, developed by G-Artists and published for the PlayStation Portable by Sony Computer Entertainment and Bandai in 2005. It was released in Japan on September 15, 2005, in Europe on October 21, 2005 distributed by Atari Europe, and in North America on October 26, 2005, but under the same name as the original PS2 game causing confusion and misinterpreting as a port. Ghost in the Shell features first-person shooter gameplay. Customizable Tachikoma sentient tanks, which can operate independently as AI characters or be ridden inside by players, accompany the player at all times. Playable characters include Motoko Kusanagi, Batou, Togusa, and Saito. All levels can be played by all characters. Aramaki is also available for multiplayer matches. All characters have varying statistics which can affect how a game plays out, for example Batou has more health than other players and Saito holds sniper rifles steadier than others. In addition, Tachikoma robots can act as an AI companion, and players can select from four Tachikoma "characters", balanced, aggressive, intelligent and humorous. Controls are similar to other first person shooter games on the platform, such as Coded Arms and Medal of Honor: Heroes.
Cosmic Bugs (previously titled Cosmo Bots) is an action-puzzle PC game developed by Retro64. The game was initially released on November 11, 2004, and later republished through PopCap Games in 2007, rebranded as Cosmic Bugs. It was available for download until the client shut down in 2013.